240,003 Commits over 3,837 Days - 2.61cph!
[D11] - Tweaked HOT screen effect
Editing mass and performance
Cars still having trouble with steep hills, so further increase power and grip. Removing burnout modifier as it reduced grip at low speed, which although it looks cool, is really the opposite of what we need.
Some manifest prefab changes
Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
Moved vehicle pushing logic to BaseVehicle
Kept specific push logic between cars/boats in overrides to preserve custom logic
Added vehicle push logic to the minicopter
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Merge from Main -> Vehicles
Collision/interaction fixes for 1module_cockpit_with_engine
Disable pointer events on bottom gradient
Avoid switching components so we can try to preserve state on orientation change
Remove tap to show chat time because we hide redundant timestamps and they aren't so big anyway
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
Fix spacing so everything works properly in portrait, landscape, and the modal
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
Added example level
Load example level by default
Placeholder facepunch branding in the settings menu
Remove filesystem test page
Fix a type checking error for details popup
Fixed a couple of causes of invalid back faces #3
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Fixed finding floor / ceiling widget position
Can now raise / lower floors and ceilings
Don't show dev menu by default
Water effects WIP
More file organization & cleanup
Remove androidNavigationBar config because it's a bit broken
Add a confirmation modal for the logout button
Don't allow saving models until they've been loaded
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Support auth token renewal
Log a warning instead so nobody even sees the (useless) error unless they check the console
Get rid of Debug.LogExceptions
Move changeset in disconnect reason to the start of the message so it doesn't get truncated
Terrain splat vfx optimization WIP
WIP vehicle damage texture
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map markers and bug on modal headers
Fetch orientation again after a bit of time
Remove debug stuff cause it's a bug in react native