193,222 Commits over 4,049 Days - 1.99cph!
career mode team names shown in-match.
fixed single-unit commands with multiple units selected
Changed culling.world to unsaved for now
Fixed project settings define symbols
fixed GPV not being player instigated at the time of evaluating injectors
Removed unused component references from main camera
Updates interaction wrapper editor drawers to display role override field
Defaulted culling.world to false; needs more fixing and testing
skin approval
fixed camera warning
Added InteractionPlan.GetRole which checks wrapper for override, update various usage
Roles.OnPrimaryGPVChanged callback enables role properly if applicable
Added InteractionSettingsWrapper.RoleOverride field, for future use
Unit.Roles now listens for specifically primary behaviour changes to determine active role
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
results panel UI animation + controller
Warehouse no longer has a quarry
Added road piece to warehouse
more fixes for worldmodels
added week incremented event.
status bar and next match UI now get correctly updated.
fixed a bunch of worldmodels not having outlines
outlines enabled by default
Mining quarry monument is tier 2
Added road connection node to mining quarry monument
Misc DM/PlayerController cleanup
All player commands now clear player created desires (testing)
career status bar now shows current career week not league week.
results table header now shows current round number.
Reapplied launch site road / power nodes
Work in progress toward better and more predictable animal behaviour.
more career step set/handling/events.
step button appearance now updates current step.
Merged mining_quarry_a placeholder
Added proper player and loot spawns in buildings
Removed camera anim shit
Fixed disconnect bug