250,392 Commits over 3,959 Days - 2.64cph!
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Reapplied sprinkler prefab changes that were stomped in merge
modal styling
Add Server Modal
changing everything to components
passing title and description as props
remove button padding
Merge branch 'master' into Modals
Modalbody, footer, header and icon picker + addentity modal
use GameIcon in ModalIconPicker
pass props through to iconpicker
header using GameIcon and prop styling for position
GameIcon style prop, modalbody padding, header props
Pull real data into AddEntityTest
adding iconswitcher functionality back
More data to the modals
Add asyncbuttons to modal footer
new edit entity modal, replace old
set devices to use container, remove unneeded margin
Dialogs on edit switch
notification on smart alarm
adding Delete device modal
add navigation go back on cancel
pageMessage alignment fix
Hook up the new AddServer
Hook up new AddEntity modal
Fix new EditEntity screen
Hook up new confirmation modal
Hook up new confirmation modal
Fix new EditEntity screen
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Hook up new AddEntity modal
Hook up the new AddServer
pageMessage alignment fix
Improved metal impacts.
More file sorting.
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add navigation go back on cancel
adding Delete device modal
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fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
Footstep effect optimziation WIP
Snow gibs run a standard snow material and diffusion profile
Footprint filtering & texture size optimization and consistency.
footprint decal aren't randomly scaled all over the place
merge the fixes from main
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
Tracer & spark effect prefab redundancy cleanup and filename organization.
[D11] [UI] Removed untranslated report option from server report popup.
[D11] Modified "Report console meta's"
Hardiness genes now boost temperature happiness
Cleaner / more complete fix for switch face button labels
Fixed Add Player button icon on Switch !redux
Dialogs on edit switch
notification on smart alarm
Disable removal of particles from game.CleanUpMap()
set devices to use container, remove unneeded margin
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
new edit entity modal, replace old
adding iconswitcher functionality back
More data to the modals
Add asyncbuttons to modal footer
[D11] [UI] Fixed typo in boot screen beta text.
GameIcon style prop, modalbody padding, header props
Pull real data into AddEntityTest
pass props through to iconpicker
header using GameIcon and prop styling for position
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
Cursor now auto hides / shows in menus when using a controller
use GameIcon in ModalIconPicker
Fix being unable to select chat text
Merge branch 'master' into Modals
Modalbody, footer, header and icon picker + addentity modal
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.