193,116 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Renamed GroupNecessities to GroupNeeds
7 Years Ago
more
7 Years Ago
fix for human female having wrong damage overlay mesh name causing unit portraits to not get synced with unit health
7 Years Ago
Implemented max number of builders per building.
7 Years Ago
Skipping to the morning uses the current human seasonal sleep range end time
7 Years Ago
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
7 Years Ago
Fixed GameSpeedControlsWidget not hiding the sleep/skip button on refresh Fixed UnitInfoWidget portraits being out of sync with the unit's view Humans now have seasonal sleep patterns
7 Years Ago
Fixed roles widget not updating counts when a member leaves the group Units.Roles now resets role on death
7 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
further tweaks
7 Years Ago
Security door prefabs
7 Years Ago
Back to the other.
7 Years Ago
Security door files - textures/models/materials
7 Years Ago
Reverted bootstrap
7 Years Ago
Minor bugfix
7 Years Ago
Asset bundle splits
7 Years Ago
Main change here is actually bumping the project .NET version so that I could use ObservableCollection.
7 Years Ago
My static character lists didn't work on listen servers. :( Changed to a CharacterManager that can have separate Client and Server versions.
7 Years Ago
Scene merge.
7 Years Ago
Time of day cycles.
7 Years Ago
Merge
7 Years Ago
Text strings for statuses. Scene stuff. Manifest.
7 Years Ago
Merging Pal's crit fix
7 Years Ago
Inventory menu should now default to the inventory set that's equipped when opened Should also switch the actively equipped set when the set is switched in the UI
7 Years Ago
Allow showing server console in editor again, making it an option in WiseGuysTools. Removed the no-longer-used skipInitialSpawnScreen toggle.
7 Years Ago
Scene
7 Years Ago
Splats.
7 Years Ago
Scene
7 Years Ago
tweak colorkit fix detail card sorting bug (hopefully)
7 Years Ago
Minor stuff
7 Years Ago
Staff throw error fix.
7 Years Ago
Fixed some server compile errors
7 Years Ago
Porting ZGameMode.
7 Years Ago
Delete BasePlayer-StatusEffects (again?) Recommit player prefab
7 Years Ago
Asset cleanup, island1 terrain fix
7 Years Ago
Fixed warmth consideration returning shite Specular all the things
7 Years Ago
created morphs and lods for facial hair 2 and set up in scene
7 Years Ago
Scene stuff
7 Years Ago
Removed Need stat types from the codebase, replaced all scoring with inverse considerations of the corresponding vital. (With the exception of Warmth, which now has its own consideration using the calculation from the simulator) Considerations now hold a default response curve which can be used by wrappers Validated a shitload of data
7 Years Ago
createresume prefabs, layout
7 Years Ago
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
7 Years Ago
mocking up UI for career creation/resume/saves
7 Years Ago
Tribe cohesion join/leave events now gated by thresholds used for the chance change calculations
7 Years Ago
Fixed NRE, cleaned up pool management in AudioManager
7 Years Ago
Audio sources pull default values from prefabs on returning to pool Mixer tweaks
7 Years Ago
Save
7 Years Ago
Re-worked food need tiers
7 Years Ago
more