241,043 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Skin material replacement setup
5 Years Ago
fix for not being able to mount/lead horses which got stuck during a sprint
5 Years Ago
[D11] 17 vertex shading LODs from launch site added
5 Years Ago
...
5 Years Ago
material fixes, skin stuff
5 Years Ago
[D11] + Updated game manifest (Josh)
5 Years Ago
[D11] + Removal of objects in Trainyard/Scene to prefab.
5 Years Ago
skin and hair
5 Years Ago
[D11] Core Buildables LODs
5 Years Ago
Subtracting 40525 40520 40507 40505 40504 40502 (possibly source of recently introduced client freeze)
5 Years Ago
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210 Implemented cosmetic changes to purchase information page Implemented price display for TRC 4210 Added ps+ icon to ps4 controler icons
5 Years Ago
▅▋▉ /▅▍▋/▋▊▆▄▄▍▄▌▌▋▄▊▋/▇▌▇▆█▍█▉▄▇▉▆█▋▍ ▅█ ▊█▌ ▌▍▅ █▇▌ ▇▄▅▅█▉▄▊▌█▌ █▄▅▉ ▆▋▇▋▋▉▅ ▅▊█ (▄▉▋▌█▋▌ ▌▊ ▊█▇▍ ▌▄-▆▌▌▉)
5 Years Ago
merge from map_improvments
5 Years Ago
Show BenchmarkInfo Set benchmark report results
5 Years Ago
Rocket factory baked LODs Scene2Prefab
5 Years Ago
[D11] fixed 2 assets with incorrect scaling
5 Years Ago
Report at the end of the benchmarks
5 Years Ago
Moved muller song out of legacy songs folder Added more logging to when a sample file can't be loaded
5 Years Ago
[D11] + Powerplant objects removed/Scene to prefab
5 Years Ago
Run benchmarks via Benchmarking class
5 Years Ago
Rename ClothingBenchmark scene
5 Years Ago
Giant Excavator - baked LODs rework
5 Years Ago
Updated Facepunch.ExpressionStrings Fixed aliases not being found Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Record used aliases when compiling
5 Years Ago
changed flute anims used in player controller
5 Years Ago
flute override controller changes
5 Years Ago
jerrycan holdtype now using lodded model, repositioned
5 Years Ago
Added diffusion profile material property
5 Years Ago
Updated ASE to 1.7.0.008
5 Years Ago
Rocket factory building scaffolding LODs
5 Years Ago
merge from main/hdrp
5 Years Ago
Merge from main
5 Years Ago
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
5 Years Ago
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
5 Years Ago
Switch to database2 Move sky settings from BaseSceneSettings to BaseSky
5 Years Ago
merge from main
5 Years Ago
[D11] + Water_well_c objects removed/scene to prefab
5 Years Ago
[D11] - water_well_b objects removed/scene to prefab
5 Years Ago
[D11] Merge from art optimisation branch - upped the save protocol number
5 Years Ago
[D11] Fix for some prefabs missing collision/rendering incorrectly
5 Years Ago
merge from map_improvements
5 Years Ago
Remove some placeholder instruments we're not going to produce
5 Years Ago
Tweaked some instrument animation crossfade timings Fixed animations not playing if the same note was played multiple times
5 Years Ago
Apply an offset to the colour index of team leader markers to make them a different colour (local marker = yellow, team leader marker = blue)
5 Years Ago
Some more compass cleanup
5 Years Ago
Move compass logic into new UICompass class
5 Years Ago
Merge from main
5 Years Ago
sliders speech, clamp bouncerSlow to bounds, change hermit death2 sprite Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Further baking refactoring Separated resource baking context from its result Merge branch 'master' of SpaceUsurperUnity Create StringTable.cs Working on baking result serialization Merge branch 'master' of SpaceUsurperUnity Big resource / plugin system cleanup Finished first pass of resource bake result serialization
5 Years Ago
Added inventory item prefabs for every existing vehicle module