240,264 Commits over 3,837 Days - 2.61cph!

5 Years Ago
[D11] Missed Overgrowth LOD Optimisations.
5 Years Ago
[D11] Further Texture Optimisations.
5 Years Ago
Added preview image
5 Years Ago
Initial commit Added project files
5 Years Ago
[D11] Fixes for some weapons being too shiny
5 Years Ago
[D11] Overgrowth LOD Distance Fix
5 Years Ago
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
5 Years Ago
[D11] Texture Optimisation
5 Years Ago
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
5 Years Ago
Update Facepunch.Steamworks.Win64.csproj
5 Years Ago
Latest Steamworks
5 Years Ago
Material links fixes and misc
5 Years Ago
Codegen
5 Years Ago
Fixed calling StreamServer.Shutdown clearing client interfaces too Update Facepunch.Steamworks.Win64.csproj
5 Years Ago
Steamworks update
5 Years Ago
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks Floating junkpiles material links fixes Underwater plants density reduced 66%
5 Years Ago
Package updates Steamworks update Leaderboard, server test
5 Years Ago
[D11][Art][#3654] Radtown spotlight rotatation fix
5 Years Ago
Fixed GlobalStatsReceived not added to debug list Call OnDebugCallback on CallResults too Seems like struct packing only changes with CSteamId if it's not the first field
5 Years Ago
PS4 SDK 7.008
5 Years Ago
Update Facepunch.Steamworks.Win64.csproj
5 Years Ago
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
5 Years Ago
Steamworks latest
5 Years Ago
Add demo delete confirmation UI prefab
5 Years Ago
Some collection modified safety in Dispatch (seeing a few exceptions on Rust staging) Removed SteamClient.OnCallbackException, SteamServer.OnCallbackException Added Dispatch.OnException
5 Years Ago
Merge from main
5 Years Ago
[D11] Merge with main
5 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
5 Years Ago
better horse dung pile model and lods
5 Years Ago
[D11] "Fix" to annoying double coroutine thing
5 Years Ago
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
5 Years Ago
Build time optimizations
5 Years Ago
Logging for spawnitem
5 Years Ago
Cleaned Demo Menu UI
5 Years Ago
[D11] Watch_tower_* mesh optimisations
5 Years Ago
Added netcode protocol to tags Client change network system automatically when trying to join a server Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
5 Years Ago
Fixed NRE in Raknet.Client.Send
5 Years Ago
deleting unused normal maps and subsurface scattering maps
5 Years Ago
Updated some of the vegetation left to the packed foliage shader
5 Years Ago
Add player lookat mode for debug camera Add log for switching target bone for Paddy
5 Years Ago
Refactor demo file writing so that post record data can be saved in header
5 Years Ago
Merge from cinematic_tools
5 Years Ago
Merge from main Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
5 Years Ago
Damage states
5 Years Ago
Fix Client compile error
5 Years Ago
Fix the igniter not igniting candles
5 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
5 Years Ago
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5 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill