250,286 Commits over 3,959 Days - 2.63cph!
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45° snapping for moving vertices
Vertex widget material tweaks
Smaller default world scale
Fixed not being able to create vertices on short edges
Fixed backgrounds not being "smooth" with the recent changes
Server browser improvements & fixes
Fixed gamemode search only searching the "folder name" of the gamemode
Moved certain code to the file it belongs in
Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking
Right clicking or mwheel clicking a server copies its IP & SteamID
Read only stuff for Props tab
Increased "Save Changes" button width for localization
Fixed gmod_hands sometimes floating near map origin
Not a perfect fix but at least they don't float no more
ENT:StoreOutput works for 2015+ Source maps
(Hopefully) More self explanatory persistence text
Apparently a lot of people doesn't know how this works or that it exists
CollapsibleCategory header has a symbol when collapsed
so people know its collapsed and not just empty
Duplicator lib is less prone to fail when getting errors
Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications
Fixed a crash exploint using NoCollide tool
Merged from x64 branch, apparently the fix was there for a while
Increased Notifications font for localized text
It was actually unreadable in Russian before
Fixed certain Utilities panels breaking with spawnmenu_reload
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload
controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload
controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
shadow rendering doesn't crash when it encounters a null renderable
Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
Cherry pick fixes - Serverlist changes, Translated Steam error code 6, base64 decode fixes, duplicator/constraint fixes
merge from tc_stacking_deploy_fix
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
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tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required)
also fixed up debug drawing and exposed a couple more tuning variables
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
fix for asset bundle build
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Added voiceprops inventory config
Player>terrain surface effects WIP
update barricade materials
barricade prefab/collider, lod setup
Replace rethrow with a debug log
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Fixed exception during replay tests
Fixed small water catcher layer issue after recent art update - fixes ground watch not working