193,166 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
7 Years Ago
art file checkin
7 Years Ago
added a new career map
7 Years Ago
tweak owner text position re render unit portrait
7 Years Ago
EntityConsumeValue has more valid interactions listed to write
7 Years Ago
Fixed some bad consideration curves in Human/Food
7 Years Ago
Save
7 Years Ago
AI logging Fixed AI debugger nodes not showing default curves on considerations
7 Years Ago
default kit to cyan
7 Years Ago
made deer idle look less alert so when they are actually alert you can tell.
7 Years Ago
Nospawns setup for eating debug Debugger fixes
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
Pause UI save/load button fixes, probably?
7 Years Ago
Misc cleanup
7 Years Ago
Fixed various building persistence issues.
7 Years Ago
merge main
7 Years Ago
cherry-pick
7 Years Ago
first checkin of Ruin Art source files
7 Years Ago
fix undefined behaviour in m_VoxWords population
7 Years Ago
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs Changed the default value of r_hunkalloclightmaps to 0
7 Years Ago
fix roster panel in main scene
7 Years Ago
update owner name text tweak mod inventory
7 Years Ago
ProtoContract default value attributes and other tidy up
7 Years Ago
DefaultValue attributes on PersistedEntityData to fix bad loading of visible state
7 Years Ago
tweaked ui element for team name
7 Years Ago
awful spammy logging of IsVisible status. fixed PersistedEntityData constructor being protected and making ProtoBuf sad.
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
Testbox nospawns is now a proper map, supported by sandbox and testbox scenarios
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Also more items
7 Years Ago
Game manager extension save/load uses IEnumerator
7 Years Ago
Fixed LoadGameWidget NRE
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
more items
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
Fixed UnitPortraitWidget not instantly updating the last portrait (was waiting for a new one) Fixed load UI not refreshing after save on pause UI, other related tweaks
7 Years Ago
Network++
7 Years Ago
Cherry picking 25859
7 Years Ago
items
7 Years Ago
EAC SDK update
7 Years Ago
Savas Koth startup NRE fix
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
Fixed errors from UnitPathElement when quitting the game with people selected (Unit.Navigation.IsNavigating checks NavMeshAgent.isOnNavMesh) Fixed people being called "Human" when starting a new game after quitting the current session Version++
7 Years Ago
Starting tribe cohesion is defined ScenarioData
7 Years Ago
Version++ Camera module prediction crap for particle FX (is shit)