241,388 Commits over 3,867 Days - 2.60cph!
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
Fix for server gib NRE kicking us out
Protocol++
Fix for server gib NRE kicking us out
Protocol++
Testing fix for sign painting errors
Testing fix for sign painting errors
Fix keysMatch for when the new value is just the key
Fixed collider errors on Hapis
Fixed collider errors on Hapis
Arid clutter and arid rock formation prefabs
Arid clutter and arid rock formation prefabs
Testing proper fix for gib errors
Testing proper fix for gib errors
Update protos, grab the list of buildings from game
Fix validation for building info
Fix validation for building info
Fix for scrap transport heli gibs client errors
Fix for scrap transport heli gibs client errors
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
[D11] Cleanup a previous fix
[D11] Cleanup a previous fix
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Temporary fix for ugly grass
Temporary fix for ugly grass
Manifest on the v3 populations
Manifest on the v3 populations
Better player getter on static instrument
Better player getter on static instrument
More driving physics experimentation
More driving physics experimentation
More driving physics experimentation
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Update Hapis scene (required by 39063)
Update Hapis scene (required by 39063)