241,276 Commits over 3,867 Days - 2.60cph!
Halloween themed weapons; butcher knife and pitchfork
Fog machine, fruit machine, geiger counter, mailbox, siren light, spray paint can, and wooden hammer tool Source Files.
cherrypicking #
39637 messagedelayfix
cherrypicking #
39637 messagedelayfix
Tao handler that breaks panning and doesn't even detect taps
Finished off workshop explore table
Rowboat and metal boat source files
Cache age / metadata for workshop queries
Updated Facepunch.Steamworks
Added workshop item metadata
waterwheel and whaterwheel generator source files
arcade machine, binoculars, camera, and motion detector source files
Homemade batteries (tier 1 & 2) source files.
Moved silencers to Models/Weapons/WeaponAttachments
Fix map marker anchoring, add debug markers
more slider stuff
Merge branch 'master' of SpaceUsurperUnity
safeSpace polish
Jackhammer, fuel generator, detonator, bloodbag, fire extinguisher, rf unity & aerial source files
Fixed missing string
Merge branch 'master' of SpaceUsurperUnity
Radiation Pills, Tesla Coil, and trough & hitch source files
Soda can and oil filter silencer source files
fixed nullref
re-enabled workshop keyvalue tags
Hunting Bow and Knife source files
M39 and Flamethrower source files
Grenade Launcher (Milkor MGL) source files
A couple more small workshop fixes
Finished some more workshop interactions
Jerrycan zbrush high res source file
Workshop menu remembers last selected campaign
Started working on management UI for workshop entries
Workshop management menu
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Cherrypick some vital fixes for a hotfix
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Fix filtered out entities (on map cleanup) not increasing internal counter for MapCreationID()
Removed SkinnedMeshRendererInfo
Removed SkinnedMeshRendererInfo
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
Scene backup
More prefab fixes.
Scene backup
More prefab fixes.
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions