241,046 Commits over 3,867 Days - 2.60cph!

5 Years Ago
sliders speech, clamp bouncerSlow to bounds, change hermit death2 sprite Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Further baking refactoring Separated resource baking context from its result Merge branch 'master' of SpaceUsurperUnity Create StringTable.cs Working on baking result serialization Merge branch 'master' of SpaceUsurperUnity Big resource / plugin system cleanup Finished first pass of resource bake result serialization
5 Years Ago
Added inventory item prefabs for every existing vehicle module
5 Years Ago
Rocket factory stuff
5 Years Ago
updated the chassis entities with the proper parts
5 Years Ago
updating wheel model/texture/mat separated chassis into part for setup (no rig yet), updated the socket position for proportion
5 Years Ago
New note sfx importer to automate importing large numbers of notes
5 Years Ago
Vehicle garage lift area, added non-functional crafting table
5 Years Ago
Initial work on vehicle editing UI
5 Years Ago
compile fix
5 Years Ago
Fix for MeshLODs not being converted
5 Years Ago
More fixes for client entity cache
5 Years Ago
Wheel settings edit
5 Years Ago
Tuba item world model, weapon and icon
5 Years Ago
NRE fix
5 Years Ago
Xylophone icon render and guide mesh
5 Years Ago
fix for tesla coil effects being default on
5 Years Ago
Remove offset and rotation fields on instruments for hand props, just use a mesh parented to a transform instead
5 Years Ago
Initial work on vehicle editing UI, using workbench UI as a placeholder for the moment
5 Years Ago
Update default note keybinds
5 Years Ago
touched bradley apc
5 Years Ago
Rocket factory stairs / rocket factory crane beams Additional LODs
5 Years Ago
compile fix
5 Years Ago
increased excavator output (750 sulfur, 5000 stone, 2000 metal frags)
5 Years Ago
ammo information panel
5 Years Ago
Added Tuba
5 Years Ago
compile fix basic horse shoes default bp advanced horse shoes available at compound
5 Years Ago
scale movement drag for tesla coil based on heavy/weak shorting
5 Years Ago
m39 cost 400 scrap at bandit removed debug.logs
5 Years Ago
tesla coil max damage clamped at 35/second tesla coil has weak/strong particle/sound effects tesla coil energy to damage ratio 1
5 Years Ago
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5 Years Ago
Fix pairing notification not actually including the payload data
5 Years Ago
Jerrycan guitar sounds WIP
5 Years Ago
spas 12 has slightly higher fire rate shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m m92 has slightly slower fire rate simple sight is now a default blueprint m39 now available at bandit camp instead of l96 bradley loot crate rebalance, higher chance for L96 bradley is more vulnerable to HV rockets bradley top turret enabled removed errant debug.logs
5 Years Ago
WIP add server screen Show add server screen when the notification comes in (Expo can't handle opening notifications???) Remove server list loading from api cause that's been removed too
5 Years Ago
Add the network ID to the entity name on the server so we can find them in the editor more easily
5 Years Ago
[D11] Fix server only code
5 Years Ago
[D11] Fixes delayed ents
5 Years Ago
Invalidate network cache when entities change groups
5 Years Ago
[D11] + Updated Game Manifest (Josh)
5 Years Ago
[D11] 29 vertex shaded LODs added to assets in launch site
5 Years Ago
[D11] 16 LODs for QA castle
5 Years Ago
[D11] Objects removed from Junkyard and scene to prefab
5 Years Ago
flute anim source update
5 Years Ago
added flute anims
5 Years Ago
drum ik target updates
5 Years Ago
[D11] ASE to version 1.7.0.0.6
5 Years Ago
Fix for server assuming it had entities cached that it didn't
5 Years Ago
+ added some more lods from deployables
5 Years Ago
[D11] [UI] Minor tweaks to the map interface code.