239,818 Commits over 3,837 Days - 2.60cph!

4 Years Ago
merge from main
4 Years Ago
Rolling off top speeds, balancing values for the new system of requiring a full set of modules
4 Years Ago
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4 Years Ago
New UI info on needing engine components
4 Years Ago
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4 Years Ago
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4 Years Ago
fix for projectiles unable to go through armored steps
4 Years Ago
Closed Boat engine socket mesh holes
4 Years Ago
WIP setting up car horns Assigned and controlled by the seating module, played by holding Primary Fire
4 Years Ago
Added vehicles to pressure pad layermask
4 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
4 Years Ago
Fix bug where engine showed low performance for a while after adding a new engine and adding parts to it before getting in. Was due to storage item ID not getting synced.
4 Years Ago
Add a ray intersection check to the mount command on modular cars so the mount option doesn't appear unless the player is looking in roughly the direction of the seat
4 Years Ago
Increase engine internal item health
4 Years Ago
Stop engines working if they have broken parts
4 Years Ago
Remove log
4 Years Ago
Added a vehicle collision sfx slot to doors
4 Years Ago
Fix fuel and top speed stats showing up around the wrong way on the client
4 Years Ago
Remove debug print
4 Years Ago
Merge engine changes branch to Vehicles. Save++ and Protocol++. Engines no longer run without a full set of internal items (any tier).
4 Years Ago
Adjusting values
4 Years Ago
Engine performance work and bug fixes
4 Years Ago
Switch to a different spawn point strategy when the oceanlevel is increased (no more underwater respawning!)
4 Years Ago
Reworked vehicle push volume and door logic to stop the animation and revert to open if the door collides with a vehicle
4 Years Ago
Working on performance changes. Added engine start failure feedback for the user. Save++ and Protocol++ due to new engine module data.
4 Years Ago
fix driver clipping thru the seat on the armored module fix seat clipping thru the back on the passenger module
4 Years Ago
Slightly lowered the deploy volume on the car lift so it can be placed in single height stone foundation structures
4 Years Ago
Add placeholder car_engine_start_fail sound file
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix NRE when opening the mining hat in the workshop editor
4 Years Ago
Fix workshop editor generating blank icons for wearables
4 Years Ago
Started working on a floor / ceiling widget Floor / ceiling widgets done
4 Years Ago
Check engine light fixes on 2 modules.
4 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
4 Years Ago
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4 Years Ago
added some barrage to levels onion pattern polish, etc onion diamondShot4 art polish & sfx fix onion state changes
4 Years Ago
Code review changes
4 Years Ago
Merge from main
4 Years Ago
Fix broadcast messages not being returned to the pool
4 Years Ago
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4 Years Ago
Merge from comp (device sounds)
4 Years Ago
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] Server ping: making sure the Unity's main thread and the .net async callback are accessing the connection via a critical section.
4 Years Ago
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4 Years Ago
added movement layer collider to remaining stairs that needed it
4 Years Ago
onion wrappers pattern onion wait times depend on num parts destroyed Merge branch 'master' of SpaceUsurperUnity mech form0 curse timing new airburst aimer
4 Years Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects