160,377 Commits over 4,566 Days - 1.46cph!

7 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
7 Years Ago
Decay modular cars at 25% rate if inside
7 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
7 Years Ago
Vehicle destruction with per-module gibs now working
7 Years Ago
Color and size tweaks
7 Years Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
7 Years Ago
Scale offset viewmodel based on fov
7 Years Ago
Merge from main
7 Years Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
7 Years Ago
Code review: clamp wetness value so it can't go above 1
7 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
7 Years Ago
Merge from main
7 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
7 Years Ago
MenuUI.Companion widget iteration & related assets.
7 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
7 Years Ago
Use the proper position and rotation
7 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
7 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
7 Years Ago
Cherry pick that
7 Years Ago
Fix entity handler using the wrong method to check for TC auth
7 Years Ago
added poweredwaterpurifier greybox
7 Years Ago
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7 Years Ago
added new berry plant colours
7 Years Ago
Protobuf code generator update (pooled bytes)
7 Years Ago
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7 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
7 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
7 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
7 Years Ago
Fix errors so tasks actually get completed and a response is sent back
7 Years Ago
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7 Years Ago
Merge from filestorage_2
7 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
7 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
7 Years Ago
Network++ Save++
7 Years Ago
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7 Years Ago
[D11] Enabling the asset stripping for the release server builds.
7 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
7 Years Ago
Merge from parent
7 Years Ago
Missed files
7 Years Ago
Manager initialize and update Route requests back to the receiver when completed
7 Years Ago
Increased mesh streaming budget to something a bit more realistic
7 Years Ago
merge from BoarFix
7 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
7 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
7 Years Ago
Enable mesh streaming on more meshes to save some memory
7 Years Ago
Fixed some exploity research table deployment