192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
exporting with NMO (still need processing)
7 Years Ago
readded NMOs
7 Years Ago
Hapis Island loot tweaks (smaller monuments have slightly less spawns) Hapis Island old cave lighting Hapis Island Site A tweaks
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
art
7 Years Ago
Save
7 Years Ago
Added UIElement for more nested caching of various UI components
7 Years Ago
output match result fix
7 Years Ago
build fix
7 Years Ago
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
7 Years Ago
removed unused Goal field from CurrentPossessionData. Player Commanded status now actually gets correctly passed down to GPVs.
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
GPVSlot current goal logging now shows which slot it's from and the name of the Goal in orange (important shit)
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
Wall frames provide identical stability to walls
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
Possessions tidy up. Removed timeout on possessions with a current goal reason.
7 Years Ago
some fixes to water wells gas station decor workbench looks decayed fixed packed material for potted plant not displaying correctly masked
7 Years Ago
Hapis bug fixes
7 Years Ago
wip career UI
7 Years Ago
Added static recycler to Savas KOTH Tweaked Savas Junkpile & barrel spawn locations
7 Years Ago
backup ocean / skydome doodling
7 Years Ago
Spectator stuff
7 Years Ago
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7 Years Ago
Spectator stuff
7 Years Ago
Filling out methods
7 Years Ago
Spectator and PersistentPerson character refs simplified. Spectator now implements IPlayableCharacter
7 Years Ago
added relaxed gun pose for scientists fixed some minor glitches with 3rd person attack animations
7 Years Ago
waterwell baseline
7 Years Ago
NPC corpse stuff.
7 Years Ago
Forgot one ragdoll. Corpse prefab setup.
7 Years Ago
Moving away from having Character implement all these interfaces. Instead, have its components implement the interfaces, and expose them if necessary. Starting with IHealth.
7 Years Ago
Last ragdoll.
7 Years Ago
Removed character ref from CharacterMotorHitReceiver
7 Years Ago
1 ragdoll left.
7 Years Ago
Removed Character ref from FootstepsControler
7 Years Ago
Possessions now have a reason. The same item can be possessed for more than one reason. Crafting component creates and manages possessions for crafting.
7 Years Ago
Patrol points prefab update for Military Tunnel. NavMesh now take transparent layer into account when baking (fences).
7 Years Ago
less highlighting coroutines
7 Years Ago
New trees / polish / prefab settings / LOD distances / snow variants
7 Years Ago
#define and rename
7 Years Ago
B key now toggles build menu, instead of just opening it
7 Years Ago
7 Years Ago
First pass single frame imposter runtime and tools
7 Years Ago
Merge from main
7 Years Ago
Replaced skin hair masks with multi-param packed map; added toggle for feature
7 Years Ago
Merge from main
7 Years Ago
merged to main
7 Years Ago
meta
7 Years Ago
merged from main