139,789 Commits over 4,505 Days - 1.29cph!

8 Years Ago
Cherry picked 31691
8 Years Ago
Fix for quality/player settings
8 Years Ago
More client/render guards
8 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
8 Years Ago
Awful workaround for flyhack false positive from certain palms
8 Years Ago
Subtracting 31686 to prevent insanity
8 Years Ago
Create directories if they're missing during prefab build
8 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
8 Years Ago
Added 4k map save file
8 Years Ago
Merge from streaming branch
8 Years Ago
Cherry picked 31682
8 Years Ago
Fixed client/render errors and warnings on headless server
8 Years Ago
Adjusted clutter palm culling distance
8 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
8 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
8 Years Ago
[D11] Mem profile fixes
8 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
8 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
8 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
8 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
8 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
8 Years Ago
Updated metas with asset bundles
8 Years Ago
Updated game manifest
8 Years Ago
Fall back to non-preprocessed prefabs if file is missing
8 Years Ago
Server fix
8 Years Ago
Merge from new_palm_trees
8 Years Ago
Merge from military_tunnel_lighting_merge
8 Years Ago
Merged from d11_console_version
8 Years Ago
[D11] More PlayFab stats
8 Years Ago
scale values
8 Years Ago
trees density tweaks
8 Years Ago
more work
8 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
8 Years Ago
Added prefabs for dynamic monument spawning
8 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam
8 Years Ago
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
8 Years Ago
Enable "reuse collision callbacks" on physics
8 Years Ago
enable vsync
8 Years Ago
Tweaks to trees for tree minigame
8 Years Ago
oasis undergrowth color tweaks
8 Years Ago
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
8 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
8 Years Ago
Added some ladder prefab variants
8 Years Ago
Added WorldSpaceGrid.CircleIntersectCell
8 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
8 Years Ago
Ensure world prefabs spawn in when player spawns
8 Years Ago
Turn off LODs when RendererLOD is disabled
8 Years Ago
Added D11WorldSpawn for dynamic spawning of map prefabs (monuments etc)
8 Years Ago
[D11][UI] Increased gap between navigation bar options
8 Years Ago
[D11] Started separating PlatformServices + fix for UIMyGames.cs