134,379 Commits over 4,293 Days - 1.30cph!

12 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
12 Years Ago
stag rig; stag running animation
12 Years Ago
Minor fixes and adjustments
12 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
12 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
12 Years Ago
Changing protocol
12 Years Ago
12 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
12 Years Ago
updated andre's wolf prefab with my animation controller
12 Years Ago
fixed some bone structural errors in the deer rig.
12 Years Ago
Fixing NRE errors popping up on Sentry
12 Years Ago
Changed to straight normal+height packing for less artifacts
12 Years Ago
Merging terrain normal related changes
12 Years Ago
Added missing meta files
12 Years Ago
Test/Art - Getting Rid
12 Years Ago
Merge from main
12 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
12 Years Ago
Oops, need TestLevelTerrain for the test level :S
12 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
12 Years Ago
Merge from main
12 Years Ago
Made obstacle closest point checks 3D
12 Years Ago
Merge preparations
12 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
12 Years Ago
Updated AI test scene
12 Years Ago
Time to get this to main to keep the branch from diverging
12 Years Ago
Only execute AI handler on server
12 Years Ago
Those seem to be unused
12 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
12 Years Ago
Coder-art-fixed the menu background terrain height being off
12 Years Ago
Added some basic AI script descriptions
12 Years Ago
Made AI handler always execute in-editor
12 Years Ago
Refactored danger system
12 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
12 Years Ago
Added debug gizmo to behaviour base class
12 Years Ago
Those two gizmos are no longer required
12 Years Ago
Made FollowWaypoint target distance configurable
12 Years Ago
Improved context map decision making
12 Years Ago
Added current decision gizmo to AI entity
12 Years Ago
Item modules are no longer instanced per item Item modules use opt-in event system instead of interface style system Item modules no longer derive from Scriptableobject Renamed ItemInformation to Item.Definition Item definition now holds Modules (instead of Item)
12 Years Ago
Fixed pickup not working Fixed being able to shoot building blocks to bits
12 Years Ago
Vary PlayerUpdate fractionally to avoid bunching up
12 Years Ago
Auroras that suck less, and lots of little northern scene stuff.
12 Years Ago
Automatically destroy more components on dedicatd server
12 Years Ago
Made cylinder obstacle gizmo look like a cylinder
12 Years Ago
Fixed warnings Fixed player hit detection being fucked
12 Years Ago
Merge
12 Years Ago
Rexported rock meshes with centered pivots. Minor shader update. New cave entrance test scene and WIP assets.
12 Years Ago
Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
12 Years Ago
Unity keeps modifying this
12 Years Ago
Made stuff use GizmosUtil where it makes sense