257,753 Commits over 4,049 Days - 2.65cph!
Merge from PlayerColliderMod -> Main
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
Merge DestroyableRoadsigns -> Main
Merge MoreGeneralBugFixes -> Main
Fixed loot barrel gibs not using the correct material
Merge OilRigBoats -> Main
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first batch of voice prop sounds
Code gen for texture streaming command
Adjust recycler rounding so there is no benefit to recycling some stackable items individually
Re-enabled texture streaming option, memory leak bug was fixed in 2019.3.10
Scene fixup
Got rid of a small allocation
Stop vibration on game over again
!redux
merge from chat_message_fix
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist
Added "size" and "updated" (date) keys to engine.GetAddons()
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WIP spectator "platform" and authentication
Got rid of DepthLevel related GC allocs
Refactored Utils.GetIntString
Fix for chat messages occasionally getting hidden.
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wip brain/state separation
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Fixed ambiguity between numUnits alias and stage properties
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32
Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
Fix kayaks not decaying at the intended rate
Send asset-bundles builds to steam
build !redux
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed possible baking error related to includes
Init timesince to zero so there's a delay in starting decay on newly spawned boats
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Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
merge from crafting_placeholder_fix
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fix unit pxc render angle
buy phase
buy timer, game over
spawn items
pickups
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
Icon and description typo fixes
Added an IOEntity child to the elevator to handle powered state
Fixed some save/load issues
Don't decay boats for 45 minutes after use (up from 10 minutes)
Decrease deep water max to 12m
Fixed boats decaying at the wrong rate if the decay tick rate was changed from 60s
Decay all boat types when in deep water. New deepwaterdecayminutes parameter sets the max decay rate
Added shared BaseBoatDecay method, ready to add deep water decay