241,266 Commits over 3,867 Days - 2.60cph!
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TTT: switch pairs to ipairs (#1610)
TTT: stop bleeding on respawn/death (#1611)
bass holdtype now uses bass model
bass holdtype now uses bass model
Icon editor error fixes
Errors when trying to load brush entities from picker.
Also loads bodygroups from picker now
DListView.SetFixedSize freeze fix
Floating .gma display improvements
Also fixes [unknown] names for players in some cases
Icon editor loads bodygroups from picked models
updated drumkit sources
adding cowbell sources
Fixed time submitted for endless level highscores
Progression refactor for plugin progress storage / campaign leaderboards
Live update progression in main workshop page
Live update progression / details in workshop campaign UI
[D11] [UI] Implemented Previously Played servers list.
[D11] [UI] Implemented Previously Played servers list.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Remaining trainyard conversion & s2p
Various prefab fixes.
Killed stray ambient lod light scripts from IO puzzle elements.
Disable patterns in search boxes
Fixed bodygroups tab not showing in Player editor
Fixed bodygroups tab not showing in Player editor somtimes
gmod_maxammo fix for Sandbox
Don't create the convar 2 times
Do the same for tools themselves (Faceposer, material)
Favourited status/button for item panel
Favourited status/button for item panel
Disable pattern searching for tools (and props/entities) in spawnmenu
trumpet holdtype setup with lods,
created override controller and added idle pose
trumpet holdtype setup with lods,
created override controller and added idle pose
Crafting blueprint icons now use star toggle for favouriting, too.
Crafting blueprint icons now use star toggle for favouriting, too.
[D11] Fix list/dictionary size mismatch in delayed ent creation.
[D11] Fix list/dictionary size mismatch in delayed ent creation.
Lots of stuff is now cached on each wearable in pre process.
Lots of stuff is now cached on each wearable in pre process.
[D11] Fixes new delayed ent changes
[D11] Fixes new delayed ent changes
Merge from "Helicopter Update Optimisation"
Merge from "Helicopter Update Optimisation"
Map margin, correct background color
Foliage grass cutoff reverted to 0.5
Foliage grass cutoff reverted to 0.5
[D11] [UI] Fixed elements showing in 90% safe area zone.
[D11] [UI] Fixed elements showing in 90% safe area zone.
quick craft star sprite change/scale on hover
quick craft star sprite change/scale on hover
[D11][UI] Added Premium colour option for Navigation bar items, Enabled for rent server screen
[D11][UI] Added Premium colour option for Navigation bar items, Enabled for rent server screen
[D11] Rustworks player disconnected event.
[D11] Rustworks player disconnected event.
Trainyard main building & garage
Trainyard main building & garage
Changed QuickCraft to a singleton component, sync'd up favourite indicators across quickcraft/crafting when toggling using the new method.