198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Added GenericPersistedDataStorage, used in fact provider persistence. Allows for saving/loading of common value types without having to define fields in a class for protobuf (float, string, int, bool)
6 Years Ago
[D11] fix for in-game options menu starting off enabled. Once you opened and closed it, it would be disabled, but until then we would be processing it all the time, just not drawing it since the alpha was set to zero.
6 Years Ago
[D11][TUTORIAL] Removed unused script from object
6 Years Ago
[D11] move the save game routines into bootstrapd11 as it was still in the frontend - can't have been working correctly in game (probably doing nothing due to null checks)
6 Years Ago
[D11][TUTORIAL] Now able to respawn to sleeping bag without waiting
6 Years Ago
Player task types, completion effects ConditionalFieldAttributeDrawer supports object ref fields
6 Years Ago
[D11] Source project for ps4 native SharePlayBlocker plugin
6 Years Ago
Enabled TOD_Sky probex path for all platforms/apis
6 Years Ago
[D11] Added calls to initialise and update SharePlayBlocker native ps4 plugin
6 Years Ago
[D11] Native ps4 plugin to prevent SharePlay
6 Years Ago
Fixed Entity.GetTable being recreated upon loading the entity table from .lua file when one already exists
6 Years Ago
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6 Years Ago
grass gradient to make it pop more
6 Years Ago
animal hide slot item preview so the building addon menu is less confusing
6 Years Ago
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6 Years Ago
[D11] [UI] Began adding image support for JSON parser. Added more comments to classes. Commented out temporary editor-only functions.
6 Years Ago
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6 Years Ago
Added DataAsset.ShowUnlockNotification so we can hide some unlockables from spamming the UI UnlockNotificationsWidget design pass, filter of unlocked assets by that field Dont show job unlocks
6 Years Ago
more terrain modifier / action/ tag stuff
6 Years Ago
[D11][Audio] Completed move of all sound definitions to Sound Def Folder.
6 Years Ago
It's no longer possible for women to give birth when dead
6 Years Ago
[D11] [UI] Community Hub now parses button content passed to it from the server. Currently still using static implementation for testing purposes.
6 Years Ago
building station
6 Years Ago
Toned down white highlight shader Building status overlay
6 Years Ago
[D11] enable offline shader lod stripping (custom engine feature), currently forced to highest quality shaders, rest are stripped out to save memory. Seems to needs shader cache to be deleted before it will work.
6 Years Ago
BEF-784: Cursor is changing to player command with toggling flag via UI
6 Years Ago
Building AI is player only Alive effect drains less mood
6 Years Ago
[D11][TUTORIAL] Added tutorial pause options screen
6 Years Ago
[D11] Added method to get virtual currency values for player, RequestVirtualCurrencyAmounts()
6 Years Ago
Update BaseEntity.DebugName via .Name setter
6 Years Ago
[D11][Audio] Moving and Deleting Sound Defintions : Ongoing
6 Years Ago
more icer / tiletopper / conditions
6 Years Ago
CollaborationRequest uses destructor to return to pool
6 Years Ago
[D11][UI] Serialize and renamed lockedNavagationHolder
6 Years Ago
Removed ownership condition from research interaction
6 Years Ago
attempt to fix missing pipes mat 2 of 2
6 Years Ago
attempt to fix missing pipes mat 1 of 2
6 Years Ago
[D11] Define fix & a couple of new translations added
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11][UI] Rent server guided player flow
6 Years Ago
building table
6 Years Ago
NRE prevention
6 Years Ago
Prevent Collaborations component from returning received requests to pool (managed by sender)
6 Years Ago
[D11][Audio] Started moving sound definitions for easier editing and tracking.
6 Years Ago
[D11] Missing define fix
6 Years Ago
[D11] WIP MyGames - Server button content is now populated, new art assets added and sprite sheets fixed up for use with TMP
6 Years Ago
procmap offshore monument component
6 Years Ago
oilrig scene setup
6 Years Ago
Merge in the latest
6 Years Ago
Don't spawn with bed by default