130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix lit torch attack not playing strike effect
                
                
                
                
             
         
        
            
            
            
                
                Refactored how GameManager works (to remove Realm usage)
                
                
                
                
             
         
        
            
            
            
                
                First version of custom environment Standard shader with CryEngine-style "Blend Layer" support
                
                
                
                
             
         
        
            
            
            
                
                redid all of the animals' mecanim state machine. They transition to/from each state much smoother now (no more snapping from sleep --> awake)
                
                
                
                
             
         
        
            
            
            
                
                Fixed the riduclous amounts of shininess on the chickens. They no longer look like they came out of a Lady Gaga video.
                
                
                
                
             
         
        
            
            
            
                
                Increased terrain resolution (4x)
Added proper segmentation to heightmap generation
Added dunes to heightmap generation
Increased forest density, frequency and size
Increased valid noise seeding range
Optimized checksum generation
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug where new animals would immediately starve to death.
                
                
                
                
             
         
        
            
            
            
                
                adjusted some preventBuilding radiuses
updated sleepingbag model
                
                
                
                
             
         
        
            
            
            
                
                Added decision states to AI prefab.
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                Set up AI decision curves.
                
                
                
                
             
         
        
            
            
            
                
                PrefabPreProcess only process prefabs (in editor)
More UI progress
                
                
                
                
             
         
        
            
            
            
                
                NPCAI now uses Decision.State.
                
                
                
                
             
         
        
            
            
            
                
                Loading screen redux
Don't spam commands into the console when loading config file
                
                
                
                
             
         
        
        
            
            
            
                
                AISense once again uses structs.
                
                
                
                
             
         
        
            
            
            
                
                Updated mid-level jacket to work better with underlying layers
                
                
                
                
             
         
        
            
            
            
                
                Added long-sleeved t shirt model, textures, and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed animal sense properties.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made a better generic rust texture for blend layers
                
                
                
                
             
         
        
        
            
            
            
                
                StandardBlendMaskShader: added separate UV transform for blend-mask/height map
                
                
                
                
             
         
        
            
            
            
                
                Tweaked dune noise
Tweaked hill frequency and amplitude
Tweaked forest frequency and size in the arctic and arid biomes
Slightly reduced size of the arid biome
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked checksum calculation
                
                
                
                
             
         
        
            
            
            
                
                Tweaked heightmap parameters
                
                
                
                
             
         
        
        
        
            
            
            
                
                Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
                
                
                
                
             
         
        
            
            
            
                
                Added verification (+ fallback) of the set terrain resolution to the terrain generator
                
                
                
                
             
         
        
            
            
            
                
                Fiddled in the new sand texture because the old one is killing me
                
                
                
                
             
         
        
            
            
            
                
                RemoteLog.IsReady not longer crashes without a RemoteLog singleton.
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabled distance from center and elevation data in NPCSurvey.
                
                
                
                
             
         
        
            
            
            
                
                Giant satellite polish - near final visuals
                
                
                
                
             
         
        
            
            
            
                
                Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
                
                
                
                
             
         
        
            
            
            
                
                Giant satellite generic door texture
                
                
                
                
             
         
        
            
            
            
                
                AIDanger are now cleared every update.
                
                
                
                
             
         
        
            
            
            
                
                improved the 3rd person running w/ rifle animations. They look much more natural now.
                
                
                
                
             
         
        
            
            
            
                
                Tried to make AISense more shallow.
                
                
                
                
             
         
        
            
            
            
                
                Converted Option to a struct.
                
                
                
                
             
         
        
            
            
            
                
                AITarget once again uses a constructor.
                
                
                
                
             
         
        
            
            
            
                
                Fixed Windows build being completely fucked
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Server browser sorting, history, joining
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                NPCSteering.Goal is now a struct.