250,557 Commits over 3,959 Days - 2.64cph!
laser tractor behaviour timing
Merge branch 'master' of SpaceUsurperUnity
laser crosshair attacks return to core when finished
raycast lasers visual reworking
raycast laser polish
laser clamped to stage bounds
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs
Various cleanup
Easter menu background video
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command
Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load
Updated debugcamera_list to list any found camera state files as well
Fix unnecessary double-set for car car between Seating and Engine
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
Code review: Add distance checks to RPCs
Use a custom header component for the tab pages so we don't have layout flickers switching between some tabs
Fix sliding windows not sliding
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Merge vehicle module refactor -> Vehicles
Added an audio component and updated the flags for the Fluid Switch
Audio plays when fluid switch is powered and turned on
Added Lit Particle template and shader (wip)
Updated other templates
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Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
Scene backup (farm house)
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Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
Use SafeAreaProvider and SafeAreaView from react-native-safe-area-context -- fixes the header problems, maybe tabs?
Make sure client side map markers are cleared when joining a server
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Rust Easter event logo - Thanks Lewis!
Updated MenuUI
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Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
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