240,281 Commits over 3,867 Days - 2.59cph!

5 Years Ago
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5 Years Ago
redux/intro co-op changes redux/octopus multiplayer fixes use stage.PlayerHandler for some Vibrate calls wrapped AddPhysicsForce calls
5 Years Ago
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Engine - hide unused slots
5 Years Ago
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Scene backup
5 Years Ago
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Engine internals
5 Years Ago
Update Jenkinsfile
5 Years Ago
Fixed gravity warning displaying when connecting to a fluid switch set to off
5 Years Ago
Update Jenkinsfile
5 Years Ago
Working in unity2019 again Fixed compiler errors in generated scripts Font asset updates
5 Years Ago
Fixed a case where the gravity warning was displaying while connecting electrical components
5 Years Ago
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5 Years Ago
Added BLENDFUNC_MIN and BLENDFUNC_MAX enums Added OnEntityWaterLevelChanged( ent, old, new ) hook WaterLevel() for non player entities will report WL_Eyes(3) if touching water, rather than WL_Feet(1) when fully submerged
5 Years Ago
sprinkler sounds
5 Years Ago
Simplified Network.Write into Network.NetWrite so it doesn't need to be derived
5 Years Ago
Use steam networking if running with -swnet
5 Years Ago
Specialized NetworkClient just for playing demos (so we don't have to implement it in every implementation)
5 Years Ago
Added DepthAwareBackgroundBlur effect
5 Years Ago
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5 Years Ago
Fixed possible NRE in PxcEffectTransformRing Fixed saving read replays Added test replays of all Invasion stages
5 Years Ago
[D11] Fix for muzzleflash disable causing null ref when weapon breaks
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
IN_MODIFY => IN_CLOSE_WRITE for linux auto refresh
5 Years Ago
Added steamnetdebug to toggle debug info [0-8]
5 Years Ago
[D11] [UI] Adjusted monument keys in translation file to match facepunches existing phrases.
5 Years Ago
Latest Steamworks
5 Years Ago
[D11] [UI] Fixed harbor translation error, added missing monument translations to translation file.
5 Years Ago
[D11] Rock Material Size Fix.
5 Years Ago
[D11] Industrial Building Optimisation.
5 Years Ago
Cherrypicking 47613
5 Years Ago
Added a command to run a single benchmark scene
5 Years Ago
Added SteamNetworkingUtils.ConnectionTimeout Added SteamNetworkingUtils.Timeout Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt Fixed dispatch double callbacks when server initialized Cleaned up SteamClientClass/SteamServerClass Using shorter NetAddress.From Renamed var ConnectionInfo from data to info Added a bunch of functions/properties to NetIdentity Added a bunch more functions to NetAddress ConnectionInfo exposes NetAddress, NetIdentity Added NetAddressTest Debug output for SocketInterface test
5 Years Ago
[D11] Force demo playback to load map from streaming assets, fix for reading from streamingassets on ps4
5 Years Ago
Async projectile raycasts, and use Unity's backface raycast instead of an extra manual cast
5 Years Ago
[D11] PS4 bug fix for save system requests/NP Toolkit requests deleting each other + extra debug logging for sign in flow
5 Years Ago
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5 Years Ago
Fixed divergence related to SpawnPattern calls
5 Years Ago
Hide clone items