240,257 Commits over 3,837 Days - 2.61cph!

5 Years Ago
Merge from main
5 Years Ago
[D11] Missing Mutliplayer plugin for Xbox One
5 Years Ago
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
5 Years Ago
Fixed Startup exception
5 Years Ago
Update to the benchmark scene
5 Years Ago
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5 Years Ago
Instancing support for the basemap shader
5 Years Ago
[D11] Dredge Optimisations
5 Years Ago
Phrases
5 Years Ago
[D11] Added function for updating all clients when a new client joins a game
5 Years Ago
[D11] Added footstep definition to Hazmat suit
5 Years Ago
Steamworks Update Fixed steamnetdebug not working on client
5 Years Ago
[D11][UI] Fixed pulsing icon on loading screen
5 Years Ago
Version update
5 Years Ago
Added Friends.OpenWebOverlay test Update FriendsTest.cs Fixed ConnectionInfo.Identity returning wrong thing
5 Years Ago
[D11] Further Texture Optimisations
5 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
5 Years Ago
Added SteamFriends.OpenWebOverlay test
5 Years Ago
[D11] Industrial Building A Material Fix
5 Years Ago
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Minor text edit
5 Years Ago
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Terrain, slight edits to audio class
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Vehicle physics updates, support for modifying acceleration via force curve
5 Years Ago
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Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
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Rebaked rock formations Added data maps Optimized geometry
5 Years Ago
Instrument turret NRE fix
5 Years Ago
cctv clamp to 160
5 Years Ago
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5 Years Ago
proper rotation for computer station
5 Years Ago
CCTV Camera volume and socket tweaks
5 Years Ago
Version Update
5 Years Ago
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Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
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improvements and bugfixes for computerstation