250,286 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Remove filesystem test page Fix a type checking error for details popup
5 Years Ago
Fixed a couple of causes of invalid back faces #3
5 Years Ago
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5 Years Ago
Fixed finding floor / ceiling widget position Can now raise / lower floors and ceilings
5 Years Ago
Don't show dev menu by default
5 Years Ago
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5 Years Ago
Update page message text
5 Years Ago
Update FUE text
5 Years Ago
Water effects WIP More file organization & cleanup
5 Years Ago
Remove androidNavigationBar config because it's a bit broken
5 Years Ago
Add a confirmation modal for the logout button
5 Years Ago
Don't allow saving models until they've been loaded
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Label updates
5 Years Ago
Support auth token renewal
5 Years Ago
cherrypicking 50649
5 Years Ago
Log a warning instead so nobody even sees the (useless) error unless they check the console
5 Years Ago
cherrypicking 50647
5 Years Ago
Get rid of Debug.LogExceptions Move changeset in disconnect reason to the start of the message so it doesn't get truncated
5 Years Ago
Merge from parent
5 Years Ago
Terrain splat vfx optimization WIP
5 Years Ago
WIP vehicle damage texture
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
fix ipad landscape issue
5 Years Ago
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5 Years Ago
map markers and bug on modal headers
5 Years Ago
Fetch orientation again after a bit of time Remove debug stuff cause it's a bug in react native
5 Years Ago
fixing map panning
5 Years Ago
Testing for alistair
5 Years Ago
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5 Years Ago
Start again Added SteamVR, got basic movement working Nicer floor grid material Make sure both hands get set up Only teleport with the analog sticks Add ECS packages Hashing out basic geometry components Simpler data structures Basic rendering Floor and ceiling meshing, texturing Started on GrabZoom, currently axis aligned GrabZoom rotation Added StyledRects Added a basic tool radial menu Started work on a vertex editing tool Fixed hover logic, basic vertex selection + dragging Refactored SetHovered / SetSelected Added TextMeshPro resources GrabZoom polish Can now select / deselect multiple vertices by holding multiselect combo VertexEditTool refactor Added AxisAlign button, now used in VertexEditTool Updated README.md Oops, updated README.md Fixed axis aligned vertex dragging Disabled DebugRenderSystem First draft of vertex duplication Trying out new GrabZoom controls Updated README.md Better floor / ceiling triangulation Fixed typo in GrabZoom When dragging vertices, show a widget at the start position GrabZoom is now a tool, is on off hand by default Radial menu tweaks Add tool name label to tool menu First attempt at vertex merging Started big refactor A little more cleanup Fixed phantom shadows in VerticalSelector shader Started rewriting vertex adding / removing Create new vertex when half-edge widget is grabbed Snap new vertices to the grid Vertex creation refactor Grid snap now varies with zoom level Added grid guide when editing vertices Level saving / loading 45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges Merge neighbouring HalfEdges if overlapping Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices BackFaces are now a thing Hide grid guide on start Started working on a floor / ceiling extrude widget
5 Years Ago
Update workaround
5 Years Ago
block player input on crate_mine
5 Years Ago
Enable logging
5 Years Ago
Always use the dark keyboard instead of system color
5 Years Ago
New workaround for keyboard avoider bug on Android
5 Years Ago
Renamed VerticalSelector shader to StickWidget Refactored neighboring vertex merging Working on another vertex merging rewrite Can now create new rooms by merging vertices
5 Years Ago
merge from main
5 Years Ago
Disabled saving on Rust.AI animal agents
5 Years Ago
new convert aimer Merge branch 'master' of SpaceUsurperUnity fixed some bake errors
5 Years Ago
Re applying all prefab references again.
5 Years Ago
Updated decal material conversion tool
5 Years Ago
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5 Years Ago
Merge neighbouring HalfEdges if overlapping