257,753 Commits over 4,049 Days - 2.65cph!

5 Years Ago
Merge from PlayerColliderMod -> Main
5 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
5 Years Ago
Merge BoatClip -> Main
5 Years Ago
Merge DestroyableRoadsigns -> Main
5 Years Ago
Merge MoreGeneralBugFixes -> Main
5 Years Ago
Fixed loot barrel gibs not using the correct material
5 Years Ago
Merge OilRigBoats -> Main
5 Years Ago
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5 Years Ago
first batch of voice prop sounds
5 Years Ago
Code gen for texture streaming command
5 Years Ago
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
5 Years Ago
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
5 Years Ago
Scene fixup Got rid of a small allocation Stop vibration on game over again !redux
5 Years Ago
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5 Years Ago
merge from chat_message_fix
5 Years Ago
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist Added "size" and "updated" (date) keys to engine.GetAddons()
5 Years Ago
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5 Years Ago
WIP spectator "platform" and authentication
5 Years Ago
Got rid of DepthLevel related GC allocs Refactored Utils.GetIntString
5 Years Ago
compile fixes
5 Years Ago
Fix for chat messages occasionally getting hidden.
5 Years Ago
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5 Years Ago
wip brain/state separation
5 Years Ago
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5 Years Ago
Fixed ambiguity between numUnits alias and stage properties
5 Years Ago
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32 Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
5 Years Ago
Fix kayaks not decaying at the intended rate
5 Years Ago
Send asset-bundles builds to steam
5 Years Ago
build !redux Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
5 Years Ago
Fixed Core shader error
5 Years Ago
bake fixes
5 Years Ago
Fixed possible baking error related to includes
5 Years Ago
Init timesince to zero so there's a delay in starting decay on newly spawned boats
5 Years Ago
Oops, invert <>
5 Years Ago
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5 Years Ago
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
5 Years Ago
merge from crafting_placeholder_fix
5 Years Ago
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5 Years Ago
fix unit pxc render angle buy phase buy timer, game over spawn items pickups
5 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
5 Years Ago
Protobuf typo fix
5 Years Ago
Icon and description typo fixes
5 Years Ago
Unsaved
5 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
5 Years Ago
Merge from voiceprops
5 Years Ago
Don't decay boats for 45 minutes after use (up from 10 minutes)
5 Years Ago
Decrease deep water max to 12m
5 Years Ago
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
5 Years Ago
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
5 Years Ago
Added shared BaseBoatDecay method, ready to add deep water decay