248,607 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Loading screen displays "gamemode title" and not the folder name if it's installed locally
4 Years Ago
Spawnicon properly initializes self.OverlayFade, and doesn't spawn errors when mods override its PANEL.Paint
4 Years Ago
New compound with properly linked prefabs.
4 Years Ago
Use prediction rules when broadcasting rpcs Only UsePredictionRules if GetPredictionPlayer exists Cleanup
4 Years Ago
Added IBaseInventory Added BaseInventory (in addon code) Added BasePlayer.TickActiveChild Added Entity.IsActiveChild() IBaseInventory takes care of dropping, picking up Update Viewmodel Positions in Gamemode's PostCameraSetup
4 Years Ago
sbox_game tier0 Stop thread console spew on startup
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Use TextBlock for TextBlock Fix Filesystem.FindFile needing initial slash Moving these fonts to addons Custom font support font-family cascades properly
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Added an exporter modal to record and export footage
4 Years Ago
Refactor fov handling Move all controls to top bar Move camera switching to top bar dropdown
4 Years Ago
Update track collation description
4 Years Ago
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
4 Years Ago
Fixed profiler error Optimized Pxc_Animation.SetFrame
4 Years Ago
Use BaseSettings for the top bar of settings Allow switching between free cam and first person
4 Years Ago
Add connecthidden as an alias of the connect command which does not echo the server's address
4 Years Ago
More detailed profiling in Switch release builds
4 Years Ago
Depth of field settings
4 Years Ago
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4 Years Ago
Merge Main -> Workcart
4 Years Ago
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4 Years Ago
Fixed reference not getting assigned in baker output.
4 Years Ago
Better argument type checking for Compile/RunString(Ex) Display a nicer message when the above functions are trying to run bytecode
4 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
4 Years Ago
Splatting WIP
4 Years Ago
Turns out for clientside entities to animate the graph nodes need to all be set to ClientSimulate
4 Years Ago
merge from main
4 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
4 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
4 Years Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
4 Years Ago
Extended train_tunnel_stop_b to 72 meters
4 Years Ago
Disable this assert
4 Years Ago
snowball gun improvements
4 Years Ago
Removed debug Buffer active child setting so we can get reliable callbacks Replace old broken viewmodel code with new broken viewmodel code
4 Years Ago
neon signs require less power improved sled recycled yield
4 Years Ago
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4 Years Ago
Updated file loading routines.
4 Years Ago
css cursor: pointer etc works
4 Years Ago
IMenuSystem cleaning Compile notifications
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added Sled to medium gift loot table
4 Years Ago
movement speeds
4 Years Ago
Stylesheet parsing errors show file and line left, right, top, bottom transition background obeys opacity Fixed DevUI - exception notification