192,703 Commits over 4,049 Days - 1.98cph!
SDK bundle lookup table fix
added graduation cap, dunce cap and school cap
icons need re-rendering
Shelves 2, 3 and 3v2 have 150% size increase
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
Swamp cabins dressing update
missed a file from last checkin
sticks have lods
code for generating items turns off collision for meshes the lod meshes not named lod0
added blank TrophyView.cs, added to test trophy prefab (getting latest)
changed Unit portrait layout in the squad editor to avoid the scroll
Old shelves and variations, prefabs, collision meshes.
fix for broken shader on custom effects
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Sesnes system bugfix from pal
reverted stick spawner removal
temporary removal of stick auto dispensing to see how it effects perf on a build, will revert very soon
Moved time/phys config out of game options data and into the main config asset (no longer saved with player exposed options)
Added PlayerArea prefab trophy anchors.
Scene.
Increased sleep and bounce thresholds
Disabled building view decals
added CustomTrophyDefinitionSO.
more basic trophy setup, test data/prefab.
disabled compass mipmap again
Exposed fixed time step values per gamespeed to config data
[D11] new controller layout
[D11] Added localServerIP to inspector for convenience
[D11] Added flag D11_NO_ASSET_PRELOAD to prevent preloading of assets
trophy editing camera view.
deleted Snow_Bricks ASE thing cus it was erroring and not used?
inital tropy customisation editor state setup / UI
[D11] disable steam analytics for console
[D11] enable performance UI for console
[D11] Cleaner disconnect for client on console
Include empty prefabs in preview prefab creation
Swamps hero trees whitebox
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Scoreboard adding content and finally actually sizing everything correctly, automatically. With only... a little bit of hacks.
Growable component cleanup