135,102 Commits over 4,293 Days - 1.31cph!

11 Years Ago
Changed some clothes to use diogo's new shader
11 Years Ago
Tweaked the way TintMap works on clothing shader
11 Years Ago
Fixed dupe exploit
11 Years Ago
Forgot this
11 Years Ago
Server compile fix
11 Years Ago
Tweaked server quit/restart so players don't lose craft ingredients
11 Years Ago
fixed a bug with the 3rd person bow animations not aiming correctly.
11 Years Ago
WaterLevel NRE
11 Years Ago
Fixed client sending expired inventories to the server
11 Years Ago
Seperate generators from item schema
11 Years Ago
Fixed visible clothing sometimes not refreshing on HUD
11 Years Ago
Fixed some issues in CommandBufferManager; smoother now Fixed SSAO not working properly with some of our custom shaders Added useCommandBuffer to SSAO; when disabled uses original path for debug/comparison only; always enabled in builds Added support for deferred reflections on our custom shaders
11 Years Ago
Added "Rust/Standard Skin" shader; same as MultiSkinShader, except with microfiber fuzz options Added SkinTest scene Fixed some shader compilation warnings
11 Years Ago
Keyboard shortcuts for duplicate/findandreplace tools Fixed phrases not generating properly
11 Years Ago
Players use new skin shader
11 Years Ago
Removed old skin shader
11 Years Ago
Fixed missing viewmodel arm shader
11 Years Ago
More player skin tweaks
11 Years Ago
Fixed wrong skin colour selection
11 Years Ago
checking in crossbow materials for alex
11 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
11 Years Ago
Hoodie organization
11 Years Ago
Label all item icons with ItemIcon More organisation
11 Years Ago
hats
11 Years Ago
Clothing screenshotting tools
11 Years Ago
Fixed red fuzz on player skin
11 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
11 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
11 Years Ago
Added trackir.refresh and trackir.recenter console commands
11 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
11 Years Ago
Unity 5.1.2f1
11 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
11 Years Ago
Organising left side of inventory menu to accomodate stats
11 Years Ago
adding bridge maps and some more generic textures.
11 Years Ago
added large bridge standard section
11 Years Ago
rigged up the 2handed clever view model added an explosion decal.
11 Years Ago
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11 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
10 Years Ago
Fixed server compile
10 Years Ago
new clothes icons
10 Years Ago
Fixed mono lights
10 Years Ago
Made player movement climbing state slightly less forgiving
10 Years Ago
Fixed a couple of NREs
10 Years Ago
Added lookDir to ModelState message
10 Years Ago
More protection ui
10 Years Ago
proto gen
10 Years Ago
Added ModelState lookDir handling
10 Years Ago
Added onLadder and lookDir comparison to ModelState.Equal Network++
10 Years Ago
F2 menu automatically refreshes TrackIR
10 Years Ago
added large bridge columns_A,B,C