198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
water SFX
7 Years Ago
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
7 Years Ago
Exposed CraftableParameters item XP reward
7 Years Ago
Added Sting_02 as settlement level up music pending actual music
7 Years Ago
Menu nav doesn't need the fancy framerate setting it had
7 Years Ago
Build error fixes
7 Years Ago
NRE fix
7 Years Ago
progress backup
7 Years Ago
UI nav stuff
7 Years Ago
Exclude all csproj
7 Years Ago
Working on Escape menu for game mode screens
7 Years Ago
Various spawn related Removed what looked like a second duplicate fern asset being loaded.
7 Years Ago
RHIB wip
7 Years Ago
Settlement leader bonus system v1
7 Years Ago
Various
7 Years Ago
Messing with spawns.
7 Years Ago
progress backup
7 Years Ago
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)
7 Years Ago
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7 Years Ago
Fixed the fix and exposed some temporal params
7 Years Ago
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7 Years Ago
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
7 Years Ago
tweaks
7 Years Ago
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
7 Years Ago
Use settlement at position of camera target instead of nearest to camera to display settlement info
7 Years Ago
Refactoring
7 Years Ago
Fixed compass modifying material asset
7 Years Ago
Notification popup cleanup, title text
7 Years Ago
Better client replication of carrying state. Show in HUD you're carrying item. Item gets disabled in FP mode.
7 Years Ago
Hapis refinery update progress backup
7 Years Ago
Moved notifications to the bottom right of the UI
7 Years Ago
Nixed activity notification tooltips
7 Years Ago
Merge from main
7 Years Ago
Updated bandit town cabins
7 Years Ago
Merging carrying branch
7 Years Ago
Moved some mode stuff around
7 Years Ago
Fixed unit crafting info tab not showing help content when empty Fixed unit inspector not syncing with selected unit panel Removed vitals from unit info stats tab Added Activity collated text template support, popup window on click
7 Years Ago
Renamed some files
7 Years Ago
Added PhysObj.GetPositionMatrix() Added Entity.GetWorldTransformMatrix() Entity.GetSaveTable now works properly with most array fields ( Will show up as 1-based table in Lua )
7 Years Ago
SettlementDesirabilityEvent can now define a minimum Settlement level. StrangerSpawn event can define a list of allowed items as well as a chance to have items. Added an initial wait before people can join the tribe.
7 Years Ago
progress backup
7 Years Ago
Fixed build error
7 Years Ago
UI
7 Years Ago
Save/validates, ui tools tweak
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
JSON functions now can handle \0 properly
7 Years Ago
options UI
7 Years Ago
merge from main
7 Years Ago
Fixed HTTP() cutting off post body at the \0
7 Years Ago
Hapis refinery update work