240,285 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Compile fix
5 Years Ago
Work on not allowing modules to be moved/removed while they have storage
5 Years Ago
tweaked laser scope pattern whitelist StatusEffect.Player added Stage.GetClosestPlayer Merge branch 'master' of SpaceUsurperUnity wrapped IsTouchingPlayer and HitPlayer
5 Years Ago
Fixed 1.5x scale on demo playback UI
5 Years Ago
Merge from instrument_autoturret_v2
5 Years Ago
Merge from oceanlevel
5 Years Ago
Add meta.add console command to add a value to a convar (useful in binds)
5 Years Ago
Storage module UI edit
5 Years Ago
Compatibility Replay with diagnostics from diverging build
5 Years Ago
Fuse and Hunter test replays Can now generate and save aux diagnostics from a production replay
5 Years Ago
Use InvokeHandler instead of Unity invoke
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Added a fluid switch to the plumber loadout
5 Years Ago
Unsaved
5 Years Ago
Hook up sprinkler animation
5 Years Ago
Computer station LOD0 progress
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from parent
5 Years Ago
Updated TTT: Portuguese language improvements (Community)
5 Years Ago
Offline workshop changes Necessary to display addons names and not error
5 Years Ago
Improved Offline Mode for workshop addons - now uses the cached subscribed list from Steam
5 Years Ago
Steamworks latest: - Fixed SteamServer events being hooked twice - Fixed SteamFriends events not being hooked - Throw exception if trying to initialize multiple times - Shutdown dispatch on server/client close
5 Years Ago
Yellow crossbreed FX variant. Set effect recycle times.
5 Years Ago
Connection to Steam servers lost. message now also gets user friendly error messages Translate steam errors 8 and 34 to nicer messages
5 Years Ago
Fixed SteamFriends events not being hooked Fixed SteamServer events being hooked twice
5 Years Ago
Temporarily removed diverging replay from test
5 Years Ago
Automated replay testing cleanup
5 Years Ago
[D11] Inverse hull vertex outline shader
5 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
5 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
5 Years Ago
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
5 Years Ago
Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile
5 Years Ago
S2P all
5 Years Ago
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5 Years Ago
pre-s2p backup
5 Years Ago
Update Jenkinsfile
5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
Disable terrain
5 Years Ago
Merge from main
5 Years Ago
Tweaks, #if CLIENT
5 Years Ago
Fixed build error Updated Jenkinsfile
5 Years Ago
Use dotnet build Update Jenkinsfile Merge branch 'dotnet'
5 Years Ago
Update Jenkinsfile
5 Years Ago
Use dotnet build
5 Years Ago
Added -manual-quit option
5 Years Ago
[D11][#3631] Adjusted light brightness again.
5 Years Ago
[D11] Fixes for Particle Systems.