250,305 Commits over 3,959 Days - 2.63cph!
[D11] Stop Main Menu music when starting demo playback
merge crash fix & poster command changes
Change "persistence mode" to "persistence file" and add a bit more info about persistence itself
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Fixed regressions with editor asset loading fallback
[D11] Updated Trees - Complete Set
[D11] Fixed textures with differing override values.
tidy up and remove unused
Poster command now tells you where it saved the picture to in the console
Better documentation of the poster command when entering invalid argument count and in "help poster"
fake data
Add orientation
Merge branch 'master' into Responsive
expo-device, orientation and iPad view
Merge branch 'master' of rust_companion_react
Trigger requests and display the response in a test modal
Swap buffers without fading or flickering
Cleaner and more robust request loop implementation
Componentizing
Update protos
Much better ticking
Render from a list, add some styling
Fix ticking getting stuck
Fix some styling issues
New placeholder image, revert to placeholder image if there's any error
Merge branch 'rtasks'
small scope entity material fix and icon update
Update server side transform on load
Set and reset flags to match existing behavior
[D11][#3893] Doubled lookat raycast radiius
[D11][#4036] Flame Turrets oriented correctly.
Send headshot rpc so sfx can be filtered out
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Pass on powered water purifier sockets, volumes, broken ground watch
[D11] Fix for bug 149 causing node break effects to be missing textures.
[D11] Disables ragdoll "pinning" for chickens
[D11] Fixed debugcamera keyboard commands
merge from cinematic_tools
introduction page rewrite
Replace Reserved2 with FLAG_LIGHTS const
Try fixing local player receiving headshot sfx
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
Add hitnotify.headshot convar to toggle headshot sound fx
Add player.gotosleep command for testing
Fix gas station fridge door:
- Fix LOD levels 1 and 2 not matching LOD 0 Y angle
- Add missing collider
Adjust DAMAGE_TO_GIB again
Merge MakeVehiclesDestroyable -> Vehicles
When the lift moves, since it's just an animation, sleeping rigidbodies on the lift aren't woken and clip through. Wake nearby rigidbodies manually
Add support for TriggerHurtNotChild volumes on cars to damage AI
Added an AI damage multiplier to adjust the damage specifically for AI collisions
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Force network sync on destruction. Fixes new lifestate not always getting synced
Chassis doesn't usually show damage texture effect, but when the vehicle is destroyed, set the damage overlay to full so that it doesn't have nice new-looking wheels on a destroyed vehicle
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Use the destroyed look material for vehicle gibs
swap effect
reverted onion emoji filtering
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
Assign Thai's gibs to all modules and chassis types
Handle chassis health when there are no modules attached, switching out its base protection between an immortal and a mortal one
Hide Start Health on chassis since it's taken from the item