248,622 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Merge from main
4 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
4 Years Ago
Merge from Main -> Glass
4 Years Ago
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4 Years Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
4 Years Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
4 Years Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
4 Years Ago
Same treatment for the gamemodes/ folder (excluding TTT)
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance Made sure unwanted post-processing effects are disabled Profiling simplification Merge tag 'before-upgrade' into asset-bundles Ensured some post-processing effects are disabled Fixed warning related to Stage_Song Added stage json override prefixes support Example override suffix some hunter tweaks Implemented override directories Override directory finishing touches Example override directory Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
4 Years Ago
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
4 Years Ago
Update dalphabar.lua (#1708)
4 Years Ago
Experiments & files. Backup.
4 Years Ago
Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths
4 Years Ago
Tools
4 Years Ago
Tools
4 Years Ago
Removed unneeded anim component
4 Years Ago
Fixed missing icons Common property base Live update propery sheet
4 Years Ago
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋ ▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊ ▇▆█▌▍██++
4 Years Ago
State history rendering and convars
4 Years Ago
CompileFix.bat includes unit test projects Connection.QuickStatus implementation
4 Years Ago
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
4 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
4 Years Ago
Tools
4 Years Ago
Last few static prefabs
4 Years Ago
tools
4 Years Ago
AnimtorLOD components
4 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
4 Years Ago
UI Panel selection/property sheet Show classes on panel ui PanelList live updates
4 Years Ago
Fixed third person animations not working while paddling
4 Years Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
4 Years Ago
Merge from main
4 Years Ago
Fix server compile 😓
4 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
4 Years Ago
Merge from 53917 + scene backup
4 Years Ago
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4 Years Ago
Merge from gib_pool (overrides for building blocks)
4 Years Ago
Revert unintended fuel generator change
4 Years Ago
Merge from gib_pool/blocks
4 Years Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
4 Years Ago
Basic glass damage FX and conditional destruction. Some issues
4 Years Ago
Find gibs without overrides menu option
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from main
4 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
4 Years Ago
Merge from Main -> Glass
4 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fix player accumulating velocity while in debug camera
4 Years Ago
Update translations