251,075 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Hide "unhandled" error when loading the map on servers that don't support the new map markers
5 Years Ago
Updated Jenkinsfile !flags=redux
5 Years Ago
Better way to specify which campaigns to build !flags=redux Merge remote-tracking branch 'origin/master'
5 Years Ago
5 Years Ago
Biome volume profile changes
5 Years Ago
skin approval
5 Years Ago
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
5 Years Ago
increased water barrel max output flow back to 12
5 Years Ago
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5 Years Ago
[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
5 Years Ago
adding component world model
5 Years Ago
Toggle Switch styling and positioning
5 Years Ago
touchableopacity on elements
5 Years Ago
remove setting/header imports on navigation entityitem, smartalarm and switch clickable left side
5 Years Ago
[D11] Merge with main
5 Years Ago
safe area views on entity, icon, pairing IconPicker spacing
5 Years Ago
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
5 Years Ago
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
5 Years Ago
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
5 Years Ago
5 Years Ago
Merge from main
5 Years Ago
Scrap the PS4 demo change, it's already been hard-coded
5 Years Ago
npc_launcher and its grenades no longer try to play <null> sounds causing problems npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
5 Years Ago
Set PS4 app type to Demo
5 Years Ago
Default header to only hub and move components
5 Years Ago
plant tick rate is now a replicated var. show plant water intake rate as "x per x sec"
5 Years Ago
Another possible host for login
5 Years Ago
TTT: Updated Portuguese translation again
5 Years Ago
Fixed NPCs floating Sandbox hints don't show with Camera wep Fixed errors with drag'n'drop Fixes new spawnlist headers erroring Fixed "Make Persistent" option appearing when its disabled Fixed "Make Persistent" option appearing when Persistence is disabled Made sbox_godmode work in singleplayer Clearly tell player which options are MP only Tools can be used on non vphysics brushes You can place buttons on gm_construct mirror and white room, etc. spawnmenu right click menu fixes Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu Translated right click menu for spawnlist headers
5 Years Ago
[D11][UI] Adjustments to crafting screen and inventory screen
5 Years Ago
[D11] Weighted Normals Industrial_Structures
5 Years Ago
Fixed specular issues on the water desalinator (only took 2 years)
5 Years Ago
adding a back button and removing settings from views
5 Years Ago
cherrypick the march2020hotfix stuff
5 Years Ago
Hide recorder with demo.togglehud
5 Years Ago
Navigation to enable swipe back and removing settings cog on settings page
5 Years Ago
Added AlwaysShowCrossHair() to BaseEntity, if true the crosshair will appear even if there are no menu items or interactions for the entity. (unlike the existing NeedsCrosshair()). Enabled it for growables.
5 Years Ago
Asyncbutton iOS text bug
5 Years Ago
Disabled incremental GC on Mac / Linux builds to be safe (seems to be buggy on 2019.3)
5 Years Ago
Added gc.alloc admin test convar
5 Years Ago
More granular texture bundle filter to avoid pulling in unused textures
5 Years Ago
Hide the header on Map view
5 Years Ago
FUE styling
5 Years Ago
cherry pick the sandbox npc fix
5 Years Ago
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
5 Years Ago
[D11][#3809] Double wooden doors no longer sunk into the floor.
5 Years Ago
[D11][UI] Switch ps4 beta build type to demo
5 Years Ago
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5 Years Ago
Added GM:OnScreenSizeChanged hook
5 Years Ago
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents