251,081 Commits over 3,959 Days - 2.64cph!
Fixed a problem with Sandbox spawned NPCs sometimes floating above ground
[D11][#3809] Double wooden doors no longer sunk into the floor.
[D11][UI] Switch ps4 beta build type to demo
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Added GM:OnScreenSizeChanged hook
Fixed DDragBase erroring when drag'n'dropping panels onto it with non DDragBase parents
Finish demo recorder frontend, record time elapsed, saved notification
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Rearranged a couple of methods in preparation for future work
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Remove GameAnalytics folder
Update to 2019.2.21f1. Remove analytics.
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fix damageplayer parameter
Merge branch 'master' of SpaceUsurperUnity
fixed json param issue
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Adjust seating eye position forward a little
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Added support for reduced grip on icy ground
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Add a button to update the app's JS code
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Only do replay tests in release builds
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Add version info to the bottom of settings screen (probably only works in proper builds, we'll see)
Increased water barrel output flow to 12
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Add logout button to the settings menu (so its not in the dev menu anymore)
Don't show electric plug info when using hose tool and vice versa
fix fuse bake error
Merge branch 'master' of SpaceUsurperUnity
Allow more origins for blog embeds (Steam, YouTube, Twitch, Soundcloud)
Can now bake either redux or original campaigns on the build server
Allow the origin https://store.steampowered.com when logging in
Fixed standalone build error
Use our custom switch for the settings screen
Added condition to campaign data
Merge remote-tracking branch 'origin/master'
Make the hub server notification toggler use the switch component