192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
7 Years Ago
Fire takes longer to light
7 Years Ago
Misc
7 Years Ago
More animal in group fixes
7 Years Ago
Lots of work on IsServer/IsClient checks. Tried to also reduce #if defines but without much luck.
7 Years Ago
More non-human unit fixes
7 Years Ago
Fixed various issues related to non-human units in the player's Group Some work on vehicle actions
7 Years Ago
script to help control various special fx / sounds on the chainsaw
7 Years Ago
7 Years Ago
chainsaw prefab + sounds
7 Years Ago
Fixed crafting order creation doubling up from the count displayed in UI
7 Years Ago
Fixed Unit.items.OnDepositItemToContainer never being invoked
7 Years Ago
Fixed bad continue in SelectCraftedItemForStockpile Fixed weapon rack missing a bunch of interactions Fixed crafting orders being removed when they had no recipient
7 Years Ago
Fixed NRE in Unit.Crafting.RemoveOrder
7 Years Ago
Fixed bad loop in SelectCraftedItemForStockpile
7 Years Ago
Fixes
7 Years Ago
Added new EntityRef struct for better saving of entity references with a fallback name field
7 Years Ago
trying to fix bear skin for females added vertex colour to fire
7 Years Ago
Improved crafter stockpiling AI Added new CraftingOrder.OrderStates value for AwaitingStockpile Item persists CraftedBy ref, string fallback
7 Years Ago
trying to make bear item better
7 Years Ago
Fixed potential NRE in Keywords.CraftRecipient Fixed potential NRE in CraftItemProcess.Progress getter Crafters will now pick up items they've made if there is no recipient
7 Years Ago
Crafting AI module includes item stockpiling goal plan Item preview renders for a few things that were missing
7 Years Ago
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7 Years Ago
Crafting table interactions are all positional, except add building mats
7 Years Ago
MachineProcessActions durational, returns process.Progress
7 Years Ago
Crafting orders taken from stations are claimed (assign the crafter property) Made all combat modules high priority
7 Years Ago
campfire rocks have vertex colours
7 Years Ago
tweaked uv3 on heads for better facial hair capmask reexported playermodel
7 Years Ago
Added Condition.HasOpenCraftingOrders, Action.TakeCraftingOrdersFromStation
7 Years Ago
sting metas
7 Years Ago
TakeFromDispenser.TakeOneItem mode writes to blackboard.item key Actions.ConsumeItem has new blackboardItem mode, state shows progress properly MachineProcess.CookCookable destroys corpse entities when they're consumed
7 Years Ago
EAC SDK rollback
7 Years Ago
more audio stings
7 Years Ago
art
7 Years Ago
Rename
7 Years Ago
Misc
7 Years Ago
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7 Years Ago
Fixed IsCarryingRequiredTool not checking items in containers
7 Years Ago
Fixed subscribers subscribing to the same group twice, fixed all visible death bugs.
7 Years Ago
Fixed testbox_nospawns bounds
7 Years Ago
Fixed Unit.Roles.DisableRole not unassigning CurrentRole
7 Years Ago
EAC SDK update
7 Years Ago
Role assignment icon fix
7 Years Ago
Added a clear role button to the role assignment foldout
7 Years Ago
Fixed unitInfoWidget's role selector foldout being badly positioned, hiding the some icons
7 Years Ago
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
7 Years Ago
Unit spawner can optionally spawn dead things
7 Years Ago
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours) When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
7 Years Ago
Merge from main
7 Years Ago
Fixed some combat event spam