193,241 Commits over 4,049 Days - 1.99cph!
more fixes for worldmodels
added week incremented event.
status bar and next match UI now get correctly updated.
fixed a bunch of worldmodels not having outlines
outlines enabled by default
Mining quarry monument is tier 2
Added road connection node to mining quarry monument
Misc DM/PlayerController cleanup
All player commands now clear player created desires (testing)
career status bar now shows current career week not league week.
results table header now shows current round number.
Reapplied launch site road / power nodes
Work in progress toward better and more predictable animal behaviour.
more career step set/handling/events.
step button appearance now updates current step.
Merged mining_quarry_a placeholder
Added proper player and loot spawns in buildings
Removed camera anim shit
Fixed disconnect bug
Finally fixed all the shit errors. I think...
improvements and logging for multi unit commands
slightly stricter dropbox placement
cleaned up step/simulation/match cycle.
player match results appear in results table when returning to career screen.
Fixed possible race condition when building splits / merges were deferred
Fixed building merge not sending out network updates for building blocks that changed their IDs
Advanced Lootbox, LODS, model, textures and material
Highlighter fuckery
Fixed some weather types having under exposed post
Building privilege extends out for 10 meters around a building
Possible fix for restart bug
AI debugger now shows forced ticks.
People no longer go on a tree felling rampage.
Changed hair set collection layout to allow one dye collection per hair entry
Multi-unit tree felling sort of working
match results now remain visible on career screen after playing a player match
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
Fixed hair dye mat props affecting other mats (e.g. skin)
Added career tileset theme that gets applied in career screens.
Reworked some career processing/events.
wip stuff.
Ensure hair dye is picked consistently across different hair types
Lets not do that multiple times in a frame
Call HIghlighter.ReinitMaterials when we mouse over a unit
fixed lingering pause overlay
Fixed unclosable unit detail view window