192,721 Commits over 4,049 Days - 1.98cph!
Pretty much finished item dropping
Added alpha test + cutoff to decal std shader
Scoreboard animation edits
Removed DynamicDecals, replaced with basic impl based on amplify stuff (WIP)
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
Fixed potential NRE in UnitStatusUtility.GetHostility
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
Scoreboard UI actually fitting content properly
Added scoreboard show animation
Some early work on a scoreboard screen
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started customisation refactor/clean up
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Fix for consecutive server connection attempts crashing
Bandit town progress and fixes
Swamp cabin dressing progress
Added AI for raids that attempt to steal your food instead of attacking you.
Raids now have a duration.
Raids target a Settlement.
Units raiding you are now considered hostile.
Various Conditions and Selectors related to Settlements and Raids.
final team fix RE disconnections
skin approval
Game events can limit max concurrent instances
Game events defs can override ShouldEnd method (returns true by default so events will end on the first tick)
Selected building + inspection widget
Various UI
cheaper jackhammer at vending machine
slight height modification of dots
fixed new nametags not showing up in debug mode
removed jackhammer screenshake
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
removed more debug logging
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Fixed losing map after changing water quality
Updated all wooden walkways with LODs and ropes. Updated cabin scene