130,556 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                More AI profiling
Server performance fixes
Fixed skinnedMesh error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shortened world checksum to two segments (way faster and still fairly safe)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added sedimentary rock set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Sedimentary rock detail textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvements to the 3rd person bow animations ( idle / walking / runngin )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated sedimentary Rock files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vm stone pickaxe anims & anim events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe vm prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpses hang around for 30 minutes, instead of 2 minutes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water footsteps first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe
First pass balancing building blocks & melee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Finalized rock & cliff prefabs.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added high pass to the skin shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed DS missing script errors on startup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changes to vm stone pickaxe prefab & vm rig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cargo plane is higher, moves faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player colours work properly in inventory menu again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stone pickaxe materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust cargo plane volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stone pickaxe anim events, updated wm model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Sedimentary rocks, textures and created materials.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                merging work from building skins branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a ton of new decor and some new tree types
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed forestside topology getting incorrectly flagged as roadside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log when admins use inventory.give
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the stag and wolf movement animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Create SoundDefinitions from existing Sounds