130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
                
                
                
                
             
         
        
            
            
            
                
                Rotation changes to stone hatchet world prefab
                
                
                
                
             
         
        
            
            
            
                
                Removed animators from stuff that shouldn't have them
                
                
                
                
             
         
        
            
            
            
                
                Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
                
                
                
                
             
         
        
            
            
            
                
                Sandbag barricade uncommon, Stone barricade comon
Loot tables update
                
                
                
                
             
         
        
            
            
            
                
                fixed pumpjack disconnect error upon repairing
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merged sentry guide into main
                
                
                
                
             
         
        
            
            
            
                
                fixed beartraps always looking unarmed
                
                
                
                
             
         
        
            
            
            
                
                canceling a craft breaks any items with condition in the recipie before returning them
                
                
                
                
             
         
        
            
            
            
                
                Can rotate turrets to face a different area (when offline)
                
                
                
                
             
         
        
            
            
            
                
                Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
                
                
                
                
             
         
        
            
            
            
                
                Pushed culling distance on some of the bigger signs
                
                
                
                
             
         
        
            
            
            
                
                pumpjack and quarry guide meshes improved
                
                
                
                
             
         
        
            
            
            
                
                Sentry guide marking improved
                
                
                
                
             
         
        
            
            
            
                
                Updated landing poses for throwables 
                
                
                
                
             
         
        
            
            
            
                
                fix for floating snap trap
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE running dump clientside
Removed animators from crate/loot barrel
                
                
                
                
             
         
        
            
            
            
                
                Fixed door collider layers
                
                
                
                
             
         
        
            
            
            
                
                Remove all animators from server by default, whitelist allowed animators using RealmedRemove
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bug with the horse ragdoll skin not matching the alive version
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                helicopter rotor sound tweak
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass at stone construction sounds
                
                
                
                
             
         
        
            
            
            
                
                Underwater bubble sounds
Underwater bullet trail sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Removed half-block + half-block slanted
                
                
                
                
             
         
        
            
            
            
                
                wall.window.bars hook for shutters worked out
back up
                
                
                
                
             
         
        
        
            
            
            
                
                Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
                
                
                
                
             
         
        
            
            
            
                
                Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
                
                
                
                
             
         
        
        
        
            
            
            
                
                wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
                
                
                
                
             
         
        
        
            
            
            
                
                throwables slowed down & do less damage
                
                
                
                
             
         
        
        
            
            
            
                
                Tool cupboard checks line of sight when attempting to authorize / clear
                
                
                
                
             
         
        
            
            
            
                
                Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
                
                
                
                
             
         
        
            
            
            
                
                Throw exceptions if RealmedRemove is set up wrong
                
                
                
                
             
         
        
            
            
            
                
                turret realm remove server contents set to 0