250,286 Commits over 3,959 Days - 2.63cph!
Remove filesystem test page
Fix a type checking error for details popup
Fixed a couple of causes of invalid back faces #3
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Fixed finding floor / ceiling widget position
Can now raise / lower floors and ceilings
Don't show dev menu by default
Water effects WIP
More file organization & cleanup
Remove androidNavigationBar config because it's a bit broken
Add a confirmation modal for the logout button
Don't allow saving models until they've been loaded
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Support auth token renewal
Log a warning instead so nobody even sees the (useless) error unless they check the console
Get rid of Debug.LogExceptions
Move changeset in disconnect reason to the start of the message so it doesn't get truncated
Terrain splat vfx optimization WIP
WIP vehicle damage texture
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map markers and bug on modal headers
Fetch orientation again after a bit of time
Remove debug stuff cause it's a bug in react native
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Start again
Added SteamVR, got basic movement working
Nicer floor grid material
Make sure both hands get set up
Only teleport with the analog sticks
Add ECS packages
Hashing out basic geometry components
Simpler data structures
Basic rendering
Floor and ceiling meshing, texturing
Started on GrabZoom, currently axis aligned
GrabZoom rotation
Added StyledRects
Added a basic tool radial menu
Started work on a vertex editing tool
Fixed hover logic, basic vertex selection + dragging
Refactored SetHovered / SetSelected
Added TextMeshPro resources
GrabZoom polish
Can now select / deselect multiple vertices by holding multiselect combo
VertexEditTool refactor
Added AxisAlign button, now used in VertexEditTool
Updated README.md
Oops, updated README.md
Fixed axis aligned vertex dragging
Disabled DebugRenderSystem
First draft of vertex duplication
Trying out new GrabZoom controls
Updated README.md
Better floor / ceiling triangulation
Fixed typo in GrabZoom
When dragging vertices, show a widget at the start position
GrabZoom is now a tool, is on off hand by default
Radial menu tweaks
Add tool name label to tool menu
First attempt at vertex merging
Started big refactor
A little more cleanup
Fixed phantom shadows in VerticalSelector shader
Started rewriting vertex adding / removing
Create new vertex when half-edge widget is grabbed
Snap new vertices to the grid
Vertex creation refactor
Grid snap now varies with zoom level
Added grid guide when editing vertices
Level saving / loading
45° snapping for moving vertices
Vertex widget material tweaks
Smaller default world scale
Fixed not being able to create vertices on short edges
Merge neighbouring HalfEdges if overlapping
Renamed VerticalSelector shader to StickWidget
Refactored neighboring vertex merging
Working on another vertex merging rewrite
Can now create new rooms by merging vertices
BackFaces are now a thing
Hide grid guide on start
Started working on a floor / ceiling extrude widget
block player input on crate_mine
Always use the dark keyboard instead of system color
New workaround for keyboard avoider bug on Android
Renamed VerticalSelector shader to StickWidget
Refactored neighboring vertex merging
Working on another vertex merging rewrite
Can now create new rooms by merging vertices
Disabled saving on Rust.AI animal agents
new convert aimer
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Re applying all prefab references again.
Updated decal material conversion tool
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Merge neighbouring HalfEdges if overlapping