248,616 Commits over 3,928 Days - 2.64cph!
boat shops interior dressing and lighting backup
water spikes LOD distances optim
PxcEffectFlashLine
PxcEffectChargeLines
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
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viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
do not rebuild all skins when a panel gets its skin set
Added surface.Get*
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
Merge from flare_optimizations
Fix to stop CoverageQueries registering and unregistering too often.
Fixed race condition Lua errors with spawnmenu dupes/saves
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
skin approval + pre approval
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Merge from flare_optimizations
Possible fix for a rare exception
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
Made sure unwanted post-processing effects are disabled
Profiling simplification
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Merge branch 'unity2019.3' into asset-bundles
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unit status effect
unit slow status
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more precise unit delay timer
unit intangible, opacity multiplier mods
unit.FlashRandomPixel
new unit.GetRandomPixel and legacy version
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed NRE when updating some quads
merge from searchlight_electric
Added deploy guide mesh for searchlight.
Moved searchlight into electrical category.
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Merge Glass -> Main. Modular car cockpits now have glass.
Adjust glass strength on cockpit modules
Damage texture now correctly handles renderers with multiple materials
client.connect will now fill in the connection screen properly and add the server to your history
Restore missing glass impact prefab
Added new glass particle FX and assigned them to the car window glass
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Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )