248,664 Commits over 3,928 Days - 2.64cph!
Fixed gib rotation
Prefab cleanup
Fixed fuel storage not being accessible on RHIB after collider update
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays
com.unity.memoryprofiler@0.2.5-preview.1
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
Quad rendering rewrite
Quad shader tweaks
Extra profiling for Switch
Fixed RPG shooting a non guidable missile in some cases
5th optional argument for surface.DrawOutlinedRect - thickness
Added new argument to Entity.EmitSound - flags, and fixed type checking for the other optional arguments, including pitch and volume arguments not working if soundlevel argument is not given.
Ugly hack to fix gmod_wheel direction indicator cutting into the model with certain models
merge constraint crash fix
Added Preset support for Weld and Camera tools
Ensure phys_lengthconstraint doesn't try to create 0-length rope constrains causing crazy physics and potential crashes
Renamed for /main consistency
Powerplant invisible light fix
Sandbox.System.Test
Generators source can't have path names now apparently, so fix that
Add stripped down version of HtmlAgilityPack for parsing html pragmatically
Use our HtmlNode version instead of packaged version
More trimming
XPath not needed in access list
Merge from TMP_Text update optimization
Bailing on SetVisible on all IUIScreens
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
Fishing village
Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
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Fixed draw.RoundedBox(Ex) with border value larger than the box height causing the box to render larger than intended
Fixeed DNumberScratch's value going out of bounds of the blue background with huge values
Added AnimatorLOD to water pump, fluid switch and smart switch
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Fishing Village
Various decorative floats and buoy rings/lods/collision and prefab setup.
Materials and textures.
Consistent action labels
IconPicker selected styling
active opacity Devicewrapper
Hapic ServerItem
Chatinput style
Settings Footer style
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merge from trainyard_path_fix
Airfield fixes & related mats/prefabs
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
Merge ScreenshotChanges -> Main