241,271 Commits over 3,867 Days - 2.60cph!
Added BenchmarkTimer
Added extra bootstrap timings
Added BenchmarkTimer
Added extra bootstrap timings
added V and W tambourine models, set up prefabs and lods etc.
added V and W tambourine models, set up prefabs and lods etc.
Merge from "OcclusionSphere leak fix"
Merge from "OcclusionSphere leak fix"
[D11] merged Matt's package change to get HDRP packages from SVN. Various related project fixes. Todo: fix warning that has started in MaterialsInScene.cs (so RW TMP)
[D11] merged Matt's package change to get HDRP packages from SVN. Various related project fixes. Todo: fix warning that has started in MaterialsInScene.cs (so RW TMP)
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[D11][UI] Corrected popup text from last commit
[D11][UI] Corrected popup text from last commit
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
[D11] Server compile fix.
[D11] Server compile fix.
Load filesystem first in bootstrap
Load filesystem first in bootstrap
[D11] [UI] Test PS4 mandatory platform images.
[D11] [UI] Test PS4 mandatory platform images.
[D11] Fix for popups not resizing correctly
[D11] Fix for popups not resizing correctly
Fix SteamFriends.GetRichPresence(key, value)
Adds key/value to the dictionary only if the rich presence was set successfully. Also fixes #307
Merge pull request #308 from TheCubicNoobik/SteamFriends-fix
Fix SteamFriends.GetRichPresence(key, value)
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
Use in-built drop shadow component on info boxes
Use in-built drop shadow component on info boxes
Allow wheels to be removed by removing their prop, handles destroying of constraint
Try broadcasting entity transform each tick if ReplicateMovement is enabled
Broadcast entity attachment if it has a parent
Add entity relative scale
Get sandbox gamemode compiling again, remove NetTest gamemode
Fix toolgun click effect on listen server
Add OnChange callback back to replicated vars (only when a var is recvd)
Fix sandbox particle emitters not activating on spawn
Replicate movement for all sandbox entities
Remove attachment replication for now, needs to be designed better
Add material list property for static model entity so that spawned models replicate initial material overrides
Fix hitscan tool secondary fire not working when firing on client
Remove base entity parent property for now, stalls client networking for some reason
Only add model material path if it's valid
Fix balloon pop effect not playing on listen server
Call multicast rpc directly if we have authority
Don't send multicast net message or netvar message to host
Never send message to host when sending messages to all clients, should never need to do this
Close all connections when shutting down server so client doesn't have to wait until a timeout
Add disconnect reason 1004 for server shutdown
Disconnect from current server before joining a new one with connect command
Running connect command while connected just disconnects from current server for now to save some headache
Use Trace instead of Info to clean up some spam logging from networking
Add ViewAngles to IHasTools so physgun can use it for rotation
Fix particle emitter name not being replicated and activated
Fix model entity materials property not being generated when addons have their own properties
Damage entities with hitscan right click explosion
Custom collision responses for camera entity (ignore player)
Right click for tracking camera. Only allow one camera spawn per player.
Interp entity movement on remote entities
Enable movement replication for sandbox entities
Exposed some sound definition slots for adding and removing map markers
Exposed some sound definition slots for adding and removing map markers
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
From code review: AddMountPoint returns existing mount point if it's already added
From code review: AddMountPoint returns existing mount point if it's already added
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
PostUpdateChildren updates when entity children are added / removed.