130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Various nature stuff part 1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More work on conditional corner meshes, deployed to all walls for stone building skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee tools have punch feedback when hitting 'wrong' nodes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed compile error on server (sorry)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel arms use player skin colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored static decor placement (now uses noise octaves instead of shitty blob clustering)
Tweaked lake and island shape
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workaround for "group < 0x7fff" spam on load inside the editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporary fix for players spawning at world origin with some seeds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Conditional mesh work ~~ twig skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced maximum allowed path slope from 35 degrees to 30 degrees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Textures:         Normals for default head (works with fixed torso) and normals for new head. 
                         Composite map for skin shader. 
                         Highpass map. 
Materials:        Player_skin
Update:           Fixed vertex split = new mesh (updating soon)
                         New mesh = rebake of normals.
                         Updated uv maps to make better use of wasted space.  
                          
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only generate rivers of a certain length, discard super short ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ wood skin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                improved the 3rd person animations for hatchet (idle / jog / run)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undone tom's invisible player patch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spectate optionally takes a target string - partial username or steamid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added map size/seed to server tags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin guide being invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for viewpunch NRE (maybe?)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed save list warnings
Added asserts for multiple spawn calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed "unconnected packet" warning because it worries server host for no reason
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added physics stats to dump
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible placement guide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ armored skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced minimum distance between two rad towns
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hurt overlay being disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ metal skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Path / bridge tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added additional first pass bota bag vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ignore image effect warnings on dedicted server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set up vm bota bag anim controller with new anims & behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted old vm bota bag deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material consistency tweaks, and tree updates