197,739 Commits over 4,140 Days - 1.99cph!

7 Years Ago
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
7 Years Ago
Cargo ship decal progress
7 Years Ago
Awareness of thrown objects. Avoidance of explosives.
7 Years Ago
Fixed need fulfillment not increasing mood back up to pre-needs values
7 Years Ago
interiors seams polish, railings ship deck and interior dressing
7 Years Ago
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.
7 Years Ago
added Celebrate anim trigger and Celebrate states to all unit anim controllers
7 Years Ago
mission notifications now appear when mission progress is made, fade in/out, progress bar fill anim
7 Years Ago
UI positioning fixes
7 Years Ago
Cleanup
7 Years Ago
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
7 Years Ago
ObjectPool NRE safety Game.Version ++ (nuke saves)
7 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
7 Years Ago
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
7 Years Ago
Fixed construction when requirements in order is enabled
7 Years Ago
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
7 Years Ago
more
7 Years Ago
Disabled goat spawns on island01 until they're fixed
7 Years Ago
more
7 Years Ago
wip mission update notifications
7 Years Ago
UIMissionNotifications setup
7 Years Ago
added a mission notification panel to global UI. added placeholder mission notification prefab.
7 Years Ago
locked camera rotation when mouse is over customisation editor UI (stops the camera rotating when mouse wheel scrolling lists)
7 Years Ago
middle clicking in customisation editor now correctly resets rotation
7 Years Ago
update customization editor UI / test camera
7 Years Ago
Refactoring async requests in NetworkGameMode client. Gets lots of repetitive code out of the main class
7 Years Ago
Fix material change being done on server when it should have been on client. New init method for game mode clients where they can do stuff like this.
7 Years Ago
update customisation editor UI
7 Years Ago
Starting on checkpoint stuff
7 Years Ago
Merge in from main
7 Years Ago
Line endings only
7 Years Ago
Fixed EvaluateExpiryConditions NRE
7 Years Ago
disabled auto rotation of avatar in editor
7 Years Ago
cleanup test prefab in the scene, and fixed background star material
7 Years Ago
customisation UI rework
7 Years Ago
quick bit of UIAvatarBubble cleanup, added early out to avoid the calculations running every frame even if not visible
7 Years Ago
unit speech buble experimenting
7 Years Ago
TMP styles fix
7 Years Ago
Removed stupid effect state check in removal method
7 Years Ago
Post pro from package manager Text mesh pro from package manager, migration
7 Years Ago
reworked a bunch of potential damage calc functions to also take the attackFrom tile. This fixes a bunch of bugs, both with the new range indicator damage stuff and a bunch of AI bugs I didn't know about that would use these calculations. This is because when considering attacks from POTENTIAL tiles, the damage reduction calc was still using the ACTUAL unit tile positions.
7 Years Ago
▆▌▊▇▄█▍█▋▌ ▌▄▆▋▋▆█▆▋▆ ▄▉▆
7 Years Ago
Jenkinsfile 2.3f1
7 Years Ago
Merge from 2018.2
7 Years Ago
Jenkinsfile 2018.2.4f1
7 Years Ago
Merge from main
7 Years Ago
fucked the in-range diamonds off now that we're using a better way of showing in-range targets
7 Years Ago
better in-range display for movement mode
7 Years Ago
Got spectate bots mode working again, while still no longer needing the early dependency between NetworkGameMode and NetworkUser
7 Years Ago
Better stats debugging to show caps. Potential fix for GroupNeeds cap getting reset and applying bad cap to mood.