193,241 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
7 Years Ago
fixed human anim bugs caused by unity REVERT when fixed
7 Years Ago
Network++
7 Years Ago
Hapis progress
7 Years Ago
Exposed raid sizes on the diplomacy parameters
7 Years Ago
Merging raids branch - can toggle raids off completely by unchecking RunRaids on the Tribe group diplomacy component
7 Years Ago
Merge from main
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
Occlusion casts to head rather than transform to fix highlight turning on because transform was too close to ground collider
7 Years Ago
Merging unit_occluders branch, units in the players tribe will now get their highlight turned on when blocked by Resource or Ground layers
7 Years Ago
Clean up/remove old fader occlusion system
7 Years Ago
Merge from main
7 Years Ago
Cleaned up some now unneeded raid creation stuff
7 Years Ago
Progress
7 Years Ago
Added some combat target tinkering in the raid desire to try and make raiding animals more aggressive
7 Years Ago
spawn objects added to buildings
7 Years Ago
Reworked raid creation - Diplomacy component now has a raid time and possible units to spawn in the raid. It then spawns these units as a collection and triggers the existing raid mechanics. This is instead of creating a collection out of existing units, this approach didn't really work in proper game scenes since animals were often killed or scattered.
7 Years Ago
paul merge
7 Years Ago
added building objects for spawners
7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Scene progress
7 Years Ago
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7 Years Ago
quick test
7 Years Ago
minor debugcam fix
7 Years Ago
Data save
7 Years Ago
Fixed definitions name lookup fuckery
7 Years Ago
Added new basic tutorial for building placement, role assignment (WIP)
7 Years Ago
bug fixes
7 Years Ago
Switched night time consideration to use the TimeRangeParameters system
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
Added PlayerPlacedBuildingTrigger
7 Years Ago
UI bits
7 Years Ago
TOD Light consideration can now look at the date time instead of light intensity (light intensity goes back up at night thanks to moon light, so it's not a good indicator of is it night time) Raids should now happen at night
7 Years Ago
started splitting career and leage advancement into separate RunWeek and AdvanceWeek processes. player match results now register results and update the player's team in the league.
7 Years Ago
Added PlayerAssignedRole activity type, PlayerRoleAssignmentTrigger Minor activity refactor, enum generation
7 Years Ago
faces etc
7 Years Ago
overlay improvements
7 Years Ago
Added different respawning modes, ui etc. to support game mode
7 Years Ago
Fixed map button not working Removed zoom to map/to game code from camera code Disabled primitive shelter, made basic buildings the lowest tier unlock
7 Years Ago
Interaction Desires for multi unit interactions WIP
7 Years Ago
Updated blackboard syntax based on main changes Updated UnitStatusUtility to return friendly if unit a and unit b are player controlled
7 Years Ago
Couple more NRE fixes when debugging animals
7 Years Ago
Backup
7 Years Ago
Fixed AIDebugger NRE
7 Years Ago
Fixed tribe tracker NRE when selecting non-player controlled units in debug mode
7 Years Ago
UI bits
7 Years Ago
Fixed EvaluateInteractionForAllUnits NRE. Cleaned up related methods to avoid NREs