240,903 Commits over 3,867 Days - 2.60cph!
REmoved some unneeded files
Merge branch 'master' of GitScratch
Initial commit
Project commit
Test change
Traverse sub folders
Update to 2019.2.0f1
Don't try to send notifications if disabled, use DebugEx if it fails
[D11] Cache cleanup WIP ... Changes entityEntry & groupEntry from structs to classes to avoid extra dictionary lookups.
Add support for mocking the game server connection (see Dev.ts and BasicMockHandler.ts)
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha)
Updated cable mat
[D11] Entity cache cleanup... work in progress.
[D11][UI] Cosmetic and changes to vending machine and shop front loot panels
Only send team notifications to offline team members
merge from LOD_Optimizations
Scene backup.
File cleanup & naming consistency.
New backup generator lightbox kitbash.
Added AO channel to foliage shader via tint mask
Don't use IsAlive for websocket (rcon doesn't respond to pings anymore, yes IsAlive sends a ping)
More folaige tweaks
Fixed a few billboards I missed previously
tweaked guitar position in prefab
player guitar anim updates
HL1 suit intro sounds do not override HL2 ones
[D11] Vertex LODs added to Prefabs\Weapons assets
[D11] Half of the Assets\Prefabs\Weapons LODs
Workshop mounting message stuff
Player classes do not reset HP/AP on transition
Do not reset player's health and armor on level transition
[D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
▄▄▍▋▌ ▍▍▍█▅ ▇▍▍▆▇▇ ▅▇ ▄█▄█ ▊▉ ▆▆█▇ ▄▇▌▆▄▅▍█
█▌▊▍▌▉▆ ▅▌▌▅ ▅▅▌▉▄▅▌
▊▉███▉▉ ▉▍▅▇ ▄▍▋▆ ▌▍▆ ▊▅▊█
▆█▊█▅ ▆▆▅▋▋▅▅██▄▍
█▅▇▆▉▄▌
Fixed custom music sometimes not loading
[D11][#2918] Fix crash in crafting screen
[D11][UI] Renamed function so it makes sense now.
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
fix for ragdoll's eyes popping out
[D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
Added Rust.UI.Video control