192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Some more scientist fixes.
7 Years Ago
UnitView looks for "_overlay" or "_damage" mesh instead of just damage
7 Years Ago
World stuff. Less stamina used while running.
7 Years Ago
Fix recursive ref
7 Years Ago
Bot damage working correctly
7 Years Ago
.
7 Years Ago
Cohesion NRE fix
7 Years Ago
Fixed bot player not setting ServerPosition
7 Years Ago
TribeWindow WIP
7 Years Ago
Moved character collider + other stuff
7 Years Ago
Data tidy up
7 Years Ago
ProtoInclude Cohesion
7 Years Ago
Cohesion to component WIP
7 Years Ago
More of the same
7 Years Ago
merged from main
7 Years Ago
behaviour ai tweaks
7 Years Ago
World progress
7 Years Ago
NRE fix
7 Years Ago
Facepunch.Steamworks meta files
7 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
7 Years Ago
Remade human vie prefabs
7 Years Ago
Fixes
7 Years Ago
Fixed small build log typo
7 Years Ago
Fixed build warnings
7 Years Ago
Cleanup
7 Years Ago
Fixed humans not animating
7 Years Ago
Prefab save
7 Years Ago
Gibbable.DoPrepare error message tweaks
7 Years Ago
Moved xmas event meta file
7 Years Ago
Deleted ocean clutter prefabs (unused)
7 Years Ago
Nuked Human and Animal entity types, merged everything into Unit/UnitView. Removed IUnit interface
7 Years Ago
Fixed layer on elevator volumes
7 Years Ago
Serializing ISerializables
7 Years Ago
Optimized elevator volumes (server perf)
7 Years Ago
top tier atlas mask for damage + material tweaks
7 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
7 Years Ago
Fixed portraits not getting rendered after unit creation Misc UI bits
7 Years Ago
twig tier atlas mask for damage + material tweaks
7 Years Ago
Another stab at scientists
7 Years Ago
Misc scientist fixes
7 Years Ago
...
7 Years Ago
Enabled base code generation
7 Years Ago
Increased offset for rollermine to prevent it from spawning below ground Fixed deriving from DDragBase requiring to define OnModified Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int Git: Fixed the link on the version button in main menu. Git: Updated TTT to the latest version
7 Years Ago
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
7 Years Ago
MessageHandler refactor
7 Years Ago
CareerUnit now gets serialized with Unit during match creation if career mode match. CareerUnit name now shown in hover bar.
7 Years Ago
fix for league positions not deserializing properly
7 Years Ago
Bot player spawning in on command.
7 Years Ago
Character ICharacterControl refactor work
7 Years Ago
Can now specify if a wearable can be taken off, turning this bool off won't autofill the take off interaction on smartobject (defaulted to true on everything) Can no longer unequip babies