198,704 Commits over 4,140 Days - 2.00cph!
Another pass on making NPCs animate movement on the Cargo Ship without fucking up players.
[D11][UI] Fix Crafting screen stretching issue
[D11] Missing a bracket on xbone.
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Moved all the generation etc. to WiseguysLevel
ItemView sets rigidbody collision detection mode in Awake
Fixed UnitNeedsDisplay.Clear NRE
Updated strafe anims, added crouch strafe aim anims
BEF-513: Double RMB to jog does not work, issues duplicate move cmd
Fixed missing tooltip assignments in the Game UI
Moved more stuff from NetworkLevel to WiseguysLevel. Almost all loading again.
Resource.Tree ignores on OnInteractHit events after being felled
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges.
added server command to globally enable/disable them all as a group.
Settlement creation no longer requires leader selection
Cleaning up various bits of code that assume a settlement always has a leader
More work on moving NetworkLevel
split server specific defines out into new ServerDefines
[D11][UI] Keycode dialog implmentation and start/select button events
Conditions.WantsToJoinASettlement now writes closest inhabitant if there is no leader
[D11] Take out the generate manifest
[D11][UI] Vending Machine buy screen is controllable,dropbox panel and basic implementation of mailbox screens
Fixed Combat.OnAttackHit event returning early when it shouldnt (UnitAnimation now avoids event callbacks when not in proper game state)
remove items in campfire if time has completed instead of just clearing the queue (stops the fire getting stuck if you debug add hours)
[D11] Some Logging for folders on BuildAssetBundles
PlayerUse no longer blocks using when Lua doesn't return a value or returns a non boolean.
Safety check to not enable corpse dispenser interactions if they have 0 quantity
[D11] put neo garlic setting equal to base mode garlic setting, no reason to be higher at the moment
[D11] Analytics server hostname can now be specified on server command-line boot. Defaults to localhost otherwise.
Made DLabelURL's color functions work consistently to DLabel's
monster_human_grunt now uses default values from skill2 for the replaced convars instead of arbitrary values
Merge TeamDeathmatch work into Main
Item pickups in Team Deathmatch
Adjust bottle and pipe damage and hit force, since they were weaker than basic fists
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode.
Change loot spawners a bit so they can spawn anything, not just weapons
Added LightGroupAtTime component for ToD intensity control over groups of lights and emissive surfaces
Change sign mats setting method, stop it overriding the saved materials
shop sign mats fix + mode edit