198,648 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Moved all the generation etc. to WiseguysLevel
7 Years Ago
ItemView sets rigidbody collision detection mode in Awake
7 Years Ago
Fixed UnitNeedsDisplay.Clear NRE
7 Years Ago
Updated strafe anims, added crouch strafe aim anims
7 Years Ago
7 Years Ago
BEF-513: Double RMB to jog does not work, issues duplicate move cmd
7 Years Ago
Fixed missing tooltip assignments in the Game UI
7 Years Ago
Moved more stuff from NetworkLevel to WiseguysLevel. Almost all loading again.
7 Years Ago
Resource.Tree ignores on OnInteractHit events after being felled
7 Years Ago
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
7 Years Ago
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges. added server command to globally enable/disable them all as a group.
7 Years Ago
[D11] Missed Define
7 Years Ago
Settlement creation no longer requires leader selection
7 Years Ago
Cleaning up various bits of code that assume a settlement always has a leader
7 Years Ago
More work on moving NetworkLevel
7 Years Ago
split server specific defines out into new ServerDefines
7 Years Ago
[D11][UI] Keycode dialog implmentation and start/select button events
7 Years Ago
Conditions.WantsToJoinASettlement now writes closest inhabitant if there is no leader
7 Years Ago
[D11] Take out the generate manifest
7 Years Ago
[D11][UI] Vending Machine buy screen is controllable,dropbox panel and basic implementation of mailbox screens
7 Years Ago
Fixed Combat.OnAttackHit event returning early when it shouldnt (UnitAnimation now avoids event callbacks when not in proper game state)
7 Years Ago
remove items in campfire if time has completed instead of just clearing the queue (stops the fire getting stuck if you debug add hours)
7 Years Ago
[D11] Some Logging for folders on BuildAssetBundles
7 Years Ago
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
7 Years Ago
Safety check to not enable corpse dispenser interactions if they have 0 quantity
7 Years Ago
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
7 Years Ago
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
7 Years Ago
[D11] Fixes for manifest
7 Years Ago
Made DLabelURL's color functions work consistently to DLabel's
7 Years Ago
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
7 Years Ago
Merge TeamDeathmatch work into Main
7 Years Ago
Minor edit
7 Years Ago
Remove method double-up
7 Years Ago
Move class definition
7 Years Ago
Item pickups in Team Deathmatch
7 Years Ago
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
7 Years Ago
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
7 Years Ago
Missed a change.
7 Years Ago
Change loot spawners a bit so they can spawn anything, not just weapons
7 Years Ago
Added LightGroupAtTime component for ToD intensity control over groups of lights and emissive surfaces
7 Years Ago
Change sign mats setting method, stop it overriding the saved materials
7 Years Ago
shop sign mats fix + mode edit
7 Years Ago
7 Years Ago
More
7 Years Ago
More
7 Years Ago
Inspection window fixes
7 Years Ago
fixed EKG pathing mount/dismount on parent works mounting to ladders takes into consideration lerp/ping
7 Years Ago
More fixes.
7 Years Ago
BEF-513 Double RMB to jog does not work, issues duplicate move cmd (removed for now) BEF-516: The UI should display why a building cannot be placed BEF-515: Switching selected unit with the inspector open should not change the active tab
7 Years Ago
Bad light fix.