193,841 Commits over 4,079 Days - 1.98cph!
reset default avatar state to 0 (greet)
jiggle plays greet.
emote category none is now -1
add avatar dizzy texture/anim on all face set
add avatar face / renamed avatar face def
update menu ui
wip squad editor qol improvements
fixed a bunch of item material names
CustomisationProfile++
ItemFilterSet persistence fix
customisation DB tool generates errors for items with duplicate material option names
Error logging when we try to add something to senses more than once (happens when loading)
Fixed persistence of IsEnabled status
Some small changes to get IL2CPP build working
Don't show failed to connect message when it's a reconnect attempt
Allow access to customisation editor when offline, with unlock buttons disabled
correct scenario asset path
[D11] More audio sound asset optimisation progress.
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BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
Placeholder UI that shows when the game isn't connected to server
Invoke construction started event on main construction.
Changed decay order so we always require at least one item to repair when decay starts.
BuildingRequirementFact listens to OnConstructionStarted
Fixed a couple of gang issues,
Added a compoent for HH game mode
Fixed a bug with RPC cache where it wasn't caching private methods.
BuildingRequirementFactProvider sorts plans for the unit querying from FactSelector, sorts data
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
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Can right click rotate camera in customisation editor in addition to middle click
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[D11][UI] First pass of note panel
UI widget editor bits, removed CloseOnEscape component and replaced with functionality in UIWidget
Debug editor bits
[D11] Add the PS4 Common Dialog plugin before I forget
bulkframe files and prefabs + texture variants
Facts debug slightly more informative.
Goals can now have goal overrides and goal plan overrides.
Building Goal overrides idle Goals.
Fixed next interaction being able to override itself.
attachments editor cleanup, spear data
[D11] Fixed class name for serialization
Fixed GameMode dependencies not getting cleaned up when quitting as client.
Fixed PlayerComponents getting added multiple times when a player reconnects.
[D11][UI] Missed added file
[D11][UI] Highlighted equipment will now display changes to values