250,392 Commits over 3,959 Days - 2.64cph!

5 Years Ago
[D11] Bump BETA version numbers for PS4 and Xbox One
5 Years Ago
Fix being unable to select chat text
5 Years Ago
[D11][UI] Fixed issue with bootstrap scene
5 Years Ago
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
5 Years Ago
[D11] Fix for compass strip/UI
5 Years Ago
tentacle petrified uses ice visuals Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tweaked mech wobbleSpokes sfx Merge branch 'master' of SpaceUsurperUnity prospector aux lasers toggle on/off
5 Years Ago
[D11] Update texture meta's: enable streaming mips
5 Years Ago
Wall corner conditional model prefab updates
5 Years Ago
Wall corner conditional model implementation
5 Years Ago
[D11] Revert temp changes
5 Years Ago
Merge from main
5 Years Ago
Fixed overhang not being fixed when on left of screen
5 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
5 Years Ago
Fixed Model component not setup properly
5 Years Ago
VM support
5 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
5 Years Ago
Cleanup, better settings icon
5 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
5 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
5 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
5 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
5 Years Ago
Enable read/write on vehicle lift gibs
5 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
5 Years Ago
Remove unused vars
5 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
5 Years Ago
Ignore some mouse events if cursor is hidden Disable focus hint on game over !redux
5 Years Ago
Simplify conditional object code
5 Years Ago
Fix cars floating when the ground is destroyed under them.
5 Years Ago
Disable deletion of particles in game.CleanupMap entirely
5 Years Ago
different approach to delete OB particles on map cleanup.
5 Years Ago
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5 Years Ago
Scene
5 Years Ago
Cleaned up nexRankingCategoryIds for redux stages Half focus hint hold time Disable song switching in the menu
5 Years Ago
Scene backup and 'mo cleanup.
5 Years Ago
Fixed transition to terrain thickness = 1
5 Years Ago
[D11] Merge with main
5 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
5 Years Ago
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
5 Years Ago
changing everything to components
5 Years Ago
[D11] - Glove Texture Size Changes
5 Years Ago
[D11] - Fix to Armoured Door Specular
5 Years Ago
Add Server Modal
5 Years Ago
modal styling
5 Years Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)
5 Years Ago