192,974 Commits over 4,049 Days - 1.99cph!
Enemy overlay icon, scale lerp
Forgot to hook console system up to receive network messages
Various overlay icons no longer fade out
Projectiles can no longer hit friendly units
Conversation. party and enemy UI widgets use UIElements/pooling
Enemy overlay widget always active, doesn' require selected unit
moved mushrooms to be a dispenser like the rest of the food
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
Fixed nospawns navmesh/zone bounds
Fixed bad blackboard read in GoalPlan.SleepInHome
Removed wolf pounce ability.
Cleaned up combat component editor code, added nice remove buttons for abilties
skin corpses upon animals eating them
Fixed dispensables not being enabled as well as the itneractions for Corpses.
Ported SceneCameraToGameCamera util to PlayerCamera
uv 2 and 3 changes to playermodel
3rd person stuff for the longswords.
HasShield animator param on ModelState should now be correctly assigned
Items not held as primary no longer modify the HoldModel
Working on character death/respawn
Status Effects now spawn and destroy their fxPrefab
Added a terrible particle effect to Poison to demonstrate
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
Rehooked up shield effect on the prefab
Auroras to the reflection cubemap, because it looks cool.
Terrain mat tweaks.
Scene.
Get things working on listen server
Full dynamic reflection cubemap test
Terrain triggers to trigger layer.
Maincam reflection probe tweak test.
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
Cave prefabs were on the wrong layer.
Zone bounds fuckery (hi Tlean)
Fixed remaining issues.
Manifest.
Copy size from NMS, fuck editing two volumes
Preview renders for lots of stuff
Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
Sword variant stats.
More icons.
Fixed starting shield not being visible when game starts
Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
Item icons for the variants.
Proper rusty/iron/steel longswords with mats.
General stuff, fixing bugs, mostly ordering issues.