240,134 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Deleted testing assets
4 Years Ago
PlayerPose saves as local instead of world Create>PlayerPose added to rust folder
4 Years Ago
Merge from old PoseTools branch
4 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
4 Years Ago
Added Particle scrubber editor tool under Tools/Animation to scrub particle systems at edit time and runtime
4 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Cleanup
4 Years Ago
Farm house & armory prefab scenes
4 Years Ago
Scene backups
4 Years Ago
WantsPush work. Rewrote the pushing code.
4 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
4 Years Ago
Update preloaded content
4 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
4 Years Ago
Working on WantsPush.
4 Years Ago
[D11] Fix patch param files, use beta details not the main game
4 Years Ago
prospector core react when snap Merge branch 'master' of SpaceUsurperUnity core short look Merge branch 'master' of SpaceUsurperUnity laser core glare
4 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Fix compile.
4 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
4 Years Ago
Merge from hdrp/merge-fix-4
4 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
4 Years Ago
Updated console system
4 Years Ago
Fixed river and swamp materials
4 Years Ago
Fixed runtime shader error on lit terrain blend shader
4 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
4 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
4 Years Ago
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4 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
4 Years Ago
Reverting the previous checking - accidentally committed assets.
4 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
4 Years Ago
Removing duplicate vertices from bakes.
4 Years Ago
All workshop menu UI is now accessible with controller
4 Years Ago
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4 Years Ago
Clean up slot machine entity based on code review feedback
4 Years Ago
4 Years Ago
[D11] Added support for building PS4 Patches.
4 Years Ago
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4 Years Ago
Fix for another serialised member within a #if block
4 Years Ago
Disable occlusion warnings while I look into them
4 Years Ago
Added effects.GetList() (Community) game.AddAmmoType() no longer fails silently if given bad ammo type name, and the ammo type name is no longer case sensitive (Community)
4 Years Ago
Added SetTooltipPanelOverride Toolmenu filters expand categories
4 Years Ago
Constraint lib minor fixes & improvements Updates "constraints" var on the constraint system when it matters Fixed constraint.Pulley comparing one of its arguments to a global Fixed constraint.Hydraulic's 4th retval always being nil Removed reduntant usage of GetTable() Rid of some unused locals
4 Years Ago
constraint library minor improvements and fixes
4 Years Ago
disable pool warning
4 Years Ago
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
4 Years Ago
Added Entity.IsSequenceFinished Entity.GetSequenceMovement cycle arguments are now optional and default to 0, 1 for start and end respectively
4 Years Ago
Add effects.GetList (#1527) Solves garrysmod-requests/issues/1209. Pretty much a copy of [weapons.GetList](garrysmod/blob/394ae745df8f8f353ea33c8780f012fc000f4f56/garrysmod/lua/includes/modules/weapons.lua#L169-L177).