248,640 Commits over 3,928 Days - 2.64cph!
Disable DTooltip skin inheritance for now, it can cause performance issues
Added rightclick menu for player model selector icons to copy model path of the player model
Fixed missing dlls in generated addon csproj
Moved Sandbox.Projects into ProjectGen (we'll call the exe from game to generate new csproj etc)
Finish consolidation
Interop cleanup
End of week art sources dump
Placed boat shop emblem in fishing_village_b
Fishing villages dressing backup
Wooden building - final models, added LODs/Colliders/Prefabs and impostor textures
Added studio backdrops for map makers / content creators - chroma green/blue, black, grey and white
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
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Fixed unable place deployables a floor below SAM site
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
Fixed the power output change not propagating from the reactive target if the target was shot down
Searchlight can be repaired, pickup and reduced health
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network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Check if player is on kayak for paddle logic
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Another rotation change for items with offset gibbable components
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Don't parent building block gibs
More rotation tweaks
Spotlights now use electricity instead of fuel, require 10 power
If a player is text muted also mute their voice
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
Fixed reactive target output updating
Do not exit the game on "Couldn't create windows font" error
Fixed not being able to +use pickup hl2 grenades
Fixed not being able to +use pickup weapons (as in, physics pickup)
Weapons no longer disappear when you pick up 0 ammo from them with gmod_ammo 0
Super Grav Gun can now pickup objects of any mass and ragdolls, as well as kill by grab, and it works properly with all NPCs that can be grabbed.
Moving Addon/Compiler config structs to Sandbox.System
Moved Manage.Init/Startup to Bootstrap.Init/PreInit
Show stack trace on logging
Fixed addon/compiler not using our logger
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Cherry pick font asset changes