250,361 Commits over 3,959 Days - 2.63cph!
Clear use flag on load for onlyOneUser ContainerIOEntity. Fixes vehicle lift getting stuck as "occupied" if it was being used during save. Behaviour now matches StorageContainer.
Tweak reportError - don't push to Sentry in dev mode, always log to the console
tweak table textures/uv
WIP table LOD
Fixed pickup/repair on combiner and purifier
Standardised prefab names for water pump and fluid combiner
Fixcars console command now only fixes cars within 5m of the admin using it. More useful for testers who won't want to fix every car in the world.
Do a soft reload of everything when returning to the app after the connection to the game closes
Fix GameConnection never firing state changes for connected or failed to connect
Added TerrainCollisionProxy scripts to modular cars. Can now enter the Launch Site ditch correctly.
Merge from Main -> Vehicles
Mark WaterPump as a gravity source
Fixed pickup/repair items on water pump
Increase water storage on pump from 500 -> 2000
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area.
TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
Set Reserved4 to true if input 3 is enabled on combiner
Revert construction changes that are no longer needed
Various cleanup
Disable server ticking when the app isn't active
Add alarm notification setting in-app, move logout button to the very bottom of settings
Fix scrolling on the devices page
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Reapplied sprinkler prefab changes that were stomped in merge
modal styling
Add Server Modal
changing everything to components
passing title and description as props
remove button padding
Merge branch 'master' into Modals
Modalbody, footer, header and icon picker + addentity modal
use GameIcon in ModalIconPicker
pass props through to iconpicker
header using GameIcon and prop styling for position
GameIcon style prop, modalbody padding, header props
Pull real data into AddEntityTest
adding iconswitcher functionality back
More data to the modals
Add asyncbuttons to modal footer
new edit entity modal, replace old
set devices to use container, remove unneeded margin
Dialogs on edit switch
notification on smart alarm
adding Delete device modal
add navigation go back on cancel
pageMessage alignment fix
Hook up the new AddServer
Hook up new AddEntity modal
Fix new EditEntity screen
Hook up new confirmation modal
Hook up new confirmation modal
Fix new EditEntity screen
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Hook up new AddEntity modal
Hook up the new AddServer
pageMessage alignment fix
Improved metal impacts.
More file sorting.
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add navigation go back on cancel
adding Delete device modal
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fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
Footstep effect optimziation WIP
Snow gibs run a standard snow material and diffusion profile
Footprint filtering & texture size optimization and consistency.
footprint decal aren't randomly scaled all over the place
merge the fixes from main
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
Tracer & spark effect prefab redundancy cleanup and filename organization.
[D11] [UI] Removed untranslated report option from server report popup.