155,494 Commits over 4,536 Days - 1.43cph!

7 Years Ago
[D11] Further Texture Optimisations
7 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
7 Years Ago
[D11] Industrial Building A Material Fix
7 Years Ago
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7 Years Ago
Minor text edit
7 Years Ago
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Terrain, slight edits to audio class
7 Years Ago
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7 Years Ago
Vehicle physics updates, support for modifying acceleration via force curve
7 Years Ago
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7 Years Ago
Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
7 Years Ago
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Rebaked rock formations Added data maps Optimized geometry
7 Years Ago
Instrument turret NRE fix
7 Years Ago
cctv clamp to 160
7 Years Ago
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7 Years Ago
proper rotation for computer station
7 Years Ago
CCTV Camera volume and socket tweaks
7 Years Ago
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
7 Years Ago
improvements and bugfixes for computerstation
7 Years Ago
compile fix
7 Years Ago
CCTV effects
7 Years Ago
NRE fix
7 Years Ago
Fix downloading models from the item editor when there's multiple models
7 Years Ago
Don't save replicated convars on the client Fix toggle buttons always showing "OFF" even when they're on Phrases
7 Years Ago
Wrapped conditional damage & exhaust states into the engine modules.
7 Years Ago
Variants for other engine models
7 Years Ago
Merge from main
7 Years Ago
Scene backups
7 Years Ago
Proper LightEX for destroyed burning vehicle engines.
7 Years Ago
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7 Years Ago
Sub-effect LODs and consistency fixes.
7 Years Ago
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7 Years Ago
merge to main
7 Years Ago
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Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
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Added optional temporal filter to bloom effect
7 Years Ago
Steamworks update
7 Years Ago
[D11] changed default gloss value on tree billboards
7 Years Ago
shader etc...