241,046 Commits over 3,867 Days - 2.60cph!
can be built with vs2019's vs2017 toolset
Fixed blue keycard room on small oilrig not spawning loot on puzzle reset
[D11] 'Saving complete' Rustworks event.
Added Tuba lods and materials
Skin replacement cleanup, code cleanup
Tidied up skin models, removed some un needed stuff
[D11] Fixed my selectable cleanup from earlier
[D11][UI][#2260] Added product information screen for ps4. Added default coin amounts to coin page. Added new coin art
[D11] [UI] Fixed 32-bit image not being 24-bit.
Fixed fire/smoke particle
BenchmarkTimer in seconds instead of ms
[D11] [UI] Removed debug log message.
[D11] [UI] Slight tweaks to Map UI code to keep it consistent.
Benchmark time level loading
[D11] Removed deprecated players array from telemetry.log.
Preload shaders
Fixed Lod Bias settings
[D11] Cleanup of assigning initial selectable to a Carousel
[D11] + Cave Large Hard objects removed/manifest/scene to prefab
[D11] [UI] Fixed leaderboards stats not showing default value when no stat result found.
Can no longer accidentally drop items in the gap between your belt and inventory.
Fix for server creating entities on the first frame with the save revision which was causing it to think the client already had them
[D11] [UI] Fixed incorrect platform image size.
Bootstrap timings for benchmark
Enabled read / write on some door handle and hatch meshes so they can be exported from the workshop
Speed up bootstrap loading
merge from map_improvements
balance, medal times
spawn sfx for bosses and asteroids
suction and container sfx
Don't show achievements overlay while Map is open (overlaps map buttons)
Reassign keybinds in settings
Hooked up and assigned new drum kit IK positions
Add new animation slots to animator controller
New instrument idle slot that is run when an instrument has been recently played