240,239 Commits over 3,837 Days - 2.61cph!
[D11][UI] Fixed server list going off screen
[D11] Updated Manifest and removed Debug Log from ServerMgr
Clear action list cached methods on stage change
Merge remote-tracking branch 'origin/master'
Deselect demo item when sorting
Merge from main
Fix camera guide color convar not using Color32
Add refresh button to demo browser
Add confirmation popup when deleting demo from browser
Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
Upload all pages at once instead of 1x1
Better Bot Pass
Show members for interfaces
Dead Bot Pages
FileVersion
Making SteamMatchmakingServers internal since it's not used
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
[Server] Added Log to ServerMgr for connecting players
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
Fixed concurrent warning boxes no margin
Fixed putting NEW on everything
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[D11][UI] changed Credits Page to BaseCarouselItem
Reworked vehicle lighting
Removed IL2CPP Steam upload files (release server build)
Hide the sidebar when navigating and in mobilemode
[D11] Adds free memory counter to profile window
[D11] Fix XBox free memory reporting.
[D11] Bandit Camp Z-Fighting Fixes
ParticleSystemIK 2019.3 fixes
[D11] Metrics logging for specific console type
changed orb rotating laser trigger
polished orb meteorShower
shieldZone sfx polish
drone briefly ignores player collision
mech laser curse tweaks
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
FailFast can be set via variable (useful for full rebuilds to avoid killing Unity mid-reimport)
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Fixed the stuff I broke yesterday
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0