192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Crafting component WIP
7 Years Ago
Fix bug with NPC manager and spawn %
7 Years Ago
Misc
7 Years Ago
Fixed invalid cast
7 Years Ago
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
7 Years Ago
key locks can always be opened by the person who placed it but you can still create keys to give to others
7 Years Ago
Fixed cohesion not being clamped
7 Years Ago
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
7 Years Ago
World
7 Years Ago
Remove timer
7 Years Ago
Much faster zombie finding for AI
7 Years Ago
UI fixes
7 Years Ago
Weather widget seasono indicator Generated enums TargetFilter assets hold an instance of their corresponding plan, created during warmup (removed a bunch of caching and dict lookup in AIManager) TribeActivityTrigger cleanup
7 Years Ago
People who leave the tribe will create their own tribe upon doing so
7 Years Ago
People will leave the tribe if cohesion is low for extended periods of time
7 Years Ago
Cohesion event effect support Added cohesion events driven by various effects
7 Years Ago
Cohesion no longer driven by mood, only events
7 Years Ago
Refactored a bunch of ECS shit (no more child types)
7 Years Ago
update portrait/mask /shader/material adding amplify material function rerender unit mask tweak unit shader update charger texture maps
7 Years Ago
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7 Years Ago
Cache player building privilege once a second on the client (performance)
7 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
7 Years Ago
Fixed elders not being assigned when playing from game scene in editor Fixed TribeWindow displaying empty elements
7 Years Ago
Pine trees progress
7 Years Ago
Adds
7 Years Ago
Tree layout stuff, tribeWindow population
7 Years Ago
Skin dual layer: moved mask to uv2
7 Years Ago
Cherry picked all shader changes from main
7 Years Ago
Cherry picked 24618: core/foliage valpha ao
7 Years Ago
Douglas fir update / Added pine trees
7 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Various UI
7 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
7 Years Ago
Fixed activity notifications not being properly aligned
7 Years Ago
more damage mask polish, damage increment is more linear
7 Years Ago
staging2
7 Years Ago
squad editor unit list grid layout handled per-mode
7 Years Ago
Added dual layer skin shader for testing
7 Years Ago
RPC
7 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
7 Years Ago
fixing panel ui error in main scene
7 Years Ago
adding fast forward button to intro/outro match ui anim
7 Years Ago
disabled battle mode gameobject
7 Years Ago
update portrait shader fix unit shader
7 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
7 Years Ago
Cleaned NetworkLevel loading interface
7 Years Ago
Null check
7 Years Ago
re-enabled global ui
7 Years Ago
Fix melee weapons not doing their hit FX on proxies. Proxy clients now calculate the hits to show the FX, like how proxy guns still shoot harmless bullets.