250,286 Commits over 3,959 Days - 2.63cph!

5 Years Ago
bunch of new shoot sfx
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
45° snapping for moving vertices Vertex widget material tweaks Smaller default world scale Fixed not being able to create vertices on short edges
5 Years Ago
Level saving / loading
5 Years Ago
skin approval
5 Years Ago
Infinite backgrounds
5 Years Ago
Fixed backgrounds not being "smooth" with the recent changes
5 Years Ago
Server browser improvements & fixes Fixed gamemode search only searching the "folder name" of the gamemode Moved certain code to the file it belongs in Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking Right clicking or mwheel clicking a server copies its IP & SteamID
5 Years Ago
Read only stuff for Props tab Increased "Save Changes" button width for localization Fixed gmod_hands sometimes floating near map origin Not a perfect fix but at least they don't float no more ENT:StoreOutput works for 2015+ Source maps (Hopefully) More self explanatory persistence text Apparently a lot of people doesn't know how this works or that it exists CollapsibleCategory header has a symbol when collapsed so people know its collapsed and not just empty Duplicator lib is less prone to fail when getting errors Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications Fixed a crash exploint using NoCollide tool Merged from x64 branch, apparently the fix was there for a while Increased Notifications font for localized text It was actually unreadable in Russian before Fixed certain Utilities panels breaking with spawnmenu_reload Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
5 Years Ago
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
merge from prerelease
5 Years Ago
merge from prerelease
5 Years Ago
shadow rendering doesn't crash when it encounters a null renderable
5 Years Ago
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
5 Years Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
5 Years Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
5 Years Ago
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
5 Years Ago
merge from tc_stacking_deploy_fix
5 Years Ago
Minor adjustment
5 Years Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
5 Years Ago
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5 Years Ago
tentacle rotating petrify attack Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup
5 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
5 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
5 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
5 Years Ago
Adjust max speed calc
5 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
5 Years Ago
fix for asset bundle build
5 Years Ago
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5 Years Ago
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5 Years Ago
Added voiceprops inventory config
5 Years Ago
Update guide mesh
5 Years Ago
Player>terrain surface effects WIP
5 Years Ago
Merge from main
5 Years Ago
update barricade materials
5 Years Ago
barricade prefab/collider, lod setup
5 Years Ago
more styling on device
5 Years Ago
removing unused views
5 Years Ago
rewrite devices
5 Years Ago
merge from main
5 Years Ago
cherrypicking 50607
5 Years Ago
Replace rethrow with a debug log
5 Years Ago
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5 Years Ago
Fixed exception during replay tests
5 Years Ago
Fixed small water catcher layer issue after recent art update - fixes ground watch not working