192,689 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Improvements to notification text generation from effects KeywordsUtility -> TextUtility, cleaned up keyword replacement API (no longer using obtuse extension methods)
7 Years Ago
Bandit town navmesh models for wooden walkways
7 Years Ago
More notification text on hunger effects
7 Years Ago
fixed notification text for very hungry effect
7 Years Ago
Added condition to check if we possess an item matching a filter. Fixed current weapon being removed from possessions. Hunter needs weapon need no longer triggers when throwing weapon.
7 Years Ago
RMB on activity hides it
7 Years Ago
Fixed activity UI updating text badly
7 Years Ago
Fixed various issues with activity UI elements not being properly dismissed or updated
7 Years Ago
Fixed missing animator param spam
7 Years Ago
Got rid of a hacky gameobject activation thing in UI manager Fixed loads of dummy job icons in the settlement inspector UI
7 Years Ago
Fixed people stowing their current weapon if it's a tool.
7 Years Ago
Position level up button above the fire instead of settlement position
7 Years Ago
Different settlement level names
7 Years Ago
OnReplenished now triggered every time a dispenser item gets replenished. ResourceView updates on replenish as well as dispense.
7 Years Ago
Nice names for settlement levels
7 Years Ago
fix match history scrolling update witch hat, adding textures update hat icon/reframed some hats update temple B enironment disabled cast/receive shadow
7 Years Ago
Fixed ambience emitter memory leak + pooling error
7 Years Ago
Serializing stuff
7 Years Ago
merge from main
7 Years Ago
Mix/polish A few new UI sounds
7 Years Ago
Reverted unused changes
7 Years Ago
Merge from main
7 Years Ago
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances
7 Years Ago
People should now take corpses from the meat rack to skin them before putting them on the spit
7 Years Ago
Adding user stats to sync between clients
7 Years Ago
Merge from main
7 Years Ago
Hunter can now directly deposit to hunting station stockpile. Bonus for sleeping targets when setting hunting target.
7 Years Ago
enabled crafting station component on hunting station
7 Years Ago
enabled grazing area spawns
7 Years Ago
Data for being able to craft various items. Added crafting machine process for hunter station.
7 Years Ago
Fixed Mood being set to 0 at game start due to the needs related mood cap having an initial value of 0.
7 Years Ago
ST shader fix
7 Years Ago
Bandit town heightmap tweaks
7 Years Ago
Quick change on interaction
7 Years Ago
Added prevent building volume
7 Years Ago
Update surfaceproperites.txt to remove some entries to fit the 128 entry limit Added a fixed version of materials/models/v_gauss/glovechrome.vmt
7 Years Ago
Raised wooden walkways to prevent water splashing effects when walking
7 Years Ago
Interactions are now serialized, need testing.
7 Years Ago
Fix compile error TTT GetClassHints change
7 Years Ago
added SharedShutdown() to GameInstance, runs on client and server. replay filename generation
7 Years Ago
added local player ID to replay header. local games now support any local player ID instead of defaulting to 0.
7 Years Ago
Adjusted LOD distances Added light LOD scripts to light sources Removed excess foliage Tweaked swamp topology
7 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
7 Years Ago
started refactoring/cleaning up replay hack test
7 Years Ago
Added Only Fight If Attacked bool to Combat Component. Deer and Goats should only have a chance to fight if you attacked them.
7 Years Ago
More fixes to cutwooding AI
7 Years Ago
Disabled proto cmd caching for now. Replay debug functions. Removed squad debug spam.
7 Years Ago
AI Action sound support WIP
7 Years Ago
Unity 2018.2.0
7 Years Ago
merge from main