251,075 Commits over 3,959 Days - 2.64cph!
Hide "unhandled" error when loading the map on servers that don't support the new map markers
Updated Jenkinsfile !flags=redux
Better way to specify which campaigns to build !flags=redux
Merge remote-tracking branch 'origin/master'
Biome volume profile changes
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
increased water barrel max output flow back to 12
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[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
adding component world model
Toggle Switch styling and positioning
touchableopacity on elements
remove setting/header imports on navigation
entityitem, smartalarm and switch clickable left side
safe area views on entity, icon, pairing
IconPicker spacing
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
Scrap the PS4 demo change, it's already been hard-coded
npc_launcher and its grenades no longer try to play <null> sounds causing problems
npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
Default header to only hub and move components
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
Another possible host for login
TTT: Updated Portuguese translation again
Fixed NPCs floating
Sandbox hints don't show with Camera wep
Fixed errors with drag'n'drop
Fixes new spawnlist headers erroring
Fixed "Make Persistent" option appearing when its disabled
Fixed "Make Persistent" option appearing when Persistence is disabled
Made sbox_godmode work in singleplayer
Clearly tell player which options are MP only
Tools can be used on non vphysics brushes
You can place buttons on gm_construct mirror and white room, etc.
spawnmenu right click menu fixes
Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu
Translated right click menu for spawnlist headers
[D11][UI] Adjustments to crafting screen and inventory screen
[D11] Weighted Normals Industrial_Structures
Fixed specular issues on the water desalinator (only took 2 years)
adding a back button and removing settings from views
cherrypick the march2020hotfix stuff
Hide recorder with demo.togglehud
Navigation to enable swipe back and removing settings cog on settings page
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
Added gc.alloc admin test convar
More granular texture bundle filter to avoid pulling in unused textures
Hide the header on Map view
cherry pick the sandbox npc fix
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
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Added GM:OnScreenSizeChanged hook
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents