192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed cohesion events not checking for matching activity types in Group.OnMemberActivityGenerated callback
7 Years Ago
Fixed potential NRE in TribeTrackerWidget when playing in editor scene with no tribe spawned
7 Years Ago
Added cohesion events
7 Years Ago
increased scientist loot
7 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
7 Years Ago
Might have fixed activity pop up closing immediately after opening
7 Years Ago
Defaulted all modules to all ages
7 Years Ago
AIModuleSettingsEditor updated
7 Years Ago
AI modules can specify which Unit ages they are valid for via flags field
7 Years Ago
7 Years Ago
Move some client-only stuff out the the base player prefab. Spawn it only on client
7 Years Ago
Save
7 Years Ago
Tribe member count + button to open tribe window added to tracker widget
7 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
7 Years Ago
building module now has food need penalty so people don't starve to death while building
7 Years Ago
PlayerProgressionWidget only activates itself when GameUI is in the "Play" view
7 Years Ago
Fixed hinged doors occludees
7 Years Ago
default game mode starts with 4 tribe members
7 Years Ago
UnitPathWidget uses LateUpdate for positioning of path guides and icons
7 Years Ago
Building placement tweaks
7 Years Ago
EAC SDK update
7 Years Ago
More UI
7 Years Ago
dead animals now show death string. improved death string generation.
7 Years Ago
Save
7 Years Ago
Numerous UI layout fuckery Game UI has two views, buttons to switch between (play/build)
7 Years Ago
Don't show human specific description on non human units
7 Years Ago
putting back hp text on mini unit frame
7 Years Ago
Game mode stuff
7 Years Ago
update render portrait to render mask added ui portrait and unit mask render shader added portrait masks added more kit color added wip portrait material
7 Years Ago
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7 Years Ago
▉▍▋▋▇ ▌▍▉▊▆▌▅▌▋ ▇█▆▄▉▊ (▊▅▍ ▅▇█▋ ▌▊▅▉ ▍▊ █▇▅▌) ▆▄▄▊▌▌▉-- (▇▊█▉▋▊▅ ▉▉█▊ ▇▄▊█▌)
7 Years Ago
more squad editor rework
7 Years Ago
Added Wait For Tree To Fall Action. Woodcutters will now process trunks to logs even if there is no stockpile. Fixed multi unit commands not assigning roles and thus not working properly.
7 Years Ago
admire updates
7 Years Ago
Increased base GPV momentum to 2. Added AI for general stockpiling of items. Fixed CraftItemProcess Progress.
7 Years Ago
NetworkUser
7 Years Ago
Fixed NRE in ItemSettingsEditor
7 Years Ago
EAC SDK update
7 Years Ago
Road grass decor aligns to normal
7 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
7 Years Ago
damage texture albedo, masks polish
7 Years Ago
added SquadEditorUnit class. Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career) Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
7 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
7 Years Ago
Minor Hapis fixes
7 Years Ago
Fixed hammer_update_entity crashing the game cam.Start() will now error when given no arguments
7 Years Ago
wood/stone/metal tier atlas mask for damage + material tweaks
7 Years Ago
wip squad editor unit list refactoring so we can start to show career units
7 Years Ago
Subtracting AI behaviour 24668, 24684 (performance issues)
7 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
7 Years Ago
Merged in from ai behaviour 3.