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Add effects.GetList (#1527)
Solves garrysmod-requests/issues/1209. Pretty much a copy of [weapons.GetList](garrysmod/blob/394ae745df8f8f353ea33c8780f012fc000f4f56/garrysmod/lua/includes/modules/weapons.lua#L169-L177).
Ammo lib update (#1487)
* Bad tbl.name no longer silently fails
* Made ammo names case-insensitive.
[D11][#3998] Fix for shadows flashing when far from the map center:
1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory.
2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
New notification icon with no padding
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
Fixed "missing parent entity" spam
Scene backup.
More effects folder organizing
Don't pool the engine audio grains because they seem to use up a lot of memory
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
Occlusion culling/SLOD fixes (invisible objects)
Changes to the way tree gets split
Cleaning when destroying monuments.
Added BASSCHANNEL:Set/Get3DEnabled()
Disable hijacking / attempting replays on stages that aren't unlocked
Fixed hijack binding on keyboard
Reduced analog stick button prompt wiggle offset
Fixed speech bubble progress bars
[D11] Scene fix - SLOD cell root
Fix running as a service on Linux
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merge from easter2020_disable
Restore mainmenu logo and menu video
Disabled terrain instancing
[D11][#3980] Dome barrel spawning does not exceed spawn points
[D11][Gameplay][#3912] Daytime cycle lasts for 50 minutes
[D11] Bump xb1 app version
[D11] [UI] Fixed pie wheel pointer being offset on Quick Chat menu.
Cap max explosion force a bit lower
merge from easter2020_disable
[D11] Re-enable satchel charge deployed
[D11][#4006] Fix for been kicked for picking up a sleeping bag
Remove Model.cs components from modular car chassis and modules. Fixes issues with satchel charge etc parenting (getting attached to inactive objects in heirarchy, or attached to moving parts like steering wheel) since now everything simply falls back to attaching to the base transform. If we end up needing the model scripts in the future, we can potentially add a bool flag instead that simply saves the base transform as the only "bone".
Subtractive merge of #
49711.
[D11] Updated spawn filter to prevent player spawning on snow
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
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updating vehicle lift gib rotation
Merge just to get that missing meta file
Commit missing CraggyIsland.Easter.unity.meta file
Merge from Main->Vehicles