198,627 Commits over 4,140 Days - 2.00cph!
More tweaks to AI at Military Tunnels.
Tweaks to AI at Junkpiles.
Fix avatar on menu disappearing after watching a replay
Modules can define a list of other modules during which they will always evaluate.
Most work modules can now be evaluated during idling.
Fixed reorderable asset list not restricting available assets by type.
Made some extension methods for overriding GPVs.
Don't include unavailable items in the Steam list
Set pricings to 0.
Rebuilt CDB.
Version++
Disable replay playback for now
[D11] [UI] Removed loading screen 1 from list temporarily while new art is being generated. Adjusted blur values in background blur material. PieMenus now hide belt bar graphics on HUD. HUD now has a function that will tween out the alpha values of the belt bar components. Moved unnecessary camera from Frontend to Blur Singleton prefab.
Fix console command parameters being changed to lowercase
[D11] Replaced background effect behind buttons on Main Menu pages
Removed CandidateEntityFilter.FilterByPlayerCommandFlag, use query/entity source modes instead
[D11] Pass Abusive report details to a custom PlayFab event, including Id of Player, Subject, Reason, Comment and Server ID Event ID -s - abuse_report_details
[D11] [UI] resized the server info popup slightly and increased some text sizes, reverted a change to controller button offsets, removed a couple print strings i forgot about and left in
Only show tooltips in battle mode (temp fix)
Removed required job from resources.
Added required job to player commands.
Testing not setting collaborations module to always evaluate.
Added target filter unit source mode for flagged ents
Player command flagged entity bookkeeping, candidate entity filter source mode
Fix unit specific multiplayer missions
[D11] [UI] Updated title logo graphic
Some database changes that I'll need for daily challenge rewards (server will error for daily challenge leaderboard stuff without this)
updated world tooltip
added what's new images
Fix server browser options inconsistency.
Uncommenting this line, getting respawn countdown working again.
tweak space arena texture/ UV to remove some bad compression glitch
fixed geometry gap in trophy base
removed poop color shadow in career team viewer
Cellphone UI facelift complete.
max wire length increased
EntityGrid preallocates cell lists
Block game input during daily challenge outcome panel
Added Beta9 what's new def.
Target filtering uses EntityDistanceList~
Senses profiling
Added PlayerCommandDefinition ShowInCommandBar toggle
RMB on resource ents flags them for harvesting, disabled context menu