249,457 Commits over 3,959 Days - 2.63cph!
Properly fixed adding/removing ports
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removed some resources folders
intro stage pattern difficulty
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Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
mixing table, tea, and berry sounds
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Military tunnels & related WIP.
Anchor / Oar / Barrel decorations.
Models; Lods, Col, Prefab and materials.
Removed greater and superior tea tiers.
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC
item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage
Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
fixed layering issues on the mixing table causing ground watch to fail
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
Removed .0f from default value of r_overlayfade convars (it bothers me)
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Reworked models/mechanics/solid_steel/type_a_2_16.mdl so it isn't broken anymore
Reduced bone arrow thickness
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed secondary ammo HUD not showing while in a vehicle with SetAllowWeaponsInVehicle( true )
Fixed supply drop flying away after getting hit by projectiles
pattern total time estimate
stage patternDebugText property
pathEnd helper function
egg implode missed sfx tweak
use pixel chunk explode sfx
Attempting to support #include in FsmData
Example of overriding an FSM state
removed debug
UnitFormData pixels array is now appended when overriding
misc easy mode
Merge branch 'master' into asset-bundles
merge
Fixed a regression with changes to DScrollPanel
Added DButton.SetMaterial() and DImageButton.SetMaterial() (Community Contribution)
Weapon.SetClip1/SetClip2 marks the weapon to not give out reserve ammo/reset clips on weapon pickup
Combine Ball projectile no longer makes sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
merge from /main/stairs_upkeep_fix
Add DButton:SetMaterial & DImageButton:SetMaterial (#1700)
* Add DButton:SetMaterial
* Add DImageButton:SetMaterial
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Replaced onUpdates with updateFloatVars in non-redux campaigns
Removed odd meshes from twig gibs
fishing nets
walkway fishing crane
Don't animate transition to single camera on death if already merged
Fix for one possible cause of pixel tint accumulating
Removed GetLerpedValue overloads taking ref params
Added BulletData.updateFloatVar
Using updateFloatVar for octopus bgClouds
fix berry plant mesh mismatch during crossbreed
Merge from summer_dlc_skin_reassignment
More allows
Fixed Touches not clearing on reload
menu background video update
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Can whitelist individual overloaded methods
Revert the changes in
53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
fixed cave small easy missing culling volumes