192,384 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Possible fix for reconnection problems.
7 Years Ago
Highlighter override support for multiple overlay renderers
7 Years Ago
ClientAuthHandler now hands out missions to clients on connection (every time they connect for now). Added MissionDatabase.GetRandom(). MissionProgress is now created at mission assignment, init'd with values from mission def, saved to playerrecord.
7 Years Ago
More effect prefabs
7 Years Ago
More effect prefabs
7 Years Ago
Added ability to override highlighter renderer (for impostors)
7 Years Ago
added MissionDatabase. fixed duplicate ids for an emote and a mission. Databses now spit out errors not warnings when duplicate ids are found.
7 Years Ago
Post-merge fix
7 Years Ago
Merge from main
7 Years Ago
Fixed TribeJoinNotificationPopup.ShouldActivate NRE
7 Years Ago
NPC prefabs
7 Years Ago
Player prefabs
7 Years Ago
Plant prefabs
7 Years Ago
AI prefabs
7 Years Ago
Throwable prefabs
7 Years Ago
Clothing prefabs
7 Years Ago
Deployable prefabs
7 Years Ago
added mission DB tool. blocked out login mission award structure. added test mission defs, built db.
7 Years Ago
Projectile prefabs
7 Years Ago
UI prefabs
7 Years Ago
Sound prefabs
7 Years Ago
Tree prefabs
7 Years Ago
Static entity prefabs
7 Years Ago
Loot prefabs
7 Years Ago
Effect prefabs
7 Years Ago
Resource prefabs
7 Years Ago
Cargo ship hull progress
7 Years Ago
Clutter prefabs
7 Years Ago
Building prefabs
7 Years Ago
Batching prefabs
7 Years Ago
merge from dispensable registration branch
7 Years Ago
Zone components lazy get parent
7 Years Ago
NRE fix, data
7 Years Ago
Fixed units getting flagged for debug by bad inspector code MapSettings stores a biome def, no longer needs to be set on the ZoneBiome component in scenes Debug tools filters game events by type to avoid errors Settlement debug panel has a button to force a level up
7 Years Ago
merge from main
7 Years Ago
Tidy up. Dispensable registration.
7 Years Ago
Merge from main
7 Years Ago
merging from main
7 Years Ago
more
7 Years Ago
merged PlayerRecord refactor to main
7 Years Ago
Removed some debug lines from GameSpeedControlsWidget ECS can tick continuously
7 Years Ago
bit of cleanup, added the server's playerrecords.db for better testing
7 Years Ago
finished refactor of PlayerRecord, touched pretty much every part of the game, something's gotta have broke somewhere.
7 Years Ago
Allow StringBuffer to replace with null
7 Years Ago
ship crew building interior collider
7 Years Ago
Notifications will now auto expire if the creator entity gets destroyed
7 Years Ago
StatManipulator pooling fixes
7 Years Ago
Fixed trigger evaluation running when the game is paused or not in playing state
7 Years Ago
switched classes
7 Years Ago
wip (broken) PlayerRecord refactor, before deleting old shit