240,780 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] much more slim-lined version of 42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
5 Years Ago
merged from main/legs
5 Years Ago
5 Years Ago
Fix NRE in NPCPlayerApex.AddKilledStat
5 Years Ago
Glow worms LOD's up to level 2
5 Years Ago
Draw censor cube on leg cock
5 Years Ago
Don't draw legs in third person etc
5 Years Ago
Wearable caches list of renderers with LOD # to avoid looking up by name
5 Years Ago
can input an array of gameobjects to rebind
5 Years Ago
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
5 Years Ago
When leaning forward, also lean down a little bit When crouched and looking down, pull camera up a bit
5 Years Ago
Comments edit only
5 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2
5 Years Ago
backup
5 Years Ago
Fixing module add bug breaking random gen vehicles
5 Years Ago
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
5 Years Ago
Crystal LOD's upto LOD3 with vertex colours on final LOD
5 Years Ago
Remove unneeded OnChildAdded calls
5 Years Ago
Convar for toggling legs off Documentation
5 Years Ago
project_gaea latest
5 Years Ago
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
5 Years Ago
forest pop v3 backup
5 Years Ago
Fixed main menu scaling on lower than widescreen resolutions
5 Years Ago
[D11] Enable PS4/XB1 BETA builds
5 Years Ago
Expose transition duration on InstrumentStateBehaviour
5 Years Ago
Update manifest
5 Years Ago
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
5 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
5 Years Ago
Updated RandomModular gen to remove outdated modules
5 Years Ago
Fixed case where cursor could be hidden in the main menu ListMenu refactor Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Code review: Use Facepunch.Pool for lists
5 Years Ago
Another manifest rebuild, and prefab GUID fix
5 Years Ago
Updated fuel tank collider to match its new model location
5 Years Ago
More efficient get for firstSocketIndex on the server+ prefab fix
5 Years Ago
Test map vehicle edit
5 Years Ago
Remove unused methods for module destruction
5 Years Ago
Exposed viewmodel bob settings
5 Years Ago
fix wrong number of shield bubble effects showing Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
getting latest
5 Years Ago
Image meta file updates
5 Years Ago
Rebuilt manifest
5 Years Ago
More error handling
5 Years Ago
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5 Years Ago
Rebind SkinnedMeshRenderer editor script
5 Years Ago
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5 Years Ago
updated WIP module, getting latest
5 Years Ago
Compile fix