192,689 Commits over 4,049 Days - 1.98cph!

7 Years Ago
AI data save
7 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
7 Years Ago
update career logo creation UI sorted model for the logo by category....for ease of maintenance...
7 Years Ago
fixed more UI raycast sorting issue adding logo error highlight at the career creation screen adding fade animation to UI panel
7 Years Ago
Fixed recurrent GC alloc in AO2
7 Years Ago
Added coverage query ability to specify radius in world space Fixed incorrect visibility for team labels
7 Years Ago
Build fix
7 Years Ago
Added harvesting sticks to woodcutter module. Made some fixes to stockpiling AI that should allow people to stockpile sticks. Rat raid now has more rats. Added Rat Meat item that has less nutritional value than normal meat. Leaving group now uses actual mood value instead of base.
7 Years Ago
GroupMember and GroupNeeds components ignore non-player controlled entities
7 Years Ago
latest
7 Years Ago
you are here marker always displays ontop of team markers
7 Years Ago
Potential Tree MRE fix
7 Years Ago
more
7 Years Ago
added GameSettings.IsReplay, now used in game init instead of test hardcoded value. Merged from main.
7 Years Ago
update to 2018.2 switched textmeshpro to the packaged version
7 Years Ago
UnitFrame stat bar cleanup, contextual display for stamina and energy Entity.Ownable uses slots Settlement level progress is displayed as screen space widget Various UI
7 Years Ago
Optimizations
7 Years Ago
Interactions, interaction events, interaction HUD elements
7 Years Ago
added Squad.GenerateFromTeam. wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
7 Years Ago
fixed menu canvas sorting added hideable caanvas to battle unit frames
7 Years Ago
Progress
7 Years Ago
Optimized LOD distances on various props
7 Years Ago
update battle UI player health bar tweaked emote bubble speech position
7 Years Ago
7 Years Ago
added Protocol.Replays wip replay creation + recording.
7 Years Ago
Replay, ReplayHeader, ReplayPlayer serialization.
7 Years Ago
removing unused file
7 Years Ago
Swamp_c dressing progress
7 Years Ago
more replay groundwork
7 Years Ago
Some refactoring and prep for replays. Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
7 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
7 Years Ago
HUD / UI work
7 Years Ago
more foley sfx
7 Years Ago
Fixes to moving away from fire AI. Clearing allowed items lists in stranger spawning.
7 Years Ago
Progress backup
7 Years Ago
Added shopfronts to swamp cabins Added candles and dressing props
7 Years Ago
[D11] Server compile fix
7 Years Ago
Added GroupMember debug with button to trigger tribe leaving. Added Desirability Event triggering buttons to the Desirability debug. Fixed AI settlement leader death causing the leader selection UI to pop up. Fixes to settlement joining AI that should prevent people from joining player settlements without asking.
7 Years Ago
Swamp_a dressing progress
7 Years Ago
deleted shitloads of (hopefully) unused assets
7 Years Ago
Swamp_a dressing progress
7 Years Ago
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
7 Years Ago
PlayerRecord updates can now be sent as their own messages from the server. Server now sends updated PlayerRecords to both players after a match has finished.
7 Years Ago
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times. menu badge will not refresh with server updates, enabled it again, positioned it on screen
7 Years Ago
[D11] Additions and fixes for controller
7 Years Ago
refactoring towards a PlayerRecord update event
7 Years Ago
Swamp scenes progress Swamp_b dressing
7 Years Ago
swamp hero trees models/LODs
7 Years Ago
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
7 Years Ago
GUI assets