249,440 Commits over 3,959 Days - 2.63cph!
▍█▄▊▊ █▅▋▍ ▅▋█▋▇▄█ ▌▋▌▌▋▄ █▊▄▊ ▋▋▇▆▍█▉▊
Pre road terrain ignore flags
▌▌▊▆▋▋▆ ▋▋▇▇▍█▆ ▊▆▍█ ▌▄█▉▄▍▌ ▇▄ █▌▊▆▍▋▊▌ ▅▇▆▉▍▉ ▋▅▌▅▍▇
▇▉▍▄▇▌ ▋▆▊▄, ▉▅▋▋▍▉▉▌▋▊ ▇▆▍ ▊▋▋▅▌ ▉▌▌▊ ▇▉▉▄█▉█▇▋█ ▉▋▉ ▄▍▅▆ ▍▄▉▍▇ (▆▄▊▇ ▇▉▊▍▋ ▋▅ ▍▋▅▆▌▄▍ ██▌ ▌▋▆▄▊▋▄)
Dof target mode should now work when playing a pre recorded camera animation
▆█▅▅▉▇▄▆ ▅▉▊▄▍▊▅ ▄▌▇▊▄▌▆▆▆ ▇▅ ▋▇█▊ ▇▉▋█▅▌▅
▋▅█▍▄ █▉▋▍ ▅▌▆▆▅ ███ ▋▊▋▊▄▄▌
More coastline & related.
Make the AI controlled drone face the direction its moving
Fixed loading sprites in custom campaigns
Fixed campaign menu error spam for custom campaigns
Fixed legacy player not having any camera targets
▊▍▊▅▆▍▋▋▉▋▍▅▉ ▄▊▍▋▆: ▉▅▅▄▇█▌ ▍█▆▄▊▉▆▋▇ ▇▊▄ █▌ ▆▌▍█▊▌ ▅▍▍▇▋▍█ █▉█▉▉ - ▆▆▇▉█▊▌ ▅▊▇▅ ▊▍▍▇▇▆
Dependancy resolution can be simpler now
Dropped .code (compiler config)
.addon config contains dependancy info
Initializing addon code doesn't mark for compile
For now, client mounts all addons when joining a server
Addon directly sets compiler dependancies
FileSystem.ReadJson - allow comments, ignore case, allow trailing commas
AddonConfig contains Gamemode definitions
Use Gamemode Name from ConVar
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
fix hard invasion player sprites !redux !nightmare !easy
increment correct progression, show hard invasion !redux !nightmare !easy
increment leaderboard version !redux !nightmare !easy
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
update jenkinsfile !redux !nightmare !easy
Whitelist RuntimeHelpers.InitializeArray
Procedural model experiments
build fix? !redux !nightmare !easy
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
build fix !redux !nightmare !easy
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
hard hunter balance
moved hurt reaction from player to shield
status effect preventDeathPriority
dodge, status preventDeathDespawnBullet
Merge branch 'master' of SpaceUsurperUnity
fix powerup pickup not despawning
more hard hunter changes etc
player hit force fix
build !redux !nightmare !easy
Bespoke radtown3 refresh with new layout and no broken prefab links
Rotate bindpose when using import rotation. Set import rotation to zero to avoid nan values.
Fixed issue with cliff shader not getting correct biome tint.
Radtown 3 replacement/fix checkpoint
Servers that failed to respond to the info request/ping are now shown in the server browser under "Unreachable Servers" section
Tweaked splat color and tiling settings on Terrain4 asset
Added "Disable Sprays" checkbox to the Options menu
Fixed not being able to see updated spray image of a player that rejoins the server after changing their spray image until the game is restarted (Also fixes their old spray image becoming error texture)
GitHub:
- Kefta: Added weapons/scripted_ents.PreRegistered hook [table can be modified in hook, return false to block registration]
- GitSparTV: Remove string.__index error [and fix false values in the string metatable not returning]
- kunacha: list.Add should return the index the object was placed at
Update list.lua
table.insert returns the index the object was placed at.
Merge pull request #1742 from kunacha/patch-1
list.Add should return the index the object was placed at