240,574 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] Death Info now marks other players "attackerIsPlayer" as true. Death Stats info now correctly checks if attacker is player before attempting to translate the attacker name.
5 Years Ago
[D11] Server compile fix
5 Years Ago
mech laser endcaps Merge branch 'master' of SpaceUsurperUnity mech laser pattern endcap mech trap laser tweaks fuse laser endcaps onion laser endcaps
5 Years Ago
Fixed player.fillwater command not working if there was an empty belt slot
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Extra
5 Years Ago
Terrain damage work
5 Years Ago
Updated randommodular item list
5 Years Ago
Cleanup some unneeded fuel logic
5 Years Ago
Working on rough terrain damage
5 Years Ago
Use proper water catcher UI
5 Years Ago
Mark water item as dirty when pushing it through connections to update UI
5 Years Ago
Optimized closing the game
5 Years Ago
Tweak fuel process, sprinkler only uses water loaded on to it and LiquidContainer is responsible for pushing water to various entities Use IsConnectedTo check before splashing something, it's better solution than the earlier fix in 46160
5 Years Ago
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5 Years Ago
Shrink sprinkler splash radius, expose radius as a gizmo
5 Years Ago
Move water catcher sockets to other side of entity
5 Years Ago
Hose tool now places proper hose lines while placing instead of cables
5 Years Ago
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5 Years Ago
Fixed some gravity pump edge cases Fixed fluid splitter marked as electric
5 Years Ago
Respect max stack size when moving fuel around Sprinkler now only stores 10ml of water locally
5 Years Ago
More VFX files & new particle lighting test map
5 Years Ago
Move apart water in/passthrough slots on sprinkler for easier use
5 Years Ago
Added a new "plumber" player inventory default
5 Years Ago
Add recursive checks for fuel transfer
5 Years Ago
Add some extra checks to stop recursive fuel connections Add some extra checks to stop water re-entering network after being splashed
5 Years Ago
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5 Years Ago
Fixed a few issues with vehicle health protection
5 Years Ago
Changed "No Protection" protection option to give no protection vs "AntiVehicle", which had full protection.
5 Years Ago
Added gravel road to my test map
5 Years Ago
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5 Years Ago
[D11] Bumped network protocol again as a different recent submit had already bumped it and the result was merged.
5 Years Ago
[D11] [UI] Localisation fixes. Updated Player Proto to include whether attacker was player in death info. Adjusted where translations occur in Look at tooltips. Bumped Network protocol
5 Years Ago
Fixed campaign scores not loading correctly on switch Fixed leaderboard attachments on switch
5 Years Ago
Force lowercase map names on changelevel/map Do not add .sw.vtx files to download list
5 Years Ago
[D11] Updated PFX materials to use new shaders
5 Years Ago
[D11] + LOD tweaks to various door.hinged.industrial a's
5 Years Ago
[D11] + Bunker_rooms converted to new LOD System
5 Years Ago
[D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
5 Years Ago
Struct links Internal wiki setup
5 Years Ago
[D11] Powerlines cables material fixed
5 Years Ago
Do not complain about undefined water overlays in console
5 Years Ago
[D11][#3488] Trees no longer affected by 'Orb of invisibility'
5 Years Ago
[D11][UI] Swap out loading sprite sheet for single image
5 Years Ago
Improvements to SetCanZoom not blocking weapon fire when set to false
5 Years Ago
Example block fix Image parse fix Struct fix
5 Years Ago
[D11] + Office_planter_300 broken LOD3 fix
5 Years Ago
[D11] + Plantpot transitioning through LODs too quickly
5 Years Ago
Reduced road direction randomization ("wobbliness") at layout stage by 60%
5 Years Ago
Removed script, updated prefab