193,083 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Icons for status effect UI
7 Years Ago
- Moved network physics checks (Bill F's ones for listen servers) out of NetworkEntity and into GamePhysics, since all they need as a reference is any GameObject, and this allows things without a NetworkEntity to use them. - Fixed explosion damage not working correctly on listen servers.
7 Years Ago
Test shield rebalancing
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
PlayerSpawnHandler work
7 Years Ago
Cancel cast sound
7 Years Ago
Spider tweaks. Temporarily start with 100 epic magic healing pumpkins.
7 Years Ago
Nerfed the spiders because they are OP with venom and web attacks. Spiderweb receives sunlight.
7 Years Ago
Fixed channeling timers
7 Years Ago
Scenes
7 Years Ago
Various status fixes. Manifest.
7 Years Ago
Made EffectRecycle timers not be read-only, as they require manual tweaking for now.
7 Years Ago
Procs to more NPCs
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Memory optimized & applied sounds to the remaining status effect vfx
7 Years Ago
GUI save
7 Years Ago
GUI save
7 Years Ago
Building decay is gated by a few more conditions UIElementPositioning supports curves for each value (offset/scale/alpha)
7 Years Ago
BuildingView's materialPropertyBlock no longer static
7 Years Ago
Beauty shots can specify FOV Added beauty shot position to testbox
7 Years Ago
Fixed missing weather defs in scenario data causing NREs on load
7 Years Ago
Spell improvements.
7 Years Ago
Passing cheat commands with no argument will toggle their value Building debug UI
7 Years Ago
Pre-warming spell projectile fx
7 Years Ago
Fixed portrait rendering being badly offset when inspecting a sleeping unit Fixed building.CurrentHitPoints not being properly set on init
7 Years Ago
FX memory optimizations. Visual tweaks. Devhaxers start with frostbolt.
7 Years Ago
Going through the spell prefabs.
7 Years Ago
Fixed biome editor not showing weather data
7 Years Ago
Reworked building decay calc somewhat. Editor has dedicated structural data section, with area to test decay values and see the calculation for decay time Made a bunch of zone component events static (seasons, weather) Various UI
7 Years Ago
updates to vm source
7 Years Ago
fusebox and fuse models/LODs/COL and prefabs
7 Years Ago
Combatlog doesn't show fractions, fades after 12 sec.
7 Years Ago
More value rounding
7 Years Ago
Data, prefabs
7 Years Ago
Decay time rounding
7 Years Ago
Value element bits
7 Years Ago
fuse box and fuse textures/mats
7 Years Ago
Always show decay value for buildings that can decay
7 Years Ago
Added stat/value element stuff to EntityInspectionWidget Added ShowOnUI and ValueColorGradient to StatTypeDefinition Added StatsUtility.GetColor ext method for IStat, which uses the gradient defined in data evaluated
7 Years Ago
Merge from main
7 Years Ago
tweak UI colors / fix career squad editor color bug
7 Years Ago
Building decay added to value elements in tooltip/detail overlay
7 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
7 Years Ago
Compile fix
7 Years Ago
Hapis progress backup
7 Years Ago
Exposed a cancel spell sound effect on the Player prefab Refactored some spell casting logic to function better under button mashing and to give the client more information about spell fails
7 Years Ago
Unsaved change
7 Years Ago
CombatLog now stores whether an attack was a crit CombatLog UI now shows crit status
7 Years Ago
Semi-porting the ZGameMode to the new system