241,271 Commits over 3,867 Days - 2.60cph!

5 Years Ago
PostUpdateChildren updates when entity children are added / removed.
5 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
5 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
5 Years Ago
Assign correct colours to sleeping bag cluster options
5 Years Ago
Assign correct colours to sleeping bag cluster options
5 Years Ago
Map background
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Fixed the jumpTo animation
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Quick tween for open and closing sleeping bag cluster
5 Years Ago
Quick tween for open and closing sleeping bag cluster
5 Years Ago
Show killed by weapon name and icon on game over screen
5 Years Ago
Show killed by weapon name and icon on game over screen
5 Years Ago
Reduce skid sound volume
5 Years Ago
Reduce skid sound volume
5 Years Ago
Remove debug
5 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
5 Years Ago
Add attacker distance field to death info, expose on death screen Fixed steam avatar of killer not appearing
5 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
5 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
5 Years Ago
From code review: Make lastAttackedTime internal
5 Years Ago
From code review: Make lastAttackedTime internal
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Never use anything but the mapping syntax for Animated.event...
5 Years Ago
Simplified a bit
5 Years Ago
Actually working jump to position, but the animation is broken and panning is broken again too
5 Years Ago
"Working" jump to position - also somehow fixed panning? Only issue with this is it doesn't animate on its own for some reason ven though its supposed to
5 Years Ago
Fixed error when fetching leaderboard for some workshop stages
5 Years Ago
fix song menu exception
5 Years Ago
build fix
5 Years Ago
new diamond2 pxc, fix asteroid powerups
5 Years Ago
safespace looping sfx more sliders balance more slider balance
5 Years Ago
Awul tap handler but at least it detects taps now
5 Years Ago
build fix 2
5 Years Ago
build fix
5 Years Ago
Placeholders while trying to figure out UGC details issue Started work on stage versioning Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
fix false laser collision bug sliders bg more bg, balance some sliders fence polish
5 Years Ago
cctv arm, chinese lantern, chinook locked crate, dropbox, excavator control panel, and strobe light source files
5 Years Ago
Setting up WebGL and Pixi
5 Years Ago
Transport Heli Source Files
5 Years Ago
5 Years Ago
▋▋█▉▌
5 Years Ago
Halloween themed weapons; butcher knife and pitchfork
5 Years Ago
Fog machine, fruit machine, geiger counter, mailbox, siren light, spray paint can, and wooden hammer tool Source Files.
5 Years Ago
cherrypicking #39637 messagedelayfix
5 Years Ago
cherrypicking #39637 messagedelayfix
5 Years Ago
Tao handler that breaks panning and doesn't even detect taps