193,039 Commits over 4,049 Days - 1.99cph!

7 Years Ago
More AI cleanup Night transition camera stuff
7 Years Ago
Merge from main
7 Years Ago
merge
7 Years Ago
Steam server registration
7 Years Ago
Merge from main
7 Years Ago
Added Player.IsSprinting
7 Years Ago
Added better bounds checking to CBaseAnimating::GetSequenceActivity (Entity:GetSequenceActivity)
7 Years Ago
More low level AI cleanup and execution state refactoring
7 Years Ago
Added Entity.GetSequenceMovement( int, float, float ) = bool, vec, ang
7 Years Ago
squad load balance tweaks
7 Years Ago
Item description fixes
7 Years Ago
Improvements and performance in Squad Manager.
7 Years Ago
Fixed compile
7 Years Ago
Forgot these
7 Years Ago
Take Squad Manager off invoke and load balance it.
7 Years Ago
More on auto-balancing load balancers
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
update fonts
7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
missing file
7 Years Ago
update text mesh pro
7 Years Ago
trying to fix text mesh pro text constantly updating
7 Years Ago
Compile fixes
7 Years Ago
Moving while channelling a spell cancels the spell
7 Years Ago
Hooked up spell cooldown UI
7 Years Ago
All status effects are removed when killed
7 Years Ago
Misc cleanup
7 Years Ago
Fixed Effect not starting it's ActionChain properly
7 Years Ago
Moved BehaviourChain.Break's OnStateChanged invoke so we don't reset state before we've finished execution of any actions on break
7 Years Ago
Compile fix
7 Years Ago
Refactored state handling from GoalPlanVariant downwards (through BehaviourChain, Behaviour, ActionChain and AIAction) to use a common AIStates enum
7 Years Ago
WIP
7 Years Ago
dropping unneeded stuff to work DM and low priority
7 Years Ago
FX backup.
7 Years Ago
Cleaning up Action/ActionChain and BehaviourChain state
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
More debugger shite
7 Years Ago
FX stuff backup
7 Years Ago
tile damage test data
7 Years Ago
added a temp default squad for car1 map to allow for ctrl-t builds again
7 Years Ago
Sleeping player lootpanel
7 Years Ago
attempt to stop sticks clipping in the ground while walking
7 Years Ago
AI debugger progress Fixed out of range error in EntityManager.OnCullingGroupStateChanged
7 Years Ago
Merge from main
7 Years Ago
chainsaw holster info
7 Years Ago
merge from main
7 Years Ago
Clients can now reconnect bug free.
7 Years Ago
skin approval
7 Years Ago
Playercorpses have a proper loot panel
7 Years Ago
AI Debugger revamp part 1