248,616 Commits over 3,928 Days - 2.64cph!

4 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
4 Years Ago
PxcEffectFlashLine PxcEffectChargeLines
4 Years Ago
lobster :)
4 Years Ago
surfboard prefabs setup
4 Years Ago
backup villages
4 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
4 Years Ago
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4 Years Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
4 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
4 Years Ago
do not rebuild all skins when a panel gets its skin set Added surface.Get*
4 Years Ago
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fix to stop CoverageQueries registering and unregistering too often.
4 Years Ago
Fixed race condition Lua errors with spawnmenu dupes/saves
4 Years Ago
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
4 Years Ago
subtracting 53975
4 Years Ago
skin approval + pre approval
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Merge from main
4 Years Ago
Possible fix for a rare exception
4 Years Ago
Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade Made sure unwanted post-processing effects are disabled Profiling simplification Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3 Merge branch 'unity2019.3' into asset-bundles
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
unit status effect unit slow status Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more precise unit delay timer unit intangible, opacity multiplier mods unit.FlashRandomPixel new unit.GetRandomPixel and legacy version Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
Fixed RectLine rendering
4 Years Ago
Fixed NRE when updating some quads
4 Years Ago
merge from searchlight_electric
4 Years Ago
Fix debug camera jitter
4 Years Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
4 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
4 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
4 Years Ago
More scene backups
4 Years Ago
Adjust glass strength on cockpit modules
4 Years Ago
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4 Years Ago
Damage texture now correctly handles renderers with multiple materials
4 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
4 Years Ago
Prefab updates
4 Years Ago
Restore missing glass impact prefab
4 Years Ago
Merge from voiceprops
4 Years Ago
Added new glass particle FX and assigned them to the car window glass
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
4 Years Ago
Merge from Main -> Glass
4 Years Ago
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4 Years Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
4 Years Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )