249,480 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
5 Years Ago
Texture analyzer to disable crunch compression
5 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
5 Years Ago
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5 Years Ago
build fix !redux
5 Years Ago
playtest changes tentacle powerup tweaks tractor affects units laser tri ring visual tweaks laser stuff, new prison pixels new prison2 pixels build !redux
5 Years Ago
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5 Years Ago
Compile fix
5 Years Ago
Merging several RakNet pull requests #127 Fix endless loop upon large NAK ranges #128 Fix vulnerability related to ACK/NAK handling #139 Fix for multiple security vulnerabilities in BitStream
5 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
5 Years Ago
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5 Years Ago
EntityManager.CreateClientEntityFromNetwork InteropGen: do type casts in c++ to avoid multi-inheritence disasters Maintain clientside entity list
5 Years Ago
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5 Years Ago
Pressure based start size curves and scaling for water guns.
5 Years Ago
removed _HIGH mesh from watergun .entity prefab
5 Years Ago
Disabled the high poly watergun mesh on the entity
5 Years Ago
newtonsoft free
5 Years Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
5 Years Ago
build fix !redux
5 Years Ago
build again !redux
5 Years Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
5 Years Ago
A less error prone random walk location for the example nextbot NPC
5 Years Ago
Added Nextbot.Set/GetMaxVisionRange()
5 Years Ago
watergun viewmodel anim updates removed unused collision mesh
5 Years Ago
watergun worldmodel re-lodded watergun and waterpistol .worldmodel prefab setup removed unused model prefabs
5 Years Ago
Min/max pressure speed values and curve, wip size.
5 Years Ago
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
5 Years Ago
Roof prefab cleanup / refactor
5 Years Ago
Triangle roof line prefab updates (top / bottom / left / right)
5 Years Ago
dynamic copyright year build
5 Years Ago
IGame creates the player entity
5 Years Ago
InteropGen - allow access to static native variables Managed GameServer creates the player entity
5 Years Ago
InteropGen - native variable access (managed) InteropGen - native variable access (native)
5 Years Ago
Rewrite of splitscreen post process blending Merge remote-tracking branch 'origin/master' Default ColorFilter should be white
5 Years Ago
Was editing files in the wrong folder :S
5 Years Ago
GameClient/GameServer
5 Years Ago
instant camera: removed unneeded model prefab renamed worldmodel updates to .worldmodel prefab
5 Years Ago
tweaks to vm watergun animator
5 Years Ago
WIP node connections for failed responses
5 Years Ago
More inner tube splash tweaks
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from/BoatMountingFix
5 Years Ago
OK, third attempt at a good fix that covers everything. Keep other mount interactions the same as originally, but just flip the mount vs. push order on boat types, giving push priority on boats. Required moving the Push menu command out of BaseVehicle.
5 Years Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
5 Years Ago
Different fix. Put Mount back as priority over Push, but disallow mounting from outside the boat.
5 Years Ago
Don't show the drink option while mounted to a board or tube