240,239 Commits over 3,837 Days - 2.61cph!

5 Years Ago
Updated player preview
5 Years Ago
Fixed skin diffusion world-scale
5 Years Ago
Restored color buffer format; need to wait until it's a custom frame setting
5 Years Ago
Remove that change, was meant to be on a different branch
5 Years Ago
Add player.dismount command
5 Years Ago
Vehicle source file backup
5 Years Ago
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5 Years Ago
update from gmod-html
5 Years Ago
Fixed foliage displacement
5 Years Ago
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5 Years Ago
Update usermessage.lua Formatting changes to match the rest of the files
5 Years Ago
Minor optimizations to player.GetBy* functions (Community) Fixed SendUserMessage erroring on client (Community) Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community) Converted umsg.Start error messages into ErrorNoHalts Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
5 Years Ago
re-enable http imports for now
5 Years Ago
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5 Years Ago
compile fix
5 Years Ago
added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot added cctv gibs electrical item information panel
5 Years Ago
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5 Years Ago
Fix SendUserMessage error when calling clientside (#1626) * Fix SendUserMessage error when calling clientside Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call. * Update usermessage.lua
5 Years Ago
Made Menu Lua errors appear mostly like Client/Server errors appear (formatting) Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
5 Years Ago
Update README.md
5 Years Ago
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5 Years Ago
Added planter_bottle mesh and materials
5 Years Ago
Touching GameUI.Prefab
5 Years Ago
Optimized player.GetBy* functions in player.lua (#1628) * Update player.lua * Update player.lua * Update player.lua Style changes.
5 Years Ago
added streamermode support for cameras
5 Years Ago
cctv access light
5 Years Ago
config_default.cfg reworked (#1632) - Removed `spawnmenu_icon_precache` because it is not a valid command; - Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution); - Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
5 Years Ago
Added Toggle input for func_brush in base.fgd
5 Years Ago
Fixed ConnectionCache static rooted leak
5 Years Ago
Merge from terrain_benchmark
5 Years Ago
Merge from main
5 Years Ago
A possible fix for the inconsistencies in terrain benchmarks.
5 Years Ago
Fixed build error
5 Years Ago
missing file
5 Years Ago
computer station lights
5 Years Ago
Adjust garbage collection threshold
5 Years Ago
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
5 Years Ago
Canyon - latest terrain build
5 Years Ago
Updated .gitignore Some more leak fixes
5 Years Ago
Merge refactor and optimisation branch to main farming2 branch
5 Years Ago
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
5 Years Ago
Show team nametag indicators if the player recording the demo was in a team at the time (needs testing)
5 Years Ago
UI optimisations
5 Years Ago
Tweaked quality settings
5 Years Ago
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
5 Years Ago
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
5 Years Ago
Craters, Archipelago - latest terrain build
5 Years Ago
[D11] Hitbox optimisations ( essentially merged from FP )