192,439 Commits over 4,049 Days - 1.98cph!

5 Months Ago
Item tweaks
5 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
5 Months Ago
Merge from main
5 Months Ago
Expose many more configurable properties
5 Months Ago
merge from main
5 Months Ago
merge fix_map_interface_nre -> main
5 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
5 Months Ago
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merge from main
5 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
5 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
5 Months Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
5 Months Ago
merge from main -> biome_visuals_2
5 Months Ago
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5 Months Ago
Updated battering ram icon
5 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
5 Months Ago
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merge from main
5 Months Ago
edited ads postion in mini crossbow viewmodel prefab
5 Months Ago
Implemented catapult animations
5 Months Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
5 Months Ago
workcart_box -> main
5 Months Ago
Add small box to the underground workcart
5 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
5 Months Ago
missing files
5 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
5 Months Ago
merge from Hazmat Plushy
5 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
5 Months Ago
waterpump_minimum_depth_change -> main
5 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
5 Months Ago
propane_stack_size -> main
5 Months Ago
Update Propane Tank stack size from 5 -> 20
5 Months Ago
merge from localcoord-blend-layer
5 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
5 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
5 Months Ago
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5 Months Ago
Mini crossbow icon render setup and icon
5 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
5 Months Ago
Update Catapult Flammable Ammo Textures and LODS
5 Months Ago
cherrypick aux2 fixes
5 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
5 Months Ago
exported wolf attack ledge animation
5 Months Ago
drawbridges door prefabs and setup, anim controllers
5 Months Ago
Save/load permanent RCON IP bans
5 Months Ago
Merge from main to jungle ruins
5 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
5 Months Ago
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5 Months Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server