198,663 Commits over 4,140 Days - 2.00cph!
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
Fx & sounds for orb spell.
Switching weapon will cancel spell channeling.
Fixed respawning with NoSprint set to true.
Also sanity reset held items on respawn (reset their blocking state).
Also sanity reset modelState for blocking and channeling on player.
NRE tests in PlayerReputation server side when checking team friendliness.
Targeting ring
Less annoying chicken sound spam
Loot stuff
AI will always sense last attacker
AI target data holds separate last seen/heard times
Not use npc spawner for loot.
Fixed AI forgetting their current target when out of range (now uses range and de-aggro timeout properly, and fixes NPCs getting stuck with a bad target)
Scene tweaks.
Hud tweaks.
AI Agro and target management tweaks
Fixed client spell cancel spam
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fixed difficulty options having a fucked up BG colour
wip HelptPrompt prefab, basic setup
Paople will now drop any weapons they don't consider to be their best weapon
wip career help prompt setup
LookatHealth uses HealthNormalized
progress backup
new brick wall texture sets
nametags and lookat health color/case fixes
Absolute incoming heal amounts in the combat log
Player rep updates title on server init
Lower spell timeout to 5 seconds
Disable team join chat message
Charged now uses the PlaceholderAttackView attack view script instead of grabber
Fixed NRE when a unit leaves the tribe
Include wall sockets in building proximity checks
Added dummy floor socket at half height of the full wall (support only)
Added a 10 second timeout to spells in case anything goes wrong with the cast process