250,879 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Server Switcher Overlay renaming
5 Years Ago
[D11][Gameplay][#3920] Player auto-sprint input small fixes
5 Years Ago
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
5 Years Ago
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
5 Years Ago
Remade twig/wood/stone tier ramps to conform to new metrics
5 Years Ago
Fixes related to having mixed controller styles Each player now has their own saved equipment bindings Fixed controller player able to rebind keyboard player equipment Merge remote-tracking branch 'origin/master'
5 Years Ago
fixed chassis attachment, tweak colliders fixed engine conditional
5 Years Ago
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5 Years Ago
source files
5 Years Ago
source anims
5 Years Ago
source files
5 Years Ago
[D11][UI][#3941] fixed hierarchy issue in ingame options
5 Years Ago
Fixing the BuildOptions for the linux64 debug build.
5 Years Ago
NRE fix
5 Years Ago
[D11] Removed collider from Underwater Plane in Ocean prefab
5 Years Ago
Compile fix ISteamUGC.RequestUGCDetails is deprecated
5 Years Ago
Make Helper calls threadsafe Use Helper.TakeMemory instead of TakeBuffer where safe
5 Years Ago
merge from farming2
5 Years Ago
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5 Years Ago
Fix direct connections from water source to sprinkler (regression introduced today)
5 Years Ago
Anti-roll reduced to 15%
5 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
5 Years Ago
Increase water per splash from sprinklers from 20 -> 30
5 Years Ago
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5 Years Ago
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5 Years Ago
Subtract bumper collider change
5 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
5 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
5 Years Ago
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5 Years Ago
Make map jump to your death marker if you're dead Hide player markers of dead people Add smart switch and alarm icons, use them as the defaults for those entities
5 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals
5 Years Ago
Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI) Fixed another case where pump switches wouldn't disregard gravity Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters Fixed splitters draining water
5 Years Ago
reverting engine collider condition
5 Years Ago
re attaching chassis suspension fix engine bumper collider condition adjusted bumpers collision size
5 Years Ago
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5 Years Ago
Scene backups
5 Years Ago
lowering fuel tank/col
5 Years Ago
Revert wheels to 100% size, lower axle height further instead.
5 Years Ago
Fix weird centering on PageMessage
5 Years Ago
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
5 Years Ago
more tweak on front bumper
5 Years Ago
Lowered axles 4cm to stop larger wheels hitting the frame at full compression
5 Years Ago
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
5 Years Ago
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position) Fixed liquid containers being able to treat themselves as a gravity source
5 Years Ago
tweak bumper size, fix uv on armored module
5 Years Ago
15% increase in wheel size
5 Years Ago
keylocks stackable (10)
5 Years Ago
fix waterbucket
5 Years Ago
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5 Years Ago
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