198,677 Commits over 4,140 Days - 2.00cph!

7 Years Ago
If settlement leader leaves or dies show the UI. Set Leader rank on the settlement leader (this should prevent them from leaving)
7 Years Ago
Merge from bandit_town
7 Years Ago
fixed raycasting sorting issue on the outcome panel exit button update temples env
7 Years Ago
Interaction Refactor
7 Years Ago
wip career mode file handling to fix some bugs
7 Years Ago
deleted old file
7 Years Ago
source updates
7 Years Ago
TMP styles
7 Years Ago
Fixed massive GC spike caused by SettlementInfoWidget.Assign being called every frame
7 Years Ago
settings fix
7 Years Ago
Default PlayerCamera.HasFocus to true (should fix initial focus bug on steam build) UI widget state event fixes, (fixed overlapping building widget) Added TimedButton component, for click & hold buttons
7 Years Ago
InCombat flag early exit on UnitIsBeingAttacked condition
7 Years Ago
rename
7 Years Ago
IsBeingAttackedBy now returns false if the attacker is dead, disabled or sleeping
7 Years Ago
skinning tweaks
7 Years Ago
moved some items to match game tree stone pile
7 Years Ago
swamp_b terrain sculpting + automated splats
7 Years Ago
added navmeshpath status to debugpanel navigation
7 Years Ago
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
7 Years Ago
Grass Roof as default upgrade on huts
7 Years Ago
wall light pivot fix
7 Years Ago
kettle/milkchurn/moonshine bottle pivots fix
7 Years Ago
swamp_a fully automated splat painting test splat files
7 Years Ago
plant fbx resized 200% and pivots fixed
7 Years Ago
Fixed buggy building status indicator UI Fixed building UI and settlement inspector overlap Removed homeless overlay icons (will show up as an effect) Fixed a bug in BaseAnimatedUIObject.Hide and Show methods that meant some UI elements not being properly reset
7 Years Ago
Fixed Settlement.HasRequiredLevel
7 Years Ago
Merge from main
7 Years Ago
jackhammer anims & controller updates
7 Years Ago
.
7 Years Ago
UI bits Fucked off static AI events
7 Years Ago
Progress backup
7 Years Ago
c4 updates merge from New c4 branch
7 Years Ago
swamp_a initial terrain sculpt backup
7 Years Ago
Updated wooden walkways and cabins with new textures and meshes Updated spawn.v2 prefab to enable trees spawning in the swamp
7 Years Ago
swamp_a, b, c baseline scene files
7 Years Ago
added team invite/disband/accept/reject/create team functionality must be standing next to a player to invite them ( +use on them ) teams save/load properly added UI for team actions new nametags for non team members have occlusion by solid objects
7 Years Ago
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
7 Years Ago
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
7 Years Ago
CLuaEmitter.Add will now also initallize startSize You can now ignite ragdolls Updated TTT to its latest version
7 Years Ago
Minor fix++
7 Years Ago
Minor fix
7 Years Ago
AI edit, now looks properly for allies.
7 Years Ago
Map shows teammates
7 Years Ago
Testing tree and bush impostors
7 Years Ago
Fix error on quit in editor
7 Years Ago
A marker can now be placed in the building editor that determines where the gang safe goes. If there is no marker, the safe will try to find some space on the first floor as before.
7 Years Ago
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
7 Years Ago
update temple A env fix sorting between capture point and smoke FX
7 Years Ago
Added input.GetKeyCode, works opposite of input.GetKeyName
7 Years Ago
RHIB engine sounds