241,271 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Added BenchmarkTimer Added extra bootstrap timings
5 Years Ago
Added BenchmarkTimer Added extra bootstrap timings
5 Years Ago
added V and W tambourine models, set up prefabs and lods etc.
5 Years Ago
added V and W tambourine models, set up prefabs and lods etc.
5 Years Ago
Merge from "OcclusionSphere leak fix"
5 Years Ago
Merge from "OcclusionSphere leak fix"
5 Years Ago
[D11] merged Matt's package change to get HDRP packages from SVN. Various related project fixes. Todo: fix warning that has started in MaterialsInScene.cs (so RW TMP)
5 Years Ago
[D11] merged Matt's package change to get HDRP packages from SVN. Various related project fixes. Todo: fix warning that has started in MaterialsInScene.cs (so RW TMP)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11][UI] Corrected popup text from last commit
5 Years Ago
[D11][UI] Corrected popup text from last commit
5 Years Ago
[D11] - Fix for #1359, tweaked the collision geo for road asset
5 Years Ago
[D11] - Fix for #1359, tweaked the collision geo for road asset
5 Years Ago
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
5 Years Ago
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
5 Years Ago
Fix a couple of warnings
5 Years Ago
Fix a couple of warnings
5 Years Ago
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
5 Years Ago
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
5 Years Ago
[D11] Server compile fix.
5 Years Ago
[D11] Server compile fix.
5 Years Ago
Load filesystem first in bootstrap
5 Years Ago
Load filesystem first in bootstrap
5 Years Ago
[D11] [UI] Test PS4 mandatory platform images.
5 Years Ago
[D11] [UI] Test PS4 mandatory platform images.
5 Years Ago
[D11] Fix for popups not resizing correctly
5 Years Ago
[D11] Fix for popups not resizing correctly
5 Years Ago
Fix SteamFriends.GetRichPresence(key, value) Adds key/value to the dictionary only if the rich presence was set successfully. Also fixes #307 Merge pull request #308 from TheCubicNoobik/SteamFriends-fix Fix SteamFriends.GetRichPresence(key, value)
5 Years Ago
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
5 Years Ago
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal. From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer. Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
5 Years Ago
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal. From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer. Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
5 Years Ago
Use in-built drop shadow component on info boxes
5 Years Ago
Use in-built drop shadow component on info boxes
5 Years Ago
Allow wheels to be removed by removing their prop, handles destroying of constraint
5 Years Ago
Try broadcasting entity transform each tick if ReplicateMovement is enabled Broadcast entity attachment if it has a parent Add entity relative scale Get sandbox gamemode compiling again, remove NetTest gamemode Fix toolgun click effect on listen server Add OnChange callback back to replicated vars (only when a var is recvd) Fix sandbox particle emitters not activating on spawn Replicate movement for all sandbox entities Remove attachment replication for now, needs to be designed better Add material list property for static model entity so that spawned models replicate initial material overrides Fix hitscan tool secondary fire not working when firing on client Remove base entity parent property for now, stalls client networking for some reason Only add model material path if it's valid Fix balloon pop effect not playing on listen server Call multicast rpc directly if we have authority Don't send multicast net message or netvar message to host Never send message to host when sending messages to all clients, should never need to do this Close all connections when shutting down server so client doesn't have to wait until a timeout Add disconnect reason 1004 for server shutdown Disconnect from current server before joining a new one with connect command Running connect command while connected just disconnects from current server for now to save some headache Use Trace instead of Info to clean up some spam logging from networking Add ViewAngles to IHasTools so physgun can use it for rotation Fix particle emitter name not being replicated and activated Fix model entity materials property not being generated when addons have their own properties Damage entities with hitscan right click explosion Custom collision responses for camera entity (ignore player) Right click for tracking camera. Only allow one camera spawn per player. Interp entity movement on remote entities Enable movement replication for sandbox entities
5 Years Ago
Exposed some sound definition slots for adding and removing map markers
5 Years Ago
Exposed some sound definition slots for adding and removing map markers
5 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
5 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
5 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
5 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
5 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
5 Years Ago
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
5 Years Ago
PostUpdateChildren updates when entity children are added / removed.