241,296 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Better benchmark UI hiding
5 Years Ago
Better benchmark UI hiding
5 Years Ago
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
5 Years Ago
[D11] [UI] WIP Server Stats implementation (translations added, working on hooking up actual stat retrieval now).
5 Years Ago
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
5 Years Ago
Basic engine audio working. Still need to port MaxSpeedEstimate to the client to properly set up the gearing.
5 Years Ago
cherrypicking 39375, 39440, 39473
5 Years Ago
cherrypicking 39375, 39440, 39473
5 Years Ago
fix crosshair Merge branch 'master' of SpaceUsurperUnity more slider patterns slider tweaks can set music timescale
5 Years Ago
Hide moviemaker UI if benchmark Fix NRE in ViewModel.Update Update to 2019.3.0b3
5 Years Ago
Hide moviemaker UI if benchmark Fix NRE in ViewModel.Update Update to 2019.3.0b3
5 Years Ago
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
5 Years Ago
[D11][UI] Hooked up ingame connected players list to expanded rustworks request data
5 Years Ago
forest populations tweaks
5 Years Ago
forest populations tweaks
5 Years Ago
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5 Years Ago
▆▊▌▊ ▇▆▍▍▇▋█ █▌▉ ▆▄▅▊█ / ▇▌▍ ▍▄▆▆ ▄▍▋ ▍▇▉▊▄▄▄ ▌▆ ▉ ▇▍▄▉ ▆▆▍▄▌
5 Years Ago
[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
5 Years Ago
[D11][UI] Implement wipe server option. Navigation to top-up credits page on renew server.
5 Years Ago
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.
5 Years Ago
[D11][OPTIMIZE] Reduced packet memory copying by getting rid of some internal buffer/byte copy and using a custom streaming class. I did this both to reduce the redundant copies and with an eye to buffering the un-serialised messages.
5 Years Ago
Save on an IOEntity if it's been placed by a player (see PlayerPlaced) Use to distinguish between monument entities and player entities
5 Years Ago
Save on an IOEntity if it's been placed by a player (see PlayerPlaced) Use to distinguish between monument entities and player entities
5 Years Ago
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
5 Years Ago
Added engine state info, and propagating that to modules. Added basic engine start/stop/loop audio (no pitch shift yet)
5 Years Ago
Some weird missing metas.
5 Years Ago
Some weird missing metas.
5 Years Ago
Driving physics settings edits
5 Years Ago
Driving physics settings edits
5 Years Ago
Clamping is good now, just this focal displacement thing causing problems now
5 Years Ago
Hacked together a quick test. Takes a monument, gets all the meshes that will be seen within a specified range, batches them all together, then generates a low res texture array for them all producing a single draw call proxy. Also tried reducing the mesh with mixed results...
5 Years Ago
Hacked together a quick test. Takes a monument, gets all the meshes that will be seen within a specified range, batches them all together, then generates a low res texture array for them all producing a single draw call proxy. Also tried reducing the mesh with mixed results...
5 Years Ago
WIP support for third person held entities, currently set up on acoustic guitar Added an instrument view point to the player model, still not super happy with this
5 Years Ago
WIP support for third person held entities, currently set up on acoustic guitar Added an instrument view point to the player model, still not super happy with this
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge back to Vehicles
5 Years Ago
Merge back to Vehicles
5 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
5 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
5 Years Ago
Getting somewhere now
5 Years Ago
Post-merge shader fix + re-added dilate filter
5 Years Ago
Post-merge shader fix + re-added dilate filter
5 Years Ago
wip
5 Years Ago
wip
5 Years Ago
Subtracted 39442, 39446, 39447 (needs work)
5 Years Ago
Subtracted 39442, 39446, 39447 (needs work)
5 Years Ago
Replace everything with reanimated's ImagePreview example
5 Years Ago
what am i even doing
5 Years Ago
Hook up drum kit materials