198,704 Commits over 4,140 Days - 2.00cph!
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Fixed some more bath paths
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Graveyard fence additional LOD
Added [DatabaseInfo] attributes to every top level data type in the browser
Facts/reasoning layer boilerplate
Coffin / fixed colider pivot / added additonal LOD
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Coffin meshes / prefabs / col / gibs
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Graveyard fence missing gibs
separated animator on the avatar camera
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removed hunt player command from human
put combat ability types back on basic abilities
UnitPathElement null check
Fixed Ownabled loading NRE due to Protobuf not liking empty arrays (nice find, Seb)
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Cherry picked
29389 from main
Knowledge component reset for pooling support
Hand axe durability doubled
Added forward transparent passes to rust/std+wind shader set
vm anims, model, textures, material, vm and wm prefabs
[D11] [UI] Vending Machine Shop panel set up
[D11] [UI] Quick Craft Radial Menu timer and queue displays now work correctly. Updated textures slightly and fixed misc bugs relating to quick craft menu.
AvatarRenderer stuff, wip menu avatar
Speaker meshes and textures