198,745 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
7 Years Ago
missing texture
7 Years Ago
updating amplify shader more wip logo stuff /adding shader
7 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
More NPC behaviour.
7 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
7 Years Ago
Merge from unity_2017.1.3
7 Years Ago
fixed GroupEntityFilter NRE
7 Years Ago
removed random human view that was floating around in the main scene
7 Years Ago
Cherry picking 25511
7 Years Ago
Added file.debug convar
7 Years Ago
Bundle splits
7 Years Ago
NPC work
7 Years Ago
Meta files
7 Years Ago
Rat scales
7 Years Ago
Reapplied 25502 + 25504
7 Years Ago
ProjectVersion.txt
7 Years Ago
UI
7 Years Ago
Rolling back 2017.3 changes
7 Years Ago
7 Years Ago
Fixed bad game time passed test in AnimalRaid.ShouldRun
7 Years Ago
NRE fix
7 Years Ago
Ported raids to a game event, cleaned up diplomacy and other related bits Game events no longer require a trigger, have their own ShouldRun method
7 Years Ago
Fixed a few materials
7 Years Ago
various progression related data
7 Years Ago
7 Years Ago
Cohesion will start to drain after a number of hours if requirements for a currently active necessity aren't met.
7 Years Ago
Unpacked all materials (for now)
7 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
7 Years Ago
More UI
7 Years Ago
Fixed gun issues stemming from itemcontainer deserialization
7 Years Ago
Fixed group nessssities component not being enabled on the tribe More UI bits
7 Years Ago
more
7 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
7 Years Ago
Group Entity Filter improvements. Added adult member count to Group. Necessities can now create Possessions requirements.
7 Years Ago
Fixed a few more warnings
7 Years Ago
Added a couple new convars to control the ai execution.
7 Years Ago
Improved load balanced execution of AI.
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
7 Years Ago
UI bits
7 Years Ago
Necessities improvements
7 Years Ago
Fixed problems with helditem spawning
7 Years Ago
Renamed ProgressionTier to Necessity. Moved Necessities to a separate component. Any Necessity which has been completed at some point will now remain unlocked. Unlock data tidy up.
7 Years Ago
reworked mod slot UI stuff, now works.
7 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
7 Years Ago
Disabled scenario/map choice
7 Years Ago
uv tweaks
7 Years Ago
NPC setup.
7 Years Ago
Corpses should now detach from a spit once they have been fully consumed (no more items to dispense)