240,285 Commits over 3,867 Days - 2.59cph!

5 Years Ago
deleting now unused models/prefabs and overgrowth atlas textures
5 Years Ago
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
5 Years Ago
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5 Years Ago
[D11] Further rotation fix
5 Years Ago
[D11] Cooling Tower Optimisations.
5 Years Ago
Nuget - include steam_api64.dll
5 Years Ago
Attempting to run some replay tests on Jenkins
5 Years Ago
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5 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
5 Years Ago
Fixed infinite wait when ai.move is false and nav_wait is true
5 Years Ago
[D11] Pipe rotation fix
5 Years Ago
Merge from main
5 Years Ago
Last checkin, no real gain from this.
5 Years Ago
Chnaged RequestEncryptedAppTicketAsync tests to keep in mind that it can only be called once every 60 seconds
5 Years Ago
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5 Years Ago
Throw exception if trying to initialize multiple times
5 Years Ago
Shutdown dispatch on server/client close Update SteamNetworkingTest.cs
5 Years Ago
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5 Years Ago
[D11] Reverting some tree changes (47251) (47254) (47258)
5 Years Ago
[D11] Disable projectile debug logging
5 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
5 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
5 Years Ago
[D11] Pigeon Nest fbx optimised
5 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
5 Years Ago
[D11] New prekit for QA testing d11guntest
5 Years Ago
RequestUserStats => RequestUserStatsAsync
5 Years Ago
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5 Years Ago
[D11] Powerline_*.fbx optimisations
5 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
5 Years Ago
[D11] Removes development build flag
5 Years Ago
[D11] Removes development build flag
5 Years Ago
Latest Steamworks
5 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
5 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
5 Years Ago
Plastic is called even if SkipUnityBuild is set
5 Years Ago
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5 Years Ago
[D11] Enable F1 in editor to open debug console
5 Years Ago
[D11] Missed something with previous spotlight fix
5 Years Ago
procmap backup
5 Years Ago
monument tweaks
5 Years Ago
[D11] Reduce debug logging
5 Years Ago
[D11] Spotlight Rotation fix
5 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
crossbreed effect setup
5 Years Ago
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5 Years Ago
potato, potato seed, fertilizer icons
5 Years Ago
merge from main