239,818 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
4 Years Ago
Fixed issue with first person shadows.
4 Years Ago
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4 Years Ago
Less annoying volumetric noise on headlights
4 Years Ago
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4 Years Ago
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4 Years Ago
fix passenger module collider fixed boat engine material
4 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
4 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
4 Years Ago
Various vehicle VFX iterations
4 Years Ago
[D11][#3710] Server is sending the Attack Signal and calling the Attack RPC, which results in the attack animation being played, then interrupted and played again.
4 Years Ago
more position fixes to 3rd person weapon attachments, updated bounds and positions on some world models
4 Years Ago
[D11] Fixed Grass Normals
4 Years Ago
[D11] - Fix to bug 4163, card reader was displaying multiple LOD's
4 Years Ago
[D11][UI][#4084] Added pulse to server list to make it more apparent that an option is selected. Will apply to other menus later
4 Years Ago
Fix for not using max biome in gpu foliage (multiple biome foliage types were getting mixed together)
4 Years Ago
[D11] Fix to bug 4157 - Metal Ore was using wrong fbx.
4 Years Ago
[D11] Changing the scale of the cloud dome to remove the gap between water and the horizon/
4 Years Ago
[D11] Further bug 4020 fixes - Missed one due to unity.
4 Years Ago
[D11] - Fix to bug 4020 - Set up LODGroups on grass/bushes correctly.
4 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
4 Years Ago
[D11] Fix to bug 4142 - Hatchet was missed in first check in.
4 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
4 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
4 Years Ago
"Drive" property no longer appears for Jeeps as it simply cannot move them.
4 Years Ago
trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
4 Years Ago
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4 Years Ago
[D11] - Updated Grass Meshes to reduce overdraw. Removed needless checkboxes from materials.
4 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
4 Years Ago
[Audio] Set up optimized console only Music!
4 Years Ago
Fixed several overlapping placements of the different stair types
4 Years Ago
Engine vfx iteration. Tweaked lerp values in engine script.
4 Years Ago
Put the GPU foliage placement on a define
4 Years Ago
Merge from merge_13.05
4 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
4 Years Ago
[D11][#3768] BBQ fire effect now matches the steam version.
4 Years Ago
A couple of small optimisations to the foliage compute shader
4 Years Ago
Added "UV Set for Emission" property to Rust/Standard and Rust/Standard-Specular
4 Years Ago
Berry consumable balance
4 Years Ago
Lowered berry yields
4 Years Ago
Moved the spiral stairs colliders up to encompass the steps fully (movement layer issue)
4 Years Ago
Disable inside-vehicle hurt trigger and player repel trigger for now, until issues with them can be fixed properly.
4 Years Ago
Only dispatch foliage jobs within camera frustum bounds
4 Years Ago
Added berry clone item icons
4 Years Ago
merge from main
4 Years Ago
fixed disabled shadow renderers on blocks set server cull tag on necessary objects fixed incorrect surface type on ramps
4 Years Ago
Start car based on raw input, not adjusted input. Fixes cars that are rolling backwards down slopes not starting
4 Years Ago
[D11] Turned off Full Res on AO