243,459 Commits over 3,898 Days - 2.60cph!
Show an error icon on paired devices which are no longer accessible
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Test self hosted actions runner
Added support button to bootstrap error window linking to troubleshooting methods on FP support site
Added OpenURL
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Tapping notifications will now switch to that server, or if the server isn't paired, allow you to disable all notifications from that server
Fix server pairing not working since my recent changes
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Juggle the notification type definitions to include server info in everything
Include basic server info in all push notifications
tweak prospector diamond circle bullet visuals
Merge branch 'master' of SpaceUsurperUnity
raycast lasers have builtin looping sfx
laser settings for other stages
Merge branch 'master' of SpaceUsurperUnity
laser triangle cores
Fix map note markers not updating
Don't get the map note type from the Note object - the field itself tells us what it is
Try to update expo-web-browser for a bug fix
Fix the logout button failing when your token expires
Fix login failures not being handled by the authenticating page anymore
Arctic rock formations progress
Lowered the triangle counts on all small rock formations
Tweaked world_setup spawn settings
Fixed some other possible unnecessary script compilations
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Made resource baking timing output more useful
Updated Facepunch.ExpressionStrings
Removed some redundant compilation from baking
DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
Added IScriptFunc.IsCompiled
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[D11] amended water bucket fix
[D11] - Further fix to bug 2335 - Supermarket flooring.
merge from deployable_decay
[D11] Fix to bug 4019 - Water inside Water bucket
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
[D11] Updates to torch light, and fire arrow lights
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
Fixed script parsing causing a delay in the main menu
Fixed hang when switching to workshop or replay tabs
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
[D11] Sun: missing define check when playing in Unity editor