193,166 Commits over 4,049 Days - 1.99cph!
Fixed regression that sometimes made explosives invisible when attached to doors
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
tweak owner text position
re render unit portrait
EntityConsumeValue has more valid interactions listed to write
Fixed some bad consideration curves in Human/Food
AI logging
Fixed AI debugger nodes not showing default curves on considerations
made deer idle look less alert so when they are actually alert you can tell.
Nospawns setup for eating debug
Debugger fixes
moved career and logo generation to coroutines.
added progress bar to career creation.
UI is fucked.
Pause UI save/load button fixes, probably?
Fixed various building persistence issues.
first checkin of Ruin Art source files
fix undefined behaviour in m_VoxWords population
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs
Changed the default value of r_hunkalloclightmaps to 0
fix roster panel in main scene
update owner name text
tweak mod inventory
ProtoContract default value attributes and other tidy up
DefaultValue attributes on PersistedEntityData to fix bad loading of visible state
tweaked ui element for team name
awful spammy logging of IsVisible status.
fixed PersistedEntityData constructor being protected and making ProtoBuf sad.
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
Updated Savas Koth spawn locations
set create button enabled flag to false when creation data is invalid
more career creation customisation wip.
career start news item now includes manager name.
Testbox nospawns is now a proper map, supported by sandbox and testbox scenarios
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
Game manager extension save/load uses IEnumerator
team name / manager name inputs set to Name type
sort kit colour picker by kit definition id
Fixed UnitPortraitWidget not instantly updating the last portrait (was waiting for a new one)
Fixed load UI not refreshing after save on pause UI, other related tweaks
Savas Koth startup NRE fix
setup player team name/manager name
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew()
some career creation limits/validation
Fixed errors from UnitPathElement when quitting the game with people selected (Unit.Navigation.IsNavigating checks NavMeshAgent.isOnNavMesh)
Fixed people being called "Human" when starting a new game after quitting the current session
Version++
Starting tribe cohesion is defined ScenarioData
Version++
Camera module prediction crap for particle FX (is shit)