248,640 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Disable DTooltip skin inheritance for now, it can cause performance issues
4 Years Ago
Added rightclick menu for player model selector icons to copy model path of the player model
4 Years Ago
Fixed missing dlls in generated addon csproj
4 Years Ago
Moved Sandbox.Projects into ProjectGen (we'll call the exe from game to generate new csproj etc) Finish consolidation Interop cleanup
4 Years Ago
Simplified SetDucked
4 Years Ago
Compile fix
4 Years Ago
merge from main
4 Years Ago
End of week art sources dump
4 Years Ago
Placed boat shop emblem in fishing_village_b
4 Years Ago
Fishing villages dressing backup Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
4 Years Ago
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4 Years Ago
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
4 Years Ago
onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance
4 Years Ago
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4 Years Ago
Fixed unable place deployables a floor below SAM site
4 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
4 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
4 Years Ago
Searchlight can be repaired, pickup and reduced health
4 Years Ago
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4 Years Ago
network++ (Too many compatibility issues)
4 Years Ago
fixed missing front in EngineUI after Rohan's font asset changes
4 Years Ago
Merge from voicemute
4 Years Ago
Check if player is on kayak for paddle logic
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Another rotation change for items with offset gibbable components
4 Years Ago
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4 Years Ago
Unsaved
4 Years Ago
More car gib changes
4 Years Ago
Don't parent building block gibs More rotation tweaks
4 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
4 Years Ago
If a player is text muted also mute their voice
4 Years Ago
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
4 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
4 Years Ago
Fixed reactive target output updating
4 Years Ago
Cherry pick 53796
4 Years Ago
Do not exit the game on "Couldn't create windows font" error
4 Years Ago
skin approval
4 Years Ago
Fixed not being able to +use pickup hl2 grenades Fixed not being able to +use pickup weapons (as in, physics pickup) Weapons no longer disappear when you pick up 0 ammo from them with gmod_ammo 0
4 Years Ago
Super Grav Gun can now pickup objects of any mass and ragdolls, as well as kill by grab, and it works properly with all NPCs that can be grabbed.
4 Years Ago
Subtracting 53795 and 52796
4 Years Ago
Moving Addon/Compiler config structs to Sandbox.System
4 Years Ago
subtracting 53795 & 53796 - server startup errors
4 Years Ago
Moved Manage.Init/Startup to Bootstrap.Init/PreInit Show stack trace on logging Fixed addon/compiler not using our logger
4 Years Ago
New benchmark demo
4 Years Ago
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4 Years Ago
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4 Years Ago
Cherry pick font asset changes