198,693 Commits over 4,140 Days - 2.00cph!
update WIP temple environment
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
Subtracted
16473, impostor editor needs work
Removed Big Rock and Big Block Of Mud (this causes the game to hang for a reason I have yet to figure out)
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
merge from paddle_holdtype
StatManipulatorParameters NRE fix
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
Dredge texture/UV update / Added railings and hanging tires
Removed entity destruction debug log
Fixed researching action ending too soon to get the research finishing bonus.
Fixed 1 minute's worth of extra XP being awarded.
Crafting widget dictionary key fix
Crappy role selection idea
Settlement level up flag fix
3rd person paddle anim source update
source vm jackhammer files
vm jackhammer placeholder anims
vm animator and prefab setup
Fixed door sound effect errors on static maps
SettlementMorale now compares bravery levels of both settlements instead of number of units
ResearchStation no longer listens to OnMinute when in Global mode
Added new role selection popup window
Added role level, experience to unit info tab
Fixed ResearchStationWidget scaling
Added XP from researching stuff.
Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
Got rid of perf in hud and added it to the f8 menu
Entity.SetSaveValue can now handle array fields, just like GetSaveTable()
Exposed CraftableParameters item XP reward
Added Sting_02 as settlement level up music pending actual music
Menu nav doesn't need the fancy framerate setting it had
Working on Escape menu for game mode screens