249,480 Commits over 3,959 Days - 2.63cph!
▋▆▄▍▍ ▉▅▅▅ ▌▊▇▍ (▋▍▆█▅▋█ ▌▇▄ ▆▉▍▊▍▅█▉)
watergun player reload anim update, override changes
Removed some unused code
Added Library.TryCreate( uid )
Network managed class type, create right class clientside
subtract prefab changes (wrong branch)
setup final water gun effects on prefabs, re-link everything.
Fixed looping sounds stopping when focus lost
Got rid of camera ortho size fudging
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Remove water pistol skinnable
MTU size test (DOS attack)
Fix player seed resetting on death in a demo
Don't show dlc items in the new workshop item UI
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
Combine error text for BaseModularVehicle socket errors
Skins setup for paddling pool
Null check for ModularCarAudio
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.
Move TriggerBase logged warnings behind ConVar.Debugging.checktriggers
Tweaked splash effect rotations again
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
Merge from Main->Vehicles
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
Various waterpistol & gun fixes.
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
▉▅▇ ▇▍█▆▉ ▆▇ ▌▅▊▊▆ ▍█▍▌█▋▋▌▇█▄ ▄▋ ▊█▅ ▇▅▅▉█▋▉▄▅ ▍▌▍▋▍▌
▌▋▆█▆▋█▍▆▋▆▍ ▌▌██▍▋▆█▍█ ▅▌▅▌ ▌▊█▍▌▄█ ▊▆▆ ▉▅▆▇▍▆▍ ▋▅▋ ▊▅▋-▉▌ ▅██▍▇▊
█▆▇▍ ▋▉▇▍ ▅ ▉▆▊▅▍▌▉ ▍▉ ▊▉▇▊█ ▆▊▌ ▍▄▊▊▍▊▌ ▊▄▌▍▇▅▋▊▋▍ ▅▇█▊▉▄, ▊▉▍ ▆ ▋▆▋▋▅▆▌ ▉▆ ▆▉▊▊▌ █▌▍ ▊▉▇▍▍▉▋ ▆▌ ▅▆ █▍▄▄▍█
Fixed wrong repair/pickup refs for parasol
Use burlap bag for sunglasses world item
Modified prevent building volume on table so that small entities can be placed on top
Refactor the import analyzers to share a common base class
Utils for finding prefab properties.
▌▄█▌▋▇▄▄ █▋▋▊▌▄ ▇▉█ ▉▊▋▌▄▊▍▋▉ ▄█▊▌▉▉
WaterInflatable build fix
InteropGen attribute support
Added clientside/serverside attributes +Realm class
Realming working
Document SteamClient.IsValid
Copied wording from https://wiki.facepunch.com/steamworks/Setting_Up#using
Merge pull request #449 from rhys-vdw/patch-1
Document SteamClient.IsValid
cant activate status effect while dying
laser balance changes !redux
▋▋▍'▅ ▅▇-█▄█ ▌▌█▇▌▋ ▉▄▊█▊ ▋▄▆▅'▍▇ ▅███ ▉█▅▋▆▋▇▇ █▊█▋▇▄▄▊
▅█▆▍▊█▄▉ ▆█▄▊▊ ▇▄▍▊▍█▆▊▌▅▌ ▌▋ ▆▌▅▊▆▅ ▋▋▍▋
Reworked prevent building volumes on above ground pool so it doesn't block board deployment