240,239 Commits over 3,837 Days - 2.61cph!
Fixed skin diffusion world-scale
Restored color buffer format; need to wait until it's a custom frame setting
Remove that change, was meant to be on a different branch
Add player.dismount command
Vehicle source file backup
Fixed foliage displacement
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Update usermessage.lua
Formatting changes to match the rest of the files
Minor optimizations to player.GetBy* functions (Community)
Fixed SendUserMessage erroring on client (Community)
Minor changes to config_default.cfg - mp_decals & r_decals set to 2048 (from 5000), sensitivity set to 6 (from 8) and removed spawnmenu_icon_precache since it doesnt exist (Community)
Converted umsg.Start error messages into ErrorNoHalts
Not proving the first argument to umsg.Start won't create a new message and then just fail and do nothing with it
re-enable http imports for now
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added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot
added cctv gibs
electrical item information panel
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Fix SendUserMessage error when calling clientside (#1626)
* Fix SendUserMessage error when calling clientside
Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call.
* Update usermessage.lua
Made Menu Lua errors appear mostly like Client/Server errors appear (formatting)
Made ErrorNoHalt w/ trace and menu errors trigger the "Something is creating script errors" message
Added planter_bottle mesh and materials
Optimized player.GetBy* functions in player.lua (#1628)
* Update player.lua
* Update player.lua
* Update player.lua
Style changes.
added streamermode support for cameras
config_default.cfg reworked (#1632)
- Removed `spawnmenu_icon_precache` because it is not a valid command;
- Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution);
- Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
Added Toggle input for func_brush in base.fgd
Fixed ConnectionCache static rooted leak
Merge from terrain_benchmark
A possible fix for the inconsistencies in terrain benchmarks.
Adjust garbage collection threshold
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
Canyon - latest terrain build
Updated .gitignore
Some more leak fixes
Merge refactor and optimisation branch to main farming2 branch
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
Show team nametag indicators if the player recording the demo was in a team at the time (needs testing)
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
Craters, Archipelago - latest terrain build
[D11] Hitbox optimisations ( essentially merged from FP )