240,764 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] Quick Tire LOD tweaks
5 Years Ago
merge from surgeonoutfit_fix
5 Years Ago
[D11] Removed from streaming assets
5 Years Ago
[D11] Disable access to RenderInfo.exe
5 Years Ago
[D11] Wooden signs removed from Compound
5 Years Ago
[D11] Move contents of StreamingAssets\maps outside of unity project
5 Years Ago
Merge in the main_merge branch
5 Years Ago
merge from main
5 Years Ago
Fixed chicken
5 Years Ago
Fixed clothsash
5 Years Ago
latest cliff generation and cliff prefabs
5 Years Ago
▌▅▍▄▋▇ ▌▇▇▄▄▌▌▆▇ ▄▆▊▇▉▆, ▋▍██▍▆▍▄▉ █▅▌ ▆▅▄▆▊▆▉▊.
5 Years Ago
Scene2Prefab
5 Years Ago
[D11] Junkyard SLOD textured
5 Years Ago
[D11] Compound SLOD Texture
5 Years Ago
Fixed Surgeon Outfit displaying both male and female meshes at the same time
5 Years Ago
[D11] Airfield, Bandit Camp, Water Well A-E SLOD's with textures.
5 Years Ago
Fixed profiler blocks
5 Years Ago
merge from main
5 Years Ago
Fixed horse prefab
5 Years Ago
[D11] Power substation SLOD with texture
5 Years Ago
added skinned male_eyebrows_lod1
5 Years Ago
Rename sleeping bag skin with newline in it
5 Years Ago
[D11] Override XB1 Manifest
5 Years Ago
[D11] fix some corrupted prefabs (corrupted by UnityYamlMerge)
5 Years Ago
Fixed PlayerModel references
5 Years Ago
[D11] + Slod unhidden for Compound
5 Years Ago
[D11] + Rest of Compound assets LOD tweaked
5 Years Ago
Fixed a few post merge errors.
5 Years Ago
Disable asset bundle preloading
5 Years Ago
switch for newstile
5 Years Ago
[D11] Trainyard_1 SLOD and texture for SLOD
5 Years Ago
Added primitive screencapture to .png sequence
5 Years Ago
[D11] Harbor2 + Launch Site SLODs textured
5 Years Ago
chat menu global mute setup
5 Years Ago
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
5 Years Ago
[D11] + Military_tunnel_1 - Removal of driftwood issue
5 Years Ago
interface options UI toggle for global mute
5 Years Ago
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
5 Years Ago
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
5 Years Ago
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
5 Years Ago
Load initial bundles synchronously
5 Years Ago
Changing the styledbutton type NewsTile, Start of NavigationFooter, Active State on Navigation
5 Years Ago
Increased texture streaming budget
5 Years Ago
[D11] Force server save on server startup
5 Years Ago
[D11] Satellite dish SLOD set up with textures and materials
5 Years Ago
merge from main
5 Years Ago
foliage spawn settings, spawners
5 Years Ago
Merge compile fix from instruments
5 Years Ago
Compile fixes