193,276 Commits over 4,049 Days - 1.99cph!

7 Years Ago
spawn objects added to buildings
7 Years Ago
Reworked raid creation - Diplomacy component now has a raid time and possible units to spawn in the raid. It then spawns these units as a collection and triggers the existing raid mechanics. This is instead of creating a collection out of existing units, this approach didn't really work in proper game scenes since animals were often killed or scattered.
7 Years Ago
paul merge
7 Years Ago
added building objects for spawners
7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Scene progress
7 Years Ago
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7 Years Ago
quick test
7 Years Ago
minor debugcam fix
7 Years Ago
Data save
7 Years Ago
Fixed definitions name lookup fuckery
7 Years Ago
Added new basic tutorial for building placement, role assignment (WIP)
7 Years Ago
bug fixes
7 Years Ago
Switched night time consideration to use the TimeRangeParameters system
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
Added PlayerPlacedBuildingTrigger
7 Years Ago
UI bits
7 Years Ago
TOD Light consideration can now look at the date time instead of light intensity (light intensity goes back up at night thanks to moon light, so it's not a good indicator of is it night time) Raids should now happen at night
7 Years Ago
started splitting career and leage advancement into separate RunWeek and AdvanceWeek processes. player match results now register results and update the player's team in the league.
7 Years Ago
Added PlayerAssignedRole activity type, PlayerRoleAssignmentTrigger Minor activity refactor, enum generation
7 Years Ago
faces etc
7 Years Ago
overlay improvements
7 Years Ago
Added different respawning modes, ui etc. to support game mode
7 Years Ago
Fixed map button not working Removed zoom to map/to game code from camera code Disabled primitive shelter, made basic buildings the lowest tier unlock
7 Years Ago
Interaction Desires for multi unit interactions WIP
7 Years Ago
Updated blackboard syntax based on main changes Updated UnitStatusUtility to return friendly if unit a and unit b are player controlled
7 Years Ago
Couple more NRE fixes when debugging animals
7 Years Ago
Backup
7 Years Ago
Fixed AIDebugger NRE
7 Years Ago
Fixed tribe tracker NRE when selecting non-player controlled units in debug mode
7 Years Ago
UI bits
7 Years Ago
Fixed EvaluateInteractionForAllUnits NRE. Cleaned up related methods to avoid NREs
7 Years Ago
Backup
7 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
7 Years Ago
Probable fix for AI sometimes not acting or ending turn.
7 Years Ago
more resuts
7 Years Ago
Tribe tracker role assignment via right click foldout
7 Years Ago
MatchSimulator events. Match results UI code.
7 Years Ago
Scene & assets
7 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
7 Years Ago
DecisionMaker.ScoreGoals only checks role if the parent module has no role defined
7 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
7 Years Ago
fixed a typo
7 Years Ago
fixed single-unit commands given to a group of units
7 Years Ago
replication seems to be working much better now
7 Years Ago
fixed SingleSelectedUnit
7 Years Ago
Make the radial great again