249,481 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Don't show the drink option while mounted to a board or tube
5 Years Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
Refactored pump checks, added some additional ones. Can now hold reload to continuously pump.
5 Years Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
5 Years Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
5 Years Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Assign correct inner-stream effect so visual range falloff works again
5 Years Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
5 Years Ago
build !redux
5 Years Ago
Bug fixes, debug improvements
5 Years Ago
effect play fix
5 Years Ago
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5 Years Ago
support non looping effects for water guns. waterpistol vm effect setup
5 Years Ago
Add some movement particles to the tube
5 Years Ago
hitting hemp no longer flags the player as hostile
5 Years Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux
5 Years Ago
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5 Years Ago
Added the follow map maker prefab requests coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18 gas_station interior rowhouse 2st_9x12 rowhouse 3st_9x12
5 Years Ago
prefab updates
5 Years Ago
New streams & impacts
5 Years Ago
cherrypicking 52600 - Fixed broken (mostly Asia) translation text on conversation provider
5 Years Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
5 Years Ago
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5 Years Ago
Find flare utils
5 Years Ago
Missed this file with SUPPORTS_GMOD_DT
5 Years Ago
build !redux
5 Years Ago
Fix IP blacklist sometimes affecting wrong servers
5 Years Ago
Now it compiles with SUPPORTS_GMOD_DT as well (oops)
5 Years Ago
GMod compiles without SUPPORTS_GMOD_DT
5 Years Ago
instant camera: player anims holdtype override .entity updates
5 Years Ago
skin approval
5 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
5 Years Ago
Added CNavArea.IsPotentiallyVisible( cnavarea ) Added CNavArea:IsCompletelyVisible( cnavarea ) Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
5 Years Ago
Shader tweaks
5 Years Ago
Added NextBot.IsAbleToSee( ent, useFOV = true ) Added NextBox:Set/GetFOV()
5 Years Ago
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5 Years Ago
Shader property setup
5 Years Ago
Added top neighbour sockets to roof prefabs
5 Years Ago
Root top and bottom line conditional model scripts support triangular roofs
5 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
5 Years Ago
source files: mortar firework
5 Years Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
5 Years Ago
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5 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
5 Years Ago
Dry fire when out of pressure or water
5 Years Ago
added a comment for future garry
5 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.