197,738 Commits over 4,140 Days - 1.99cph!

7 Years Ago
clothing previews
7 Years Ago
[D11] Jenkins iterations
7 Years Ago
Containers can override their attachment point naming pattern
7 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
7 Years Ago
Cleanup
7 Years Ago
[D11] Define fix
7 Years Ago
More cleanup and fixes
7 Years Ago
Data, fixes
7 Years Ago
[D11] More syntax fixes
7 Years Ago
data
7 Years Ago
[D11] Fix groovy syntax
7 Years Ago
[D11] Start of copying symbol files
7 Years Ago
Stockpile instances WIP
7 Years Ago
4 new stings
7 Years Ago
Moved all of the per level content stuff
7 Years Ago
Slightly less crap walking controls
7 Years Ago
[D11] Wrapped input code in define to avoid generated code
7 Years Ago
[D11] Update Main Menu prefab
7 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define
7 Years Ago
Porting a few useful optimisations from senses job branch Added better failure explinations for Unit.Items.TryPickUpItem
7 Years Ago
[D11] Main Menu buttons now animation position on transition state change
7 Years Ago
tanner unlocks
7 Years Ago
[D11] Network logging verbosity level set to sensible default on client, and supports command-line override too.
7 Years Ago
clothes as tanning unlocks
7 Years Ago
Actual fix for outline setup
7 Years Ago
Fix for unsafe LOD prefab creation. This means we'll need to fix the rig cache or something to allow skinned meshes to be streamed.
7 Years Ago
Fix for hooking up outline objects for streaming LODs
7 Years Ago
Fix for GameManifest-generate's client/server check
7 Years Ago
Senses jobs crap
7 Years Ago
Fixed issue where destory queue is not being processed because of an early out.
7 Years Ago
fixed RoundFloatToInt / physgun snapping
7 Years Ago
[D11] Network logging improvements for the server. Introduced command-line managed verbosity levels.
7 Years Ago
Don't parent player model for NPCs and other players (same behaviour as the local player)
7 Years Ago
Fix for unlock_all not making all items available at the crafting station
7 Years Ago
[D11] Main Menu selection cursor now has an anchor point to accommodate resolution changes
7 Years Ago
Network++ Save++
7 Years Ago
NRE check in BasePath. PlayerModel applies rotation in world space. Improved behavior for NPCs on the custom A* pathfinder when they lose sight of player. Tweaks to position setting for NPCs when they are parented / on Cargo Ship.
7 Years Ago
dispose of auth token when we're done with it. basic spreading of client bot updates across frames. bot connect button now creates and connects 500 clients instead of 10
7 Years Ago
increased max server client connections from 1k to 5k
7 Years Ago
Projectiles don't inherit parent velocity if hitscan
7 Years Ago
missing nipple fix
7 Years Ago
Improved client entity velocity estimate
7 Years Ago
TakeFromDispenser checks if we actually have an Items component
7 Years Ago
Disabled Create Hunting Party ability and made Talk To ability check if our target is disabled
7 Years Ago
Island 1 quarries
7 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
7 Years Ago
Fix
7 Years Ago
More
7 Years Ago
Trying to only call OnPostDeserialize on NetworkEntityBehaviours when the mask matches them. Seems to work OK in basic testing.
7 Years Ago
setup basic interaction stuff on unit trophies prefab