193,436 Commits over 4,079 Days - 1.98cph!
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
jekinsfile 2017.2.0p2
shader fixes
Hopefully fixing options toggle alignment issues
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out
Removed debug log spam from Actions.MoveAsAParty
Updated contracts with fail state and fail timer
disabled menu buttons for stuff other than tutorial, don't connect to server etc.
fixes, turn 15.
tutorial shutdown
Temporarily hardcoded some convars.
Various other things.
* Added L4D2 spawnpoint entity
* Implemeneted DHorizontalScroller.Clear
* GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
Added TribeWipedOut trigger
Added new built-in scenario "kill the fuckers" in which said fuckers must be killed
Scenario tempalates can override creation via prefab
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
Objectives data simplification
Editor UI
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
map fixes for mod support
90 degree camera clicks now also bound to Q and E
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
Various
Cranked up the hp regen until magic healing is added.
Options toggle alignment fix
missing seed panel
fixed explosive information panel
player preview glow changes
Another scenario snapshot path fix
Fixed bad path in ScenarioEditor/GetScenariosInfo snapshot path
Various form element things
Fixed crash on DrawMeshInstanced by using an empty material block
Make held items use same physmat as players (was getting stuck on corners)
Fixed ScenarioEditor snapshot texture copy creating texture of the correct size