192,703 Commits over 4,049 Days - 1.98cph!
Added GroupMember debug with button to trigger tribe leaving.
Added Desirability Event triggering buttons to the Desirability debug.
Fixed AI settlement leader death causing the leader selection UI to pop up.
Fixes to settlement joining AI that should prevent people from joining player settlements without asking.
Swamp_a dressing progress
deleted shitloads of (hopefully) unused assets
Swamp_a dressing progress
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
PlayerRecord updates can now be sent as their own messages from the server.
Server now sends updated PlayerRecords to both players after a match has finished.
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times.
menu badge will not refresh with server updates, enabled it again, positioned it on screen
[D11] Additions and fixes for controller
refactoring towards a PlayerRecord update event
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
update icon font
change currency icon for player
update menu UI, history/xp bar
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Nuked tabbed windows, progression and tribe windows
Fixed settlement level up popup not working
added fullscreen/window options and made resolution changes work with them properly.
fixed Career Team unit panel overlay preventing to click on the back button
tweaked option panel backgroup opacity
rerender icons
alternative material for clothes on clothing line for some variety.
fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
Stranger spawns should now also allow clothes from the starting pool.
Rat raids account for food supplies.
Settlement debug stuff.
Fixed role exp slider not showing properly
fix icon render color space
raid event activity sets the appropriate target instead of always targeting the player tribe
Decreased Goal Momentum on Hunt Goal
Fixed activity elements not clearing properly
Unit list frame flashes for new Units when added
Knowledge window
Unit frame UI ref
Boatloads of unit related UI tweaks and improvements
stick pile vertex colour setup
Exposed ItemView collision detection mode and set it to Discrete
stick pile interaction positions
disabled destroy on deplete on stick pile
Added experimental option to spawn dispensables on the ground instead of ejecting them from the dispenser to try to improve physics performance.
Added stick pile resource and disabled sticks dropping from trees.
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
fixed silly mistake with code and rebuild assets for stick collision
deleted old test hats
removed missing script components from a bunch of hats