193,436 Commits over 4,079 Days - 1.98cph!

7 Years Ago
candlehat hotfix
7 Years Ago
code definable grid of points around the seleted unit the camera checks before zooming in to allow player to walk behind small objects
7 Years Ago
Toggles
7 Years Ago
Version++
7 Years Ago
jekinsfile 2017.2.0p2 shader fixes
7 Years Ago
Hopefully fixing options toggle alignment issues
7 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
7 Years Ago
Fixed Trigger.TribeWipedOut not checking other group classes when evaluating whether all tribes have been wiped out Removed debug log spam from Actions.MoveAsAParty
7 Years Ago
Updated contracts with fail state and fail timer
7 Years Ago
fixes and tweaks
7 Years Ago
Added intro level
7 Years Ago
more
7 Years Ago
disabled menu buttons for stuff other than tutorial, don't connect to server etc.
7 Years Ago
disabled end turn button
7 Years Ago
fixes, turn 15. tutorial shutdown
7 Years Ago
merge
7 Years Ago
Temporarily hardcoded some convars. Various other things.
7 Years Ago
Tweaks
7 Years Ago
* Added L4D2 spawnpoint entity * Implemeneted DHorizontalScroller.Clear * GitSync: DNumberWang improvements, click to drag to change value, scroll to change value
7 Years Ago
Save
7 Years Ago
Added TribeWipedOut trigger Added new built-in scenario "kill the fuckers" in which said fuckers must be killed Scenario tempalates can override creation via prefab
7 Years Ago
Circle
7 Years Ago
tree game optimization
7 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
7 Years Ago
Scenario editor cleanup
7 Years Ago
Objectives data simplification Editor UI
7 Years Ago
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
7 Years Ago
skin approval
7 Years Ago
turn 15 wip
7 Years Ago
map fixes for mod support
7 Years Ago
90 degree camera clicks now also bound to Q and E
7 Years Ago
bandana bullet protection halved headdress melee protection reduced by 20% fully body armor values are displayed properly implemented primitive box model
7 Years Ago
First pass adding occlusion culling to lodcomponent (meshLOD+rendererLOD, for now)
7 Years Ago
turn 14
7 Years Ago
Various Cranked up the hp regen until magic healing is added.
7 Years Ago
fixes, turn 13wip
7 Years Ago
Various
7 Years Ago
rules mats
7 Years Ago
zombie walk
7 Years Ago
Options toggle alignment fix
7 Years Ago
building changes
7 Years Ago
missing seed panel fixed explosive information panel player preview glow changes
7 Years Ago
Fixed DynamicDOF NRE
7 Years Ago
Another scenario snapshot path fix
7 Years Ago
Fixed bad path in ScenarioEditor/GetScenariosInfo snapshot path
7 Years Ago
Various form element things
7 Years Ago
textures, rules
7 Years Ago
Fixed crash on DrawMeshInstanced by using an empty material block
7 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
7 Years Ago
Fixed ScenarioEditor snapshot texture copy creating texture of the correct size