248,664 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
4 Years Ago
Check line exists before reading
4 Years Ago
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4 Years Ago
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4 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
4 Years Ago
Merge from 53678 (ScreenshotChanges)
4 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
4 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Merge from main
4 Years Ago
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
4 Years Ago
Potentially avoid shadow related crash
4 Years Ago
Fixed right clicking on middle mouse clicking on text entries in spawnmenu forcing the
4 Years Ago
TOOL.ServerConVar actually creates the convars
4 Years Ago
Do not force nextbot vision interface creation as it causes major performance issues
4 Years Ago
ch47 departure fix
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fixed issue causing NRE
4 Years Ago
Add a setting to disable haptic feedback
4 Years Ago
Fix haptics triggering without onPress triggering
4 Years Ago
Mertge from unity_2019.4
4 Years Ago
Merge from main
4 Years Ago
Haptic feedback on devices Shop style tweaks
4 Years Ago
Fishing villages dressing backup Wooden building color material variants
4 Years Ago
2019.4.7f1
4 Years Ago
Redesign devices screen Device clear button
4 Years Ago
Merge from TMP_Text update optimisation
4 Years Ago
Merge from main
4 Years Ago
Revert ProjectSettings changes
4 Years Ago
Merge from memory
4 Years Ago
Unsaved
4 Years Ago
Code review: Use prefab resource id instead of calling StringPool
4 Years Ago
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
4 Years Ago
Merge from main
4 Years Ago
merge from flare_optimisations
4 Years Ago
Merge from main
4 Years Ago
Run scene 2 prefab on compound and excavator
4 Years Ago
cherrypicking 53684
4 Years Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
4 Years Ago
Fixed merge conflicts for helicopter prefabs
4 Years Ago
merge from /FixCarConditionalNRE
4 Years Ago
Fixes & S2P
4 Years Ago
Reduce type size on devices Storage monitor spacing Device hint text
4 Years Ago
IconPicker SafeArea iOS
4 Years Ago
SafeAreaView on Edit Entity for iOS
4 Years Ago
Filled vats use translucency shading + adjusted FX for it
4 Years Ago
Merge from main
4 Years Ago
Restore the missing flash and sound effect on the instant camera
4 Years Ago
Cloning vats & effects
4 Years Ago
Large size (F9) screenshots no longer need to disable image effects, and support depth-of-field.