249,480 Commits over 3,959 Days - 2.63cph!
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
remove OnStopDragging call from DragMouseRelease to prevent double-calling (#1695)
DragMouseRelease calls dragndrop.Drop() which, in turn, calls panels' OnStopDragging()
by having DragMouseRelease also call OnStopDragging() there was a double-call to that function
reproduction:
a = vgui.Create("DFrame")
a:MakePopup()
a:SetSize(300, 400)
b = vgui.Create("DButton", a)
b:Droppable("a")
b:SetSize(120, 80)
b:Center()
b:SetText("drag'n'drop me")
b.OnStopDragging = function()
print("Dropped @", FrameNumber())
end
a few additional innertube/boogie board paddling sounds
watergun shoot volume tweaks
Added extra info to "version" command to help debug issues
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
prevent self crash with ent_info worldspawn
Only Add the CSS thruster models to the tool's model list if CSS is mounted
Fixed thruster's some effect throwing smoke in too random directions with some models
vm waterpistol - updated anims, added admire, animator updates
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Upload debug branch before default branch (as requested by Alistair)
subtracting
52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
updating pool collision and caustic in prefab
IItemContainerEntity DropItems conflict fix.
wip merge from main (broken)
update pool model. LOD, collision, adding steps to increase depth
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TextEntry Construct
Realm Asserts are permissive, targetted
Remove Debug
protect from rogue unremovable layers due to exceptions when creating a panel
Change oninputsubmit to onsubmit
Added Panel.Focus()
Chat WIP
Fixed a crafting with skin case where we needed to check dlc ownership
Set photo frame area and gibs meshes to readable
Fixed incorrect conditions for radical achievement
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WIP model import analyzer
Fixed gamemode not init when changing maps
Added ClientLayer.ClearState
Delete UI Layers when clearing state
Potential method for unlocking skins via existing dlc checks
Reduced crafting time on photoframe
Photo frames can be crafted if DLC is owned - no need for Steam item
Quick pass on all DLC item crafting costs
Fixed instant camera not able to be crafted
Above ground pool cannot be picked up - inline with other large deployables
Entity.Init called after spawn client/serverside
Cleaning up console spam
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
Switch addons, compile when switching gamemode
Templated versions of Entity.Create
ServerLayer:ServerSpawn
Gamemode is an entity
Added Entity.Transmit (always, never, culled etc)
subtracting
52347 - fix for players stuck inside triggers (ladders)
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Fixed getting banned when deploying unicorn tube
Hide unicorn and horse skin items
elevator prefabs - placeholder hierarchy
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Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc
Merge from summer_dlc/skins
Fix skins not applying to gibs on boogie board, parasol and chair