249,460 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
4 Months Ago
Fix NREs when a Tileset has no Tiles defined Fix Performance issues with the Tileset RenderingWidget in Tileset Editor and Tileset Tool
4 Months Ago
separated client/server compile fix for DPV
4 Months Ago
merge DPV fixes
4 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
4 Months Ago
Camera 2
4 Months Ago
Added RadialBlur to AlwaysIncludedShaders
4 Months Ago
Enabled Mountain toplogy use on lakes unique environments
4 Months Ago
merge from main
4 Months Ago
Chunk opacity tweaks
4 Months Ago
First pass at fading cells in / out
4 Months Ago
Use Player.Velocity instead for a bunch of things
4 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
4 Months Ago
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)
4 Months Ago
reduced rotate amount in viewmodel
4 Months Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
4 Months Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
4 Months Ago
Update w_m700.vmdl
4 Months Ago
Update w_m700.vmdl
4 Months Ago
worldmodel M700 update
4 Months Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
4 Months Ago
merge from gco - WIP
4 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
4 Months Ago
Weekly Skins
4 Months Ago
merge from main
4 Months Ago
Cover performance critical code with time warnings
4 Months Ago
Merge from world_update_2
4 Months Ago
Erosion proof of concept
4 Months Ago
merge from getignore_optimisations
4 Months Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
4 Months Ago
merge from store-ui-dlc-pages
4 Months Ago
merge from workshopeditor_improvements
4 Months Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
4 Months Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
4 Months Ago
SignTool path fix test
4 Months Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
4 Months Ago
Leaderboard backup, run #13564
4 Months Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
4 Months Ago
Fix asset edit page not working
4 Months Ago
Added ParticleSystemPostIK + some temp files
4 Months Ago
Merge TrainDecouplingImprovements -> main
4 Months Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
4 Months Ago
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
4 Months Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
4 Months Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
4 Months Ago
added corner + edge pieces to debris kit https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
4 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
4 Months Ago
walllpaper sounds
4 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
4 Months Ago
Increased edit panel scroll sensivity