249,460 Commits over 3,959 Days - 2.63cph!
Improve Ground Slam, stops the player in the air first
PlayerPusher, PlayerCrusher, Kill, Respawn
Remove debugs
Fix NREs when a Tileset has no Tiles defined
Fix Performance issues with the Tileset RenderingWidget in Tileset Editor and Tileset Tool
separated client/server compile fix for DPV
DPV requires fuels storage to be empty before you can pick it up
- server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
Added RadialBlur to AlwaysIncludedShaders
Enabled Mountain toplogy use on lakes unique environments
First pass at fading cells in / out
Use Player.Velocity instead for a bunch of things
Add MovingPlatform
New test map
Basic implementation for Inheriting ground object velocity
Use `m_pitch` and `m_yaw` for looking around in the taunt camera (#2108)
reduced rotate amount in viewmodel
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
Bugfix: RCon test page now works
It's barebones, but enough.
Tests: tested in local session, could see commands take effect
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
DPV uses correct WaterLevel test for getting player WaterFactor
Cover performance critical code with time warnings
Merge from world_update_2
merge from getignore_optimisations
Skip entity query distance checks in wolf sight to avoid doing them twice
merge from store-ui-dlc-pages
merge from workshopeditor_improvements
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
Make TabWidget state cookie restore functional
Give particle effect tab bar a state cookie so the current tab is restored
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
Leaderboard backup, run #
13564
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
Fix asset edit page not working
Added ParticleSystemPostIK + some temp files
Merge TrainDecouplingImprovements -> main
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
Disable volumetric fog clipmaps by default, they're fucked right now with massive frame drops and they feel overengineered
LatticeDeform stub
WIP Lattice Deform
https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4
updated depth of field scene to better benchmark against dof2
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
Frontier hazmat backpiece removed when backpack is equipped
Increased edit panel scroll sensivity