198,693 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Buttons now work properly again
7 Years Ago
Refactoring refactor of a refactor
7 Years Ago
Reenable monster_bigmomma hp recovery system
7 Years Ago
fixed swamp trees incorrectly baked imposters
7 Years Ago
bandit town biome mask transfer tweaks
7 Years Ago
swamps biome mask transfer tweaks
7 Years Ago
interaction positions for lvl 3 campfire addon
7 Years Ago
Added new door Various visual tweaks to the fog Fixed chair pivots Fixed dredge mesh and colliders
7 Years Ago
Added research module to humans
7 Years Ago
important todos, steam.inf
7 Years Ago
Fixed AI for putting corpse on fire not checking the cooking method. Changed rat and rabbit cooking methods to spit.
7 Years Ago
kill soundemittersystem.vpc.vpc_cache
7 Years Ago
Monument biome transfer
7 Years Ago
alternative red door for bandit town
7 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
7 Years Ago
merged to main (still wip)
7 Years Ago
merged from main, fixes
7 Years Ago
[D11] More controller support for console - wip
7 Years Ago
7 Years Ago
Add kills to stats + fixes
7 Years Ago
Add deaths to stats
7 Years Ago
Sorting out events. Maybe the difference between being destroyed and dying.
7 Years Ago
Unit frames update role icon when role chnages
7 Years Ago
Wooden chairs prefabs/LOD/col
7 Years Ago
Fixed empty text in research window
7 Years Ago
fog tweaks
7 Years Ago
tweaks
7 Years Ago
swamps sulfur spawners, new fog script added to scenes
7 Years Ago
Unit frame role icon colors
7 Years Ago
Research station empty text, hide content frame when nothing is selected or available Building status overlay UI shows research when active
7 Years Ago
Fixed conversation UI not updating position while still animating out
7 Years Ago
Removed MoodDrainFromNeed simulator, update manipulator values in Need.Tick Added source string to need stat manipulators
7 Years Ago
UI value element binding, content refresh Fixed tooltips on unit stats in the inspector disappearing
7 Years Ago
Added dead log spawners to swamps for wood
7 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
7 Years Ago
updated reeds billboards
7 Years Ago
Swamps progress backup
7 Years Ago
Swamps progress backup
7 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
7 Years Ago
Manifest update
7 Years Ago
Bandit town painted building topology
7 Years Ago
Bandit town progress
7 Years Ago
Swamps progress backup
7 Years Ago
Fixed UnitFrame stat bars being wrong, the stupid cunts Reduced or removed harvesting times on stone, grass, sticks
7 Years Ago
grazing area no longer has a view
7 Years Ago
Campfire addon tweaks
7 Years Ago
Added StringEx.ToArticle with returns nouns with correct articles (a/an) Fixed Unit Needs not being gated by settlement level (if a level if specified in the Need definition the Unit must belong to settlement of that level or above for the Need to trigger)
7 Years Ago
Bandit town fog color
7 Years Ago
▉█▆▄ ▄▋▇▆█▉▋█ ▊▊▊▉▊
7 Years Ago
latest