241,271 Commits over 3,867 Days - 2.60cph!
PostUpdateChildren updates when entity children are added / removed.
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
Assign correct colours to sleeping bag cluster options
Assign correct colours to sleeping bag cluster options
Fixed the jumpTo animation
Quick tween for open and closing sleeping bag cluster
Quick tween for open and closing sleeping bag cluster
Show killed by weapon name and icon on game over screen
Show killed by weapon name and icon on game over screen
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
From code review: Make lastAttackedTime internal
From code review: Make lastAttackedTime internal
Never use anything but the mapping syntax for Animated.event...
Actually working jump to position, but the animation is broken and panning is broken again too
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
Fixed error when fetching leaderboard for some workshop stages
new diamond2 pxc, fix asteroid powerups
safespace looping sfx
more sliders balance
more slider balance
Awul tap handler but at least it detects taps now
Placeholders while trying to figure out UGC details issue
Started work on stage versioning
Merge branch 'master' of SpaceUsurperUnity
fix false laser collision bug
sliders bg
more bg, balance some sliders
fence polish
cctv arm, chinese lantern, chinook locked crate, dropbox, excavator control panel, and strobe light source files
Setting up WebGL and Pixi
Transport Heli Source Files
Halloween themed weapons; butcher knife and pitchfork
Fog machine, fruit machine, geiger counter, mailbox, siren light, spray paint can, and wooden hammer tool Source Files.
cherrypicking #
39637 messagedelayfix
cherrypicking #
39637 messagedelayfix
Tao handler that breaks panning and doesn't even detect taps