248,622 Commits over 3,928 Days - 2.64cph!
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
Color( ... ) to color where possible and similar things
Hopefully nothing broke in the process
Disabled DToolTip skin inheritance
this is temporary
Fix for wheel indicator angle
This fix is ugly AF, I am sorry
Fixed TOOL.ServerConVar not doing anything
Presets for Weld and Camera tools
Copy to clipboard for Playermodel Selector
Fixed draw.RoundedBox(Ex) corner overflow
Fixed DNumberScratch text overflow
kinda meh fix, probably should've used the texture tiling thing from derma skins for the background
DTextEntry.OnGetFocus is called when focus is actually got
Same treatment for the gamemodes/ folder (excluding TTT)
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
Made sure unwanted post-processing effects are disabled
Profiling simplification
Merge tag 'before-upgrade' into asset-bundles
Ensured some post-processing effects are disabled
Fixed warning related to Stage_Song
Added stage json override prefixes support
Example override suffix
some hunter tweaks
Implemented override directories
Override directory finishing touches
Example override directory
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
Update dalphabar.lua (#1708)
Experiments & files. Backup.
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
Removed unneeded anim component
Fixed missing icons
Common property base
Live update propery sheet
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State history rendering and convars
CompileFix.bat includes unit test projects
Connection.QuickStatus implementation
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better smoothing and fixed scaling on surfboard and surfboard_sign
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
UI Panel selection/property sheet
Show classes on panel ui
PanelList live updates
Fixed third person animations not working while paddling
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh.
Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
Merge CustomCameraScreenshots -> Main (for editor only)
Merge from
53917 + scene backup
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Merge from gib_pool (overrides for building blocks)
Revert unintended fuel generator change
Merge from gib_pool/blocks
Updated TransparentWithDetail shader to use instancing.
DamageRenderer now ignores any materials NOT using instancing.
Refactored glass pane damage FX to be part of the main damage renderer.
All glass on the car now shares a MaterialPropertyBlock.
Basic glass damage FX and conditional destruction. Some issues
Find gibs without overrides menu option
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
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Fix player accumulating velocity while in debug camera