248,612 Commits over 3,928 Days - 2.64cph!
Add compiled version of construct blockin with water
S2P Compound and Bandit_town
Added snowball gun and snowballs to xmas loot table
Add some decay over time if a sled isn't being used
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
Fixed snow machine not adapting its collision mesh on the server if in listen-server mode
neon signs use different inventory handling and deploy sounds
projectiles can disable default surface impact effects
snowball gun projectile only plays snowball impact sound
Have the snow machine create a collision mesh on the server as well as the existing collision and visual meshes it generates on the client. Allows sled to work on snow machine snow (previously only worked on listen server)
hooked up snowball gun impact sounds
Fix socket check against snow machine terrain still not working sometimes (let it cast 0.1m further)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
snowball inventory sounds
Fixed border radius order
Added Panel.DeleteChildren
Layout Test
Merge branch 'master' of sbox
Added "volume_sfx" console variable - Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own console variables.
Updated Jenkinsfile !redux
neon sign uses chain link impact sound
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
Updated Jenkinsfile
Fixed another error in tentacle boss script !redux
Improved error handling of dedicated server workshop support
Fixed error in redux tentacle boss !redux
Restore the previous brush when the eraser is selected and you click a color
Can now toggle between only FPS / full performance stats
Updated Facepunch.Steamworks !redux
Support for parameters being explicitly specified
Better exceptions on invalid operators
SelectionIndex/SelectionSub
Inventory selection (with temporary hacks)
Merge branch 'master' of sbox
Fixed force ladder move not resetting without an active ladder on player death
Update translations
Update items
Update translations
Update items
Testing perf measurement consistency
Hide "Power Usage: 1" in the item details for wooden signs
Update generated css files for console to fix resize indicators and responsiveness
Add test_water.vmap
Merge branch 'master' of sbox
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
Replay validating timing uses GetThreadTimes()
Updated Snow Machine container name
Relaxed Snow machine placement
Stripping some unneeded bot code
Making HasAmbientOcclusionProxies non const
Entity.FindByIndex
Fixed mousewheel being fucked
Added UserInput.SelectedEntity
Deleted a load of now unused utils etc. Some light refactoring.
Added Entity.IsValid() which also checks for null
Delete inventory contents when dying
HUD boilerplate